mirror of
https://github.com/ZDoom/acc.git
synced 2024-11-23 20:32:28 +00:00
01c497ff05
SVN r1214 (trunk)
595 lines
20 KiB
C
595 lines
20 KiB
C
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//**************************************************************************
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//**
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//** symbol.c
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//**
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//**************************************************************************
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// HEADER FILES ------------------------------------------------------------
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#include <string.h>
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#include <stdlib.h>
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#include "common.h"
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#include "symbol.h"
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#include "misc.h"
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#include "parse.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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typedef struct
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{
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char *name;
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pcd_t directCommand;
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pcd_t stackCommand;
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int argCount;
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int optMask;
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int outMask;
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boolean hasReturnValue;
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boolean latent;
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} internFuncDef_t;
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static symbolNode_t *Find(char *name, symbolNode_t *root);
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static symbolNode_t *Insert(char *name, symbolType_t type,
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symbolNode_t **root);
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static void FreeNodes(symbolNode_t *root);
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static void FreeNodesAtDepth(symbolNode_t **root, int depth);
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static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p);
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static void ClearShared(symbolNode_t *root);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static symbolNode_t *LocalRoot;
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static symbolNode_t *GlobalRoot;
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static internFuncDef_t InternalFunctions[] =
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{
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{ "tagwait", PCD_TAGWAITDIRECT, PCD_TAGWAIT, 1, 0, 0, NO, YES },
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{ "polywait", PCD_POLYWAITDIRECT, PCD_POLYWAIT, 1, 0, 0, NO, YES },
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{ "scriptwait", PCD_SCRIPTWAITDIRECT, PCD_SCRIPTWAIT, 1, 0, 0, NO, YES},
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{ "delay", PCD_DELAYDIRECT, PCD_DELAY, 1, 0, 0, NO, YES },
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{ "random", PCD_RANDOMDIRECT, PCD_RANDOM, 2, 0, 0, YES, NO },
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{ "thingcount", PCD_THINGCOUNTDIRECT, PCD_THINGCOUNT, 2, 0, 0, YES, NO },
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{ "thingcountname", PCD_NOP, PCD_THINGCOUNTNAME, 2, 0, 0, YES, NO },
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{ "changefloor", PCD_CHANGEFLOORDIRECT, PCD_CHANGEFLOOR, 2, 0, 0, NO, NO },
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{ "changeceiling", PCD_CHANGECEILINGDIRECT, PCD_CHANGECEILING, 2, 0, 0, NO, NO },
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{ "lineside", PCD_NOP, PCD_LINESIDE, 0, 0, 0, YES, NO },
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{ "clearlinespecial", PCD_NOP, PCD_CLEARLINESPECIAL, 0, 0, 0, NO, NO },
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{ "playercount", PCD_NOP, PCD_PLAYERCOUNT, 0, 0, 0, YES, NO },
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{ "gametype", PCD_NOP, PCD_GAMETYPE, 0, 0, 0, YES, NO },
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{ "gameskill", PCD_NOP, PCD_GAMESKILL, 0, 0, 0, YES, NO },
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{ "timer", PCD_NOP, PCD_TIMER, 0, 0, 0, YES, NO },
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{ "sectorsound", PCD_NOP, PCD_SECTORSOUND, 2, 0, 0, NO, NO },
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{ "ambientsound", PCD_NOP, PCD_AMBIENTSOUND, 2, 0, 0, NO, NO },
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{ "soundsequence", PCD_NOP, PCD_SOUNDSEQUENCE, 1, 0, 0, NO, NO },
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{ "setlinetexture", PCD_NOP, PCD_SETLINETEXTURE, 4, 0, 0, NO, NO },
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{ "setlineblocking", PCD_NOP, PCD_SETLINEBLOCKING, 2, 0, 0, NO, NO },
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{ "setlinespecial", PCD_NOP, PCD_SETLINESPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
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{ "thingsound", PCD_NOP, PCD_THINGSOUND, 3, 0, 0, NO, NO },
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{ "activatorsound", PCD_NOP, PCD_ACTIVATORSOUND, 2, 0, 0, NO, NO },
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{ "localambientsound", PCD_NOP, PCD_LOCALAMBIENTSOUND, 2, 0, 0, NO, NO },
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{ "setlinemonsterblocking", PCD_NOP, PCD_SETLINEMONSTERBLOCKING, 2, 0, 0, NO, NO },
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{ "fixedmul", PCD_NOP, PCD_FIXEDMUL, 2, 0, 0, YES, NO },
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{ "fixeddiv", PCD_NOP, PCD_FIXEDDIV, 2, 0, 0, YES, NO },
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// [BC] Start of new pcodes
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{ "playerblueskull", PCD_NOP, PCD_PLAYERBLUESKULL, 0, 0, 0, YES, NO },
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{ "playerredskull", PCD_NOP, PCD_PLAYERREDSKULL, 0, 0, 0, YES, NO },
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{ "playeryellowskull", PCD_NOP, PCD_PLAYERYELLOWSKULL, 0, 0, 0, YES, NO },
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{ "playerbluecard", PCD_NOP, PCD_PLAYERBLUECARD, 0, 0, 0, YES, NO },
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{ "playerredcard", PCD_NOP, PCD_PLAYERREDCARD, 0, 0, 0, YES, NO },
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{ "playeryellowcard", PCD_NOP, PCD_PLAYERYELLOWCARD, 0, 0, 0, YES, NO },
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{ "playeronteam", PCD_NOP, PCD_PLAYERONTEAM, 0, 0, 0, YES, NO },
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{ "playerteam", PCD_NOP, PCD_PLAYERTEAM, 0, 0, 0, YES, NO },
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{ "playerfrags", PCD_NOP, PCD_PLAYERFRAGS, 0, 0, 0, YES, NO },
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{ "playerhealth", PCD_NOP, PCD_PLAYERHEALTH, 0, 0, 0, YES, NO },
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{ "playerarmorpoints", PCD_NOP, PCD_PLAYERARMORPOINTS, 0, 0, 0, YES, NO },
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{ "playerexpert", PCD_NOP, PCD_PLAYEREXPERT, 0, 0, 0, YES, NO },
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{ "bluecount", PCD_NOP, PCD_BLUETEAMCOUNT, 0, 0, 0, YES, NO },
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{ "redcount", PCD_NOP, PCD_REDTEAMCOUNT, 0, 0, 0, YES, NO },
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{ "bluescore", PCD_NOP, PCD_BLUETEAMSCORE, 0, 0, 0, YES, NO },
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{ "redscore", PCD_NOP, PCD_REDTEAMSCORE, 0, 0, 0, YES, NO },
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{ "isoneflagctf", PCD_NOP, PCD_ISONEFLAGCTF, 0, 0, 0, YES, NO },
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{ "music_change", PCD_NOP, PCD_MUSICCHANGE, 2, 0, 0, NO, NO },
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{ "consolecommand", PCD_CONSOLECOMMANDDIRECT, PCD_CONSOLECOMMAND, 3, 2|4, 0, NO, NO },
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{ "singleplayer", PCD_NOP, PCD_SINGLEPLAYER, 0, 0, 0, YES, NO },
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// [RH] end of Skull Tag functions
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{ "setgravity", PCD_SETGRAVITYDIRECT, PCD_SETGRAVITY, 1, 0, 0, NO, NO },
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{ "setaircontrol", PCD_SETAIRCONTROLDIRECT, PCD_SETAIRCONTROL, 1, 0, 0, NO, NO },
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{ "clearinventory", PCD_NOP, PCD_CLEARINVENTORY, 0, 0, 0, NO, NO },
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{ "giveinventory", PCD_GIVEINVENTORYDIRECT, PCD_GIVEINVENTORY, 2, 0, 0, NO, NO },
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{ "takeinventory", PCD_TAKEINVENTORYDIRECT, PCD_TAKEINVENTORY, 2, 0, 0, NO, NO },
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{ "checkinventory", PCD_CHECKINVENTORYDIRECT, PCD_CHECKINVENTORY, 1, 0, 0, YES, NO },
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{ "clearactorinventory", PCD_NOP, PCD_CLEARACTORINVENTORY, 1, 0, 0, NO, NO },
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{ "giveactorinventory", PCD_NOP, PCD_GIVEACTORINVENTORY, 3, 0, 0, NO, NO },
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{ "takeactorinventory", PCD_NOP, PCD_TAKEACTORINVENTORY, 3, 0, 0, NO, NO },
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{ "checkactorinventory", PCD_NOP, PCD_CHECKACTORINVENTORY, 2, 0, 0, YES, NO },
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{ "spawn", PCD_SPAWNDIRECT, PCD_SPAWN, 6, 16|32, 0, YES, NO },
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{ "spawnspot", PCD_SPAWNSPOTDIRECT, PCD_SPAWNSPOT, 4, 4|8, 0, YES, NO },
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{ "spawnspotfacing", PCD_NOP, PCD_SPAWNSPOTFACING, 3, 4, 0, YES, NO },
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{ "setmusic", PCD_SETMUSICDIRECT, PCD_SETMUSIC, 3, 2|4, 0, NO, NO },
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{ "localsetmusic", PCD_LOCALSETMUSICDIRECT, PCD_LOCALSETMUSIC, 3, 2|4, 0, NO, NO },
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{ "setstyle", PCD_SETSTYLEDIRECT, PCD_SETSTYLE, 1, 0, 0, NO, NO },
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{ "setfont", PCD_SETFONTDIRECT, PCD_SETFONT, 1, 0, 0, NO, NO },
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{ "setthingspecial", PCD_NOP, PCD_SETTHINGSPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
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{ "fadeto", PCD_NOP, PCD_FADETO, 5, 0, 0, NO, NO },
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{ "faderange", PCD_NOP, PCD_FADERANGE, 9, 0, 0, NO, NO },
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{ "cancelfade", PCD_NOP, PCD_CANCELFADE, 0, 0, 0, NO, NO },
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{ "playmovie", PCD_NOP, PCD_PLAYMOVIE, 1, 0, 0, YES, NO },
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{ "setfloortrigger", PCD_NOP, PCD_SETFLOORTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
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{ "setceilingtrigger", PCD_NOP, PCD_SETCEILINGTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
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{ "setactorposition", PCD_NOP, PCD_SETACTORPOSITION, 5, 0, 0, YES, NO },
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{ "getactorx", PCD_NOP, PCD_GETACTORX, 1, 0, 0, YES, NO },
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{ "getactory", PCD_NOP, PCD_GETACTORY, 1, 0, 0, YES, NO },
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{ "getactorz", PCD_NOP, PCD_GETACTORZ, 1, 0, 0, YES, NO },
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{ "getactorfloorz", PCD_NOP, PCD_GETACTORFLOORZ, 1, 0, 0, YES, NO },
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{ "getactorceilingz", PCD_NOP, PCD_GETACTORCEILINGZ, 1, 0, 0, YES, NO },
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{ "getactorangle", PCD_NOP, PCD_GETACTORANGLE, 1, 0, 0, YES, NO },
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{ "writetoini", PCD_NOP, PCD_WRITETOINI, 3, 0, 0, NO, NO },
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{ "getfromini", PCD_NOP, PCD_GETFROMINI, 3, 0, 0, YES, NO },
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{ "sin", PCD_NOP, PCD_SIN, 1, 0, 0, YES, NO },
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{ "cos", PCD_NOP, PCD_COS, 1, 0, 0, YES, NO },
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{ "vectorangle", PCD_NOP, PCD_VECTORANGLE, 2, 0, 0, YES, NO },
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{ "checkweapon", PCD_NOP, PCD_CHECKWEAPON, 1, 0, 0, YES, NO },
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{ "setweapon", PCD_NOP, PCD_SETWEAPON, 1, 0, 0, YES, NO },
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{ "setmarineweapon", PCD_NOP, PCD_SETMARINEWEAPON, 2, 0, 0, NO, NO },
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{ "setactorproperty", PCD_NOP, PCD_SETACTORPROPERTY, 3, 0, 0, NO, NO },
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{ "getactorproperty", PCD_NOP, PCD_GETACTORPROPERTY, 2, 0, 0, YES, NO },
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{ "playernumber", PCD_NOP, PCD_PLAYERNUMBER, 0, 0, 0, YES, NO },
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{ "activatortid", PCD_NOP, PCD_ACTIVATORTID, 0, 0, 0, YES, NO },
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{ "setmarinesprite", PCD_NOP, PCD_SETMARINESPRITE, 2, 0, 0, NO, NO },
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{ "getscreenwidth", PCD_NOP, PCD_GETSCREENWIDTH, 0, 0, 0, YES, NO },
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{ "getscreenheight", PCD_NOP, PCD_GETSCREENHEIGHT, 0, 0, 0, YES, NO },
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{ "thing_projectile2", PCD_NOP, PCD_THING_PROJECTILE2, 7, 0, 0, NO, NO },
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{ "strlen", PCD_NOP, PCD_STRLEN, 1, 0, 0, YES, NO },
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{ "sethudsize", PCD_NOP, PCD_SETHUDSIZE, 3, 0, 0, NO, NO },
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{ "getcvar", PCD_NOP, PCD_GETCVAR, 1, 0, 0, YES, NO },
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{ "setresultvalue", PCD_NOP, PCD_SETRESULTVALUE, 1, 0, 0, NO, NO },
