fluidsynth/test/test_bug_635.c

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2020-05-23 13:29:56 +00:00
#include "test.h"
#include "fluidsynth.h"
#include "sfloader/fluid_sfont.h"
#include "sfloader/fluid_defsfont.h"
#include "utils/fluid_sys.h"
#include "utils/fluid_list.h"
// load our sf2 and sf3 test soundfonts, with and without dynamic sample loading
int main(void)
{
int id[2], sfcount, i;
fluid_synth_t *synth;
fluid_settings_t *settings = new_fluid_settings();
fluid_settings_setint(settings, "synth.dynamic-sample-loading", 1);
synth = new_fluid_synth(settings);
id[0] = fluid_synth_sfload(synth, TEST_SOUNDFONT, 0);
sfcount = fluid_synth_sfcount(synth);
TEST_ASSERT(id[0] != FLUID_FAILED);
TEST_ASSERT(sfcount == 1);
for(i = 0; i < sfcount; i++)
{
fluid_preset_t *preset;
fluid_list_t *list;
fluid_sfont_t *sfont = fluid_synth_get_sfont_by_id(synth, id[i]);
fluid_defsfont_t *defsfont = fluid_sfont_get_data(sfont);
/* Make sure we have the right number of presets */
fluid_sfont_iteration_start(sfont);
while((preset = fluid_sfont_iteration_next(sfont)) != NULL)
{
// Try to start a voice with a preset that has not been selected on any channel (bug #635)
// ignore return value check on fluid_synth_start
fluid_synth_start(synth, 0, preset, 0, 1, 60, 127);
// fluidsynth < 2.1.3 would crash here
TEST_SUCCESS(fluid_synth_process(synth, 1024, 0, NULL, 0, NULL));
fluid_synth_stop(synth, 0);
}
for(list = defsfont->sample; list; list = fluid_list_next(list))
{
fluid_sample_t *sample = fluid_list_get(list);
fluid_voice_t *v;
v = fluid_synth_alloc_voice(synth, sample, 0, 60, 127);
fluid_synth_start_voice(synth, v);
// fluidsynth < 2.1.3 would crash here
TEST_SUCCESS(fluid_synth_process(synth, 1024, 0, NULL, 0, NULL));
// make sure the voice was NULL, no need for fluid_synth_stop() here
TEST_ASSERT(v == NULL);
}
}
/* teardown */
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return EXIT_SUCCESS;
}