acc/symbol.c
2021-03-10 11:44:43 -05:00

607 lines
20 KiB
C

//**************************************************************************
//**
//** symbol.c
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include "common.h"
#include "symbol.h"
#include "misc.h"
#include "parse.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
typedef struct
{
char *name;
pcd_t directCommand;
pcd_t stackCommand;
int argCount;
int optMask;
int outMask;
boolean hasReturnValue;
boolean latent;
} internFuncDef_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static symbolNode_t *Find(char *name, symbolNode_t *root);
static symbolNode_t *Insert(char *name, symbolType_t type,
symbolNode_t **root);
static void FreeNodes(symbolNode_t *root);
static void FreeNodesAtDepth(symbolNode_t **root, int depth);
static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p);
static void ClearShared(symbolNode_t *root);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static symbolNode_t *LocalRoot;
static symbolNode_t *GlobalRoot;
static internFuncDef_t InternalFunctions[] =
{
{ "tagwait", PCD_TAGWAITDIRECT, PCD_TAGWAIT, 1, 0, 0, NO, YES },
{ "polywait", PCD_POLYWAITDIRECT, PCD_POLYWAIT, 1, 0, 0, NO, YES },
{ "scriptwait", PCD_SCRIPTWAITDIRECT, PCD_SCRIPTWAIT, 1, 0, 0, NO, YES },
{ "namedscriptwait", PCD_NOP, PCD_SCRIPTWAITNAMED, 1, 0, 0, NO, YES },
{ "delay", PCD_DELAYDIRECT, PCD_DELAY, 1, 0, 0, NO, YES },
{ "random", PCD_RANDOMDIRECT, PCD_RANDOM, 2, 0, 0, YES, NO },
{ "thingcount", PCD_THINGCOUNTDIRECT, PCD_THINGCOUNT, 2, 0, 0, YES, NO },
{ "thingcountname", PCD_NOP, PCD_THINGCOUNTNAME, 2, 0, 0, YES, NO },
{ "changefloor", PCD_CHANGEFLOORDIRECT, PCD_CHANGEFLOOR, 2, 0, 0, NO, NO },
{ "changeceiling", PCD_CHANGECEILINGDIRECT, PCD_CHANGECEILING, 2, 0, 0, NO, NO },
{ "lineside", PCD_NOP, PCD_LINESIDE, 0, 0, 0, YES, NO },
{ "clearlinespecial", PCD_NOP, PCD_CLEARLINESPECIAL, 0, 0, 0, NO, NO },
{ "playercount", PCD_NOP, PCD_PLAYERCOUNT, 0, 0, 0, YES, NO },
{ "gametype", PCD_NOP, PCD_GAMETYPE, 0, 0, 0, YES, NO },
{ "gameskill", PCD_NOP, PCD_GAMESKILL, 0, 0, 0, YES, NO },
{ "timer", PCD_NOP, PCD_TIMER, 0, 0, 0, YES, NO },
{ "sectorsound", PCD_NOP, PCD_SECTORSOUND, 2, 0, 0, NO, NO },
{ "ambientsound", PCD_NOP, PCD_AMBIENTSOUND, 2, 0, 0, NO, NO },
{ "soundsequence", PCD_NOP, PCD_SOUNDSEQUENCE, 1, 0, 0, NO, NO },
{ "setlinetexture", PCD_NOP, PCD_SETLINETEXTURE, 4, 0, 0, NO, NO },
{ "setlineblocking", PCD_NOP, PCD_SETLINEBLOCKING, 2, 0, 0, NO, NO },
{ "setlinespecial", PCD_NOP, PCD_SETLINESPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
{ "thingsound", PCD_NOP, PCD_THINGSOUND, 3, 0, 0, NO, NO },
{ "activatorsound", PCD_NOP, PCD_ACTIVATORSOUND, 2, 0, 0, NO, NO },
{ "localambientsound", PCD_NOP, PCD_LOCALAMBIENTSOUND, 2, 0, 0, NO, NO },
{ "setlinemonsterblocking", PCD_NOP, PCD_SETLINEMONSTERBLOCKING, 2, 0, 0, NO, NO },
{ "fixedmul", PCD_NOP, PCD_FIXEDMUL, 2, 0, 0, YES, NO },
{ "fixeddiv", PCD_NOP, PCD_FIXEDDIV, 2, 0, 0, YES, NO },
// [BC] Start of new pcodes
{ "playerblueskull", PCD_NOP, PCD_PLAYERBLUESKULL, 0, 0, 0, YES, NO },
{ "playerredskull", PCD_NOP, