acc/pcode.h
Randy Heit 65ed9f744a - Add ClassifyActor pcode to ACC.
SVN r1309 (trunk)
2008-12-07 02:11:38 +00:00

461 lines
10 KiB
C

//**************************************************************************
//**
//** pcode.h
//**
//**************************************************************************
#ifndef __PCODE_H__
#define __PCODE_H__
// HEADER FILES ------------------------------------------------------------
#include <stddef.h>
#include "common.h"
// MACROS ------------------------------------------------------------------
// Values added to script number to indicate its type
enum
{
OPEN_SCRIPTS_BASE = 1000,
RESPAWN_SCRIPTS_BASE = 2000, // [BC]
DEATH_SCRIPTS_BASE = 3000, // [BC]
ENTER_SCRIPTS_BASE = 4000, // [BC]
PICKUP_SCRIPTS_BASE = 5000, // [BC]
BLUE_RETURN_SCRIPTS_BASE = 6000, // [BC]
RED_RETURN_SCRIPTS_BASE = 7000, // [BC]
WHITE_RETURN_SCRIPTS_BASE = 8000, // [BC]
LIGHTNING_SCRIPTS_BASE = 12000,
UNLOADING_SCRIPTS_BASE = 13000,
DISCONNECT_SCRIPTS_BASE = 14000,
RETURN_SCRIPTS_BASE = 15000,
};
// Values added to script number to indicate flags (requires new-style .o)
enum
{
NET_SCRIPT_FLAG = 0x00010000
};
// Or'ed with variable index when passing variables of type "out"
// An idea that was never realized.
enum
{
OUTVAR_SCRIPT_SPEC = 0x40000000,
OUTVAR_MAP_SPEC = 0x80000000,
OUTVAR_WORLD_SPEC = 0xc0000000,
OUTVAR_GLOBAL_SPEC = 0x00000000
};
// TYPES -------------------------------------------------------------------
struct symbolNode_s; // Defined in symbol.h
typedef enum
{
PCD_NOP,
PCD_TERMINATE,
PCD_SUSPEND,
PCD_PUSHNUMBER,
PCD_LSPEC1,
PCD_LSPEC2,
PCD_LSPEC3,
PCD_LSPEC4,
PCD_LSPEC5,
PCD_LSPEC1DIRECT,
PCD_LSPEC2DIRECT,
PCD_LSPEC3DIRECT,
PCD_LSPEC4DIRECT,
PCD_LSPEC5DIRECT,
PCD_ADD,
PCD_SUBTRACT,
PCD_MULTIPLY,
PCD_DIVIDE,
PCD_MODULUS,
PCD_EQ,
PCD_NE,
PCD_LT,
PCD_GT,
PCD_LE,
PCD_GE,
PCD_ASSIGNSCRIPTVAR,
PCD_ASSIGNMAPVAR,
PCD_ASSIGNWORLDVAR,
PCD_PUSHSCRIPTVAR,
PCD_PUSHMAPVAR,
PCD_PUSHWORLDVAR,
PCD_ADDSCRIPTVAR,
PCD_ADDMAPVAR,
PCD_ADDWORLDVAR,
PCD_SUBSCRIPTVAR,
PCD_SUBMAPVAR,
PCD_SUBWORLDVAR,
PCD_MULSCRIPTVAR,
PCD_MULMAPVAR,
PCD_MULWORLDVAR,
PCD_DIVSCRIPTVAR,
PCD_DIVMAPVAR,
PCD_DIVWORLDVAR,
PCD_MODSCRIPTVAR,
PCD_MODMAPVAR,
PCD_MODWORLDVAR,
PCD_INCSCRIPTVAR,
PCD_INCMAPVAR,
PCD_INCWORLDVAR,
PCD_DECSCRIPTVAR,
PCD_DECMAPVAR,
PCD_DECWORLDVAR,
PCD_GOTO,
PCD_IFGOTO,
PCD_DROP,
PCD_DELAY,
PCD_DELAYDIRECT,
PCD_RANDOM,
PCD_RANDOMDIRECT,
PCD_THINGCOUNT,
PCD_THINGCOUNTDIRECT,
PCD_TAGWAIT,
PCD_TAGWAITDIRECT,
PCD_POLYWAIT,
PCD_POLYWAITDIRECT,
PCD_CHANGEFLOOR,
PCD_CHANGEFLOORDIRECT,
PCD_CHANGECEILING,
PCD_CHANGECEILINGDIRECT,
PCD_RESTART,
PCD_ANDLOGICAL,
PCD_ORLOGICAL,
PCD_ANDBITWISE,
PCD_ORBITWISE,
PCD_EORBITWISE,
PCD_NEGATELOGICAL,
PCD_LSHIFT,
PCD_RSHIFT,
PCD_UNARYMINUS,
PCD_IFNOTGOTO,
PCD_LINESIDE,
PCD_SCRIPTWAIT,
PCD_SCRIPTWAITDIRECT,
PCD_CLEARLINESPECIAL,
PCD_CASEGOTO,
PCD_BEGINPRINT,
PCD_ENDPRINT,
PCD_PRINTSTRING,
PCD_PRINTNUMBER,
PCD_PRINTCHARACTER,
PCD_PLAYERCOUNT,
PCD_GAMETYPE,
PCD_GAMESKILL,
PCD_TIMER,
PCD_SECTORSOUND,
PCD_AMBIENTSOUND,
PCD_SOUNDSEQUENCE,
PCD_SETLINETEXTURE,
PCD_SETLINEBLOCKING,
PCD_SETLINESPECIAL,
PCD_THINGSOUND,
PCD_ENDPRINTBOLD,
// [RH] End of Hexen p-codes
PCD_ACTIVATORSOUND,
PCD_LOCALAMBIENTSOUND,
PCD_SETLINEMONSTERBLOCKING,
// [BC] Start of new pcodes
PCD_PLAYERBLUESKULL,
PCD_PLAYERREDSKULL,
PCD_PLAYERYELLOWSKULL,
PCD_PLAYERMASTERSKULL,
PCD_PLAYERBLUECARD,
PCD_PLAYERREDCARD,
PCD_PLAYERYELLOWCARD,
PCD_PLAYERMASTERCARD,
PCD_PLAYERBLACKSKULL,
PCD_PLAYERSILVERSKULL,
PCD_PLAYERGOLDSKULL,
PCD_PLAYERBLACKCARD,
PCD_PLAYERSILVERCARD,
PCD_PLAYERONTEAM,
PCD_PLAYERTEAM,
PCD_PLAYERHEALTH,
PCD_PLAYERARMORPOINTS,
PCD_PLAYERFRAGS,
PCD_PLAYEREXPERT,
PCD_BLUETEAMCOUNT,
PCD_REDTEAMCOUNT,
PCD_BLUETEAMSCORE,
PCD_REDTEAMSCORE,
PCD_ISONEFLAGCTF,
PCD_LSPEC6, // [RH] LSPEC6 is never actually used.
PCD_LSPEC6DIRECT, // Should these be removed?
PCD_PRINTNAME,
PCD_MUSICCHANGE,
PCD_CONSOLECOMMANDDIRECT,
PCD_CONSOLECOMMAND,
PCD_SINGLEPLAYER,
// [RH] End of Skull Tag p-codes
PCD_FIXEDMUL,
PCD_FIXEDDIV,
PCD_SETGRAVITY,
PCD_SETGRAVITYDIRECT,
PCD_SETAIRCONTROL,
PCD_SETAIRCONTROLDIRECT,
PCD_CLEARINVENTORY,
PCD_GIVEINVENTORY,
PCD_GIVEINVENTORYDIRECT,
PCD_TAKEINVENTORY,
PCD_TAKEINVENTORYDIRECT,
PCD_CHECKINVENTORY,
PCD_CHECKINVENTORYDIRECT,
PCD_SPAWN,
PCD_SPAWNDIRECT,
PCD_SPAWNSPOT,
PCD_SPAWNSPOTDIRECT,
PCD_SETMUSIC,
PCD_SETMUSICDIRECT,
PCD_LOCALSETMUSIC,
PCD_LOCALSETMUSICDIRECT,
PCD_PRINTFIXED,
PCD_PRINTLOCALIZED,
PCD_MOREHUDMESSAGE,
PCD_OPTHUDMESSAGE,
PCD_ENDHUDMESSAGE,
PCD_ENDHUDMESSAGEBOLD,
PCD_SETSTYLE,
PCD_SETSTYLEDIRECT,
PCD_SETFONT,
PCD_SETFONTDIRECT,
PCD_PUSHBYTE, // Valid in compact-script mode only
PCD_LSPEC1DIRECTB, // "
PCD_LSPEC2DIRECTB, // "
PCD_LSPEC3DIRECTB, // "
PCD_LSPEC4DIRECTB, // "
PCD_LSPEC5DIRECTB, // "
PCD_DELAYDIRECTB, // "
PCD_RANDOMDIRECTB, // "
PCD_PUSHBYTES, // "
PCD_PUSH2BYTES, // "
PCD_PUSH3BYTES, // "
PCD_PUSH4BYTES, // "