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{ "getlinerowoffset", PCD_NOP, PCD_GETLINEROWOFFSET, 0, 0, 0, YES, NO },
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{ "getsectorfloorz", PCD_NOP, PCD_GETSECTORFLOORZ, 3, 0, 0, YES, NO },
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{ "getsectorceilingz", PCD_NOP, PCD_GETSECTORCEILINGZ, 3, 0, 0, YES, NO },
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{ "getsigilpieces", PCD_NOP, PCD_GETSIGILPIECES, 0, 0, 0, YES, NO },
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{ "getlevelinfo", PCD_NOP, PCD_GETLEVELINFO, 1, 0, 0, YES, NO },
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{ "changesky", PCD_NOP, PCD_CHANGESKY, 2, 0, 0, NO, NO },
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{ "playeringame", PCD_NOP, PCD_PLAYERINGAME, 1, 0, 0, YES, NO },
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{ "playerisbot", PCD_NOP, PCD_PLAYERISBOT, 1, 0, 0, YES, NO },
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{ "setcameratotexture", PCD_NOP, PCD_SETCAMERATOTEXTURE, 3, 0, 0, NO, NO },
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{ "grabinput", PCD_NOP, PCD_GRABINPUT, 2, 0, 0, NO, NO },
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{ "setmousepointer", PCD_NOP, PCD_SETMOUSEPOINTER, 3, 0, 0, NO, NO },
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{ "movemousepointer", PCD_NOP, PCD_MOVEMOUSEPOINTER, 2, 0, 0, NO, NO },
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{ "getammocapacity", PCD_NOP, PCD_GETAMMOCAPACITY, 1, 0, 0, YES, NO },
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{ "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO },
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{ "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO },
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{ "spawnprojectile", PCD_NOP, PCD_SPAWNPROJECTILE, 7, 0, 0, NO, NO },
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{ "getsectorlightlevel", PCD_NOP, PCD_GETSECTORLIGHTLEVEL, 1, 0, 0, YES, NO },
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{ "playerclass", PCD_NOP, PCD_PLAYERCLASS, 1, 0, 0, YES, NO },
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{ "getplayerinfo", PCD_NOP, PCD_GETPLAYERINFO, 2, 0, 0, YES, NO },
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{ "changelevel", PCD_NOP, PCD_CHANGELEVEL, 4, 8, 0, NO, NO },
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{ "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 5, 0, 0, NO, NO },
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{ "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 3, 4, 0, NO, NO },
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{ "getactorpitch", PCD_NOP, PCD_GETACTORPITCH, 1, 0, 0, YES, NO },
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{ "setactorpitch", PCD_NOP, PCD_SETACTORPITCH, 2, 0, 0, NO, NO },
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{ "setactorstate", PCD_NOP, PCD_SETACTORSTATE, 3, 4, 0, YES, NO },
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{ "thing_damage2", PCD_NOP, PCD_THINGDAMAGE2, 3, 0, 0, YES, NO },
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{ "useinventory", PCD_NOP, PCD_USEINVENTORY, 1, 0, 0, YES, NO },
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{ "useactorinventory", PCD_NOP, PCD_USEACTORINVENTORY, 2, 0, 0, YES, NO },
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{ "checkactorceilingtexture", PCD_NOP, PCD_CHECKACTORCEILINGTEXTURE, 2, 0, 0, YES, NO },
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{ "checkactorfloortexture", PCD_NOP, PCD_CHECKACTORFLOORTEXTURE, 2, 0, 0, YES, NO },
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{ "getactorlightlevel", PCD_NOP, PCD_GETACTORLIGHTLEVEL, 1, 0, 0, YES, NO },
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{ "setmugshotstate", PCD_NOP, PCD_SETMUGSHOTSTATE, 1, 0, 0, NO, NO },
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{ "thingcountsector", PCD_NOP, PCD_THINGCOUNTSECTOR, 3, 0, 0, YES, NO },
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{ "thingcountnamesector", PCD_NOP, PCD_THINGCOUNTNAMESECTOR, 3, 0, 0, YES, NO },
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{ "checkplayercamera", PCD_NOP, PCD_CHECKPLAYERCAMERA, 1, 0, 0, YES, NO },
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{ "morphactor", PCD_NOP, PCD_MORPHACTOR, 7, 2|4|8|16|32|64, 0, YES, NO },
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{ "unmorphactor", PCD_NOP, PCD_UNMORPHACTOR, 2, 2, 0, YES, NO },
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{ "getplayerinput", PCD_NOP, PCD_GETPLAYERINPUT, 2, 0, 0, YES, NO },
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{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
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};
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static char *SymbolTypeNames[] =
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{
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"SY_DUMMY",
