fluidsynth/test/test_utf8_open.c

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#include "test.h"
#include "fluidsynth.h"
#include "utils/fluid_sys.h"
// this tests utf-8 file handling by loading the test .sf2 file
// manually and through the soundfont-related APIs
int main(void)
{
int id;
fluid_settings_t *settings;
fluid_synth_t *synth;
fluid_player_t *player;
FILE *file;
file = FLUID_FOPEN(TEST_SOUNDFONT_UTF8_1, "rb");
TEST_ASSERT(file != NULL);
TEST_ASSERT(FLUID_FCLOSE(file) == 0);
file = FLUID_FOPEN(TEST_SOUNDFONT_UTF8_2, "rb");
TEST_ASSERT(file != NULL);
TEST_ASSERT(FLUID_FCLOSE(file) == 0);
file = FLUID_FOPEN(TEST_MIDI_UTF8, "rb");
TEST_ASSERT(file != NULL);
TEST_ASSERT(FLUID_FCLOSE(file) == 0);
settings = new_fluid_settings();
synth = new_fluid_synth(settings);
TEST_ASSERT(settings != NULL);
TEST_ASSERT(synth != NULL);
// no sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT_UTF8_1) == TRUE);
TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT_UTF8_1, 1));
TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT_UTF8_2) == TRUE);
TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT_UTF8_2, 1));
player = new_fluid_player(synth);
TEST_ASSERT(player != NULL);
TEST_ASSERT(fluid_is_midifile(TEST_MIDI_UTF8) == TRUE);
TEST_SUCCESS(fluid_player_add(player, TEST_MIDI_UTF8));
delete_fluid_player(player);
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return EXIT_SUCCESS;
}