PCD_PUSH5BYTES, // "
PCD_SETTHINGSPECIAL,
PCD_ASSIGNGLOBALVAR,
PCD_PUSHGLOBALVAR,
PCD_ADDGLOBALVAR,
PCD_SUBGLOBALVAR,
PCD_MULGLOBALVAR,
PCD_DIVGLOBALVAR,
PCD_MODGLOBALVAR,
PCD_INCGLOBALVAR,
PCD_DECGLOBALVAR,
PCD_FADETO,
PCD_FADERANGE,
PCD_CANCELFADE,
PCD_PLAYMOVIE,
PCD_SETFLOORTRIGGER,
PCD_SETCEILINGTRIGGER,
PCD_GETACTORX,
PCD_GETACTORY,
PCD_GETACTORZ,
PCD_STARTTRANSLATION,
PCD_TRANSLATIONRANGE1,
PCD_TRANSLATIONRANGE2,
PCD_ENDTRANSLATION,
PCD_CALL,
PCD_CALLDISCARD,
PCD_RETURNVOID,
PCD_RETURNVAL,
PCD_PUSHMAPARRAY,
PCD_ASSIGNMAPARRAY,
PCD_ADDMAPARRAY,
PCD_SUBMAPARRAY,
PCD_MULMAPARRAY,
PCD_DIVMAPARRAY,
PCD_MODMAPARRAY,
PCD_INCMAPARRAY,
PCD_DECMAPARRAY,
PCD_DUP,
PCD_SWAP,
PCD_WRITETOINI,
PCD_GETFROMINI,
PCD_SIN,
PCD_COS,
PCD_VECTORANGLE,
PCD_CHECKWEAPON,
PCD_SETWEAPON,
PCD_TAGSTRING,
PCD_PUSHWORLDARRAY,
PCD_ASSIGNWORLDARRAY,
PCD_ADDWORLDARRAY,
PCD_SUBWORLDARRAY,
PCD_MULWORLDARRAY,
PCD_DIVWORLDARRAY,
PCD_MODWORLDARRAY,
PCD_INCWORLDARRAY,
PCD_DECWORLDARRAY,
PCD_PUSHGLOBALARRAY,
PCD_ASSIGNGLOBALARRAY,
PCD_ADDGLOBALARRAY,
PCD_SUBGLOBALARRAY,
PCD_MULGLOBALARRAY,
PCD_DIVGLOBALARRAY,
PCD_MODGLOBALARRAY,
PCD_INCGLOBALARRAY,
PCD_DECGLOBALARRAY,
PCD_SETMARINEWEAPON,
PCD_SETACTORPROPERTY,
PCD_GETACTORPROPERTY,
PCD_PLAYERNUMBER,
PCD_ACTIVATORTID,
PCD_SETMARINESPRITE,
PCD_GETSCREENWIDTH,
PCD_GETSCREENHEIGHT,
PCD_THING_PROJECTILE2,
PCD_STRLEN,
PCD_SETHUDSIZE,
PCD_GETCVAR,
PCD_CASEGOTOSORTED,
PCD_SETRESULTVALUE,
PCD_GETLINEROWOFFSET,
PCD_GETACTORFLOORZ,
PCD_GETACTORANGLE,
PCD_GETSECTORFLOORZ,
PCD_GETSECTORCEILINGZ,
PCD_LSPEC5RESULT,
PCD_GETSIGILPIECES,
PCD_GETLEVELINFO,
PCD_CHANGESKY,
PCD_PLAYERINGAME,
PCD_PLAYERISBOT,
PCD_SETCAMERATOTEXTURE,
PCD_ENDLOG,
PCD_GETAMMOCAPACITY,
PCD_SETAMMOCAPACITY,
// [JB] start of new pcodes
PCD_PRINTMAPCHARARRAY,
PCD_PRINTWORLDCHARARRAY,
PCD_PRINTGLOBALCHARARRAY,
// [JB] end of new pcodes
PCD_SETACTORANGLE,
PCD_GRABINPUT,
PCD_SETMOUSEPOINTER,
PCD_MOVEMOUSEPOINTER,
PCD_SPAWNPROJECTILE,
PCD_GETSECTORLIGHTLEVEL,
PCD_GETACTORCEILINGZ,
PCD_SETACTORPOSITION,
PCD_CLEARACTORINVENTORY,
PCD_GIVEACTORINVENTORY,
PCD_TAKEACTORINVENTORY,
PCD_CHECKACTORINVENTORY,
PCD_THINGCOUNTNAME,
PCD_SPAWNSPOTFACING,
PCD_PLAYERCLASS,
//[MW] start my p-codes
PCD_ANDSCRIPTVAR,
PCD_ANDMAPVAR,
PCD_ANDWORLDVAR,
PCD_ANDGLOBALVAR,
PCD_ANDMAPARRAY,
PCD_ANDWORLDARRAY,
PCD_ANDGLOBALARRAY,
PCD_EORSCRIPTVAR,
PCD_EORMAPVAR,
PCD_EORWORLDVAR,
PCD_EORGLOBALVAR,
PCD_EORMAPARRAY,
PCD_EORWORLDARRAY,