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"SY_LABEL",
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"SY_SCRIPTVAR",
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"SY_SCRIPTALIAS",
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"SY_MAPVAR",
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"SY_WORLDVAR",
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"SY_GLOBALVAR",
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"SY_MAPARRAY",
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"SY_WORLDARRAY",
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"SY_GLOBALARRAY",
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"SY_SPECIAL",
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"SY_CONSTANT",
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"SY_INTERNFUNC",
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"SY_SCRIPTFUNC"
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};
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// SY_Init
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//
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//==========================================================================
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void SY_Init(void)
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{
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symbolNode_t *sym;
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internFuncDef_t *def;
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LocalRoot = NULL;
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GlobalRoot = NULL;
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for(def = InternalFunctions; def->name != NULL; def++)
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{
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sym = SY_InsertGlobal(def->name, SY_INTERNFUNC);
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sym->info.internFunc.directCommand = def->directCommand;
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sym->info.internFunc.stackCommand = def->stackCommand;
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sym->info.internFunc.argCount = def->argCount;
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sym->info.internFunc.optMask = def->optMask;
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sym->info.internFunc.outMask = def->outMask;
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sym->info.internFunc.hasReturnValue = def->hasReturnValue;
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sym->info.internFunc.latent = def->latent;
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}
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}
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//==========================================================================
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//
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// SY_Find
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//
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//==========================================================================
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symbolNode_t *SY_Find(char *name)
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{
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symbolNode_t *node;
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if((node = SY_FindGlobal(name)) == NULL)
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{
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return SY_FindLocal(name);
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}
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return node;
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}
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//==========================================================================
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//
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// SY_FindGlobal
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//
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//==========================================================================
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symbolNode_t *SY_FindGlobal(char *name)
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{
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symbolNode_t *sym = Find(name, GlobalRoot);
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if(sym != NULL && sym->unused)
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{
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MS_Message(MSG_DEBUG, "Symbol %s marked as used.\n", name);
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sym->unused = NO;
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if(sym->type == SY_SCRIPTFUNC)
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{
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PC_AddFunction(sym);
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}