PCD_EORGLOBALARRAY,
PCD_ORSCRIPTVAR,
PCD_ORMAPVAR,
PCD_ORWORLDVAR,
PCD_ORGLOBALVAR,
PCD_ORMAPARRAY,
PCD_ORWORLDARRAY,
PCD_ORGLOBALARRAY,
PCD_LSSCRIPTVAR,
PCD_LSMAPVAR,
PCD_LSWORLDVAR,
PCD_LSGLOBALVAR,
PCD_LSMAPARRAY,
PCD_LSWORLDARRAY,
PCD_LSGLOBALARRAY,
PCD_RSSCRIPTVAR,
PCD_RSMAPVAR,
PCD_RSWORLDVAR,
PCD_RSGLOBALVAR,
PCD_RSMAPARRAY,
PCD_RSWORLDARRAY,
PCD_RSGLOBALARRAY,
//[MW] end my p-codes
PCD_GETPLAYERINFO,
PCD_CHANGELEVEL,
PCD_SECTORDAMAGE,
PCD_REPLACETEXTURES,
PCD_NEGATEBINARY,
PCD_GETACTORPITCH,
PCD_SETACTORPITCH,
PCD_PRINTBIND,
PCD_SETACTORSTATE,
PCD_THINGDAMAGE2,
PCD_USEINVENTORY,
PCD_USEACTORINVENTORY,
PCD_CHECKACTORCEILINGTEXTURE,
PCD_CHECKACTORFLOORTEXTURE,
PCD_GETACTORLIGHTLEVEL,
PCD_SETMUGSHOTSTATE,
PCD_THINGCOUNTSECTOR,
PCD_THINGCOUNTNAMESECTOR,
PCD_CHECKPLAYERCAMERA,
PCD_MORPHACTOR,
PCD_UNMORPHACTOR,
PCD_GETPLAYERINPUT,
PCD_CLASSIFYACTOR,
PCODE_COMMAND_COUNT
} pcd_t;
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void PC_OpenObject(char *name, size_t size, int flags);
void PC_CloseObject(void);
void PC_Append(void *buffer, size_t size);
void PC_AppendByte(U_BYTE val);
void PC_AppendWord(U_WORD val);
void PC_AppendInt(U_INT val);
void PC_AppendString(char *string);
void PC_AppendCmd(pcd_t command);
void PC_AppendPushVal(U_INT val);
void PC_AppendShrink(U_BYTE val);
void PC_Write(void *buffer, size_t size, int address);
void PC_WriteByte(U_BYTE val, int address);
//void PC_WriteWord(U_WORD val, int address);
void PC_WriteInt(U_INT val, int address);
void PC_WriteString(char *string, int address);
void PC_WriteCmd(pcd_t command, int address);
void PC_Skip(size_t size);
//void PC_SkipByte(void);
//void PC_SkipWord(void);
void PC_SkipInt(void);
void PC_AddScript(int number, int argCount);
void PC_SetScriptVarCount(int number, int varCount);
void PC_AddFunction(struct symbolNode_s *sym);
void PC_PutMapVariable(int index, int value);
void PC_NameMapVariable(int index, struct symbolNode_s *sym);
void PC_AddArray(int index, int size);
void PC_InitArray(int index, int *entries, boolean hasStrings);
int PC_AddImport(char *name);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
extern int pc_Address;
extern byte *pc_Buffer;
extern byte *pc_BufferPtr;
extern int pc_ScriptCount;
extern int pc_FunctionCount;
extern boolean pc_NoShrink;
extern boolean pc_HexenCase;
extern boolean pc_WadAuthor;
extern boolean pc_EncryptStrings;
extern int pc_LastAppendedCommand;
#endif