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else if(sym->type == SY_MAPVAR)
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{
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if(pa_MapVarCount >= MAX_MAP_VARIABLES)
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{
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ERR_Error(ERR_TOO_MANY_MAP_VARS, YES);
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}
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else
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{
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sym->info.var.index = pa_MapVarCount++;
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PC_NameMapVariable(sym->info.var.index, sym);
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}
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}
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else if(sym->type == SY_MAPARRAY)
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{
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if(pa_MapVarCount >= MAX_MAP_VARIABLES)
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{
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ERR_Error(ERR_TOO_MANY_MAP_VARS, YES);
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}
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else
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{
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sym->info.array.index = pa_MapVarCount++;
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PC_NameMapVariable(sym->info.array.index, sym);
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if(sym->type == SY_MAPARRAY)
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{
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PC_AddArray(sym->info.array.index, sym->info.array.size);
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}
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}
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}
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}
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return sym;
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}
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//==========================================================================
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//
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// SY_Findlocal
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//
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//==========================================================================
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symbolNode_t *SY_FindLocal(char *name)
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{
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return Find(name, LocalRoot);
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}
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//==========================================================================
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//
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// Find
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//
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//==========================================================================
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static symbolNode_t *Find(char *name, symbolNode_t *root)
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{
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int compare;
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symbolNode_t *node;
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node = root;
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while(node != NULL)
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{
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compare = strcmp(name, node->name);
|
|
if(compare == 0)
|
|
{
|
|
if(node->type != SY_DUMMY)
|
|
{
|
|
return node;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
node = compare < 0 ? node->left : node->right;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SY_InsertLocal
|
|
//
|
|
//==========================================================================
|
|
|
|
symbolNode_t *SY_InsertLocal(char *name, symbolType_t type)
|
|
{
|
|
if(Find(name, GlobalRoot))
|
|
{
|
|
ERR_Error(ERR_LOCAL_VAR_SHADOWED, YES);
|
|
}
|
|
MS_Message(MSG_DEBUG, "Inserting local identifier: %s (%s)\n",
|
|
name, SymbolTypeNames[type]);
|
|
return Insert(name, type, &LocalRoot);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SY_InsertGlobal
|
|
//
|
|
//==========================================================================
|
|
|
|
symbolNode_t *SY_InsertGlobal(char *name, symbolType_t type)
|
|
{
|
|
MS_Message(MSG_DEBUG, "Inserting global identifier: %s (%s)\n",
|
|
name, SymbolTypeNames[type]);
|
|
return Insert(name, type, &GlobalRoot);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SY_InsertGlobalUnique
|
|
//
|
|
//==========================================================================
|
|
|
|
symbolNode_t *SY_InsertGlobalUnique(char *name, symbolType_t type)
|
|
{
|
|
if(SY_FindGlobal(name) != NULL)
|
|
{ // Redefined
|
|
ERR_Exit(ERR_REDEFINED_IDENTIFIER, YES, name);
|
|
}
|
|
return SY_InsertGlobal(name, type);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Insert
|
|
//
|
|
//==========================================================================
|
|
|
|
static symbolNode_t *Insert(char *name, symbolType_t type,
|
|
symbolNode_t **root)
|
|
{
|
|
int compare;
|
|
symbolNode_t *newNode;
|
|
symbolNode_t *node;
|
|
|
|
newNode = MS_Alloc(sizeof(symbolNode_t), ERR_NO_SYMBOL_MEM);
|
|
newNode->name = MS_Alloc(strlen(name)+1, ERR_NO_SYMBOL_MEM);
|
|
strcpy(newNode->name, name);
|
|
newNode->left = newNode->right = NULL;
|
|
newNode->type = type;
|
|
newNode->unused = NO;
|
|
newNode->imported = ImportMode == IMPORT_Importing;
|
|
while((node = *root) != NULL)
|
|
{
|
|
compare = strcmp(name, node->name);
|
|
root = compare < 0 ? &(node->left) : &(node->right);
|
|
}
|
|
*root = newNode;
|
|
return(newNode);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SY_FreeLocals
|
|
//
|
|
//==========================================================================
|
|
|
|
void SY_FreeLocals(void)
|
|
{
|
|
MS_Message(MSG_DEBUG, "Freeing local identifiers\n");
|
|
FreeNodes(LocalRoot);
|
|
LocalRoot = NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SY_FreeGlobals
|
|
//
|
|
//==========================================================================
|
|
|
|
void SY_FreeGlobals(void)
|
|
{
|
|
MS_Message(MSG_DEBUG, "Freeing global identifiers\n");
|
|
FreeNodes(GlobalRoot);
|
|
GlobalRoot = NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FreeNodes
|
|
//
|
|
//==========================================================================
|
|
|
|
static void FreeNodes(symbolNode_t *root)
|
|
{
|
|
if(root == NULL)
|
|
{
|
|
return;
|
|
}
|
|
FreeNodes(root->left);
|
|
FreeNodes(root->right);
|
|
free(root->name);
|
|
free(root);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SY_FreeConstants
|
|
//
|
|
//==========================================================================
|
|
|
|
void SY_FreeConstants(int depth)
|
|
{
|
|
MS_Message(MSG_DEBUG, "Freeing constants for depth %d\n", depth);
|
|
FreeNodesAtDepth(&GlobalRoot, depth);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FreeNodesAtDepth
|
|
//
|
|
// Like FreeNodes, but it only frees the nodes of type SY_CONSTANT that are
|
|
// marked at the specified depth. The other nodes are relinked to maintain a
|
|
// proper binary tree.
|
|
//
|
|
//==========================================================================
|
|
|
|
static void FreeNodesAtDepth(symbolNode_t **root, int depth)
|
|
{
|
|
symbolNode_t *node = *root;
|
|
|
|
if(node == NULL)
|
|
{
|
|
return;
|
|
}
|
|
FreeNodesAtDepth(&node->left, depth);
|
|
FreeNodesAtDepth(&node->right, depth);
|
|
if(node->type == SY_CONSTANT && node->info.constant.fileDepth == depth)
|
|
{
|
|
MS_Message(MSG_DEBUG, "Deleting constant %s\n", node->name);
|
|
DeleteNode(node, root);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// DeleteNode
|
|
//
|
|
//==========================================================================
|
|
|
|
static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p)
|
|
{
|
|
symbolNode_t **temp;
|
|
|
|
if(node->left == NULL)
|
|
{
|
|
*parent_p = node->right;
|
|
free(node->name);
|
|
free(node);
|
|
}
|
|
else if(node->right == NULL)
|
|
{
|
|
*parent_p = node->left;
|
|
free(node->name);
|
|
free(node);
|
|
}
|
|
else
|
|
{
|
|
// "Randomly" pick the in-order successor or predecessor to take
|
|
// the place of the deleted node.
|
|
if(rand() & 1)
|
|
{
|
|
// predecessor
|
|
temp = &node->left;
|
|
while((*temp)->right != NULL)
|
|
{
|
|
temp = &(*temp)->right;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// successor
|
|
temp = &node->right;
|
|
while((*temp)->left != NULL)
|
|
{
|
|
temp = &(*temp)->left;
|
|
}
|
|
}
|
|
node->name = (*temp)->name;
|
|
node->type = (*temp)->type;
|
|
node->unused = (*temp)->unused;
|
|
node->imported = (*temp)->imported;
|
|
node->info = (*temp)->info;
|
|
DeleteNode(*temp, temp);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// SY_ClearShared
|
|
//
|
|
//==========================================================================
|
|
|
|
void SY_ClearShared(void)
|
|
{
|
|
MS_Message(MSG_DEBUG, "Marking library exports as unused\n");
|
|
ClearShared(GlobalRoot);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ClearShared
|
|
//
|
|
//==========================================================================
|
|
|
|
static void ClearShared(symbolNode_t *root)
|
|
{
|
|
while(root != NULL)
|
|
{
|
|
if( root->type == SY_SCRIPTFUNC ||
|
|
root->type == SY_MAPVAR ||
|
|
root->type == SY_MAPARRAY)
|
|
{
|
|
root->unused = YES;
|
|
}
|
|
ClearShared(root->left);
|
|
root = root->right;
|
|
}
|
|
}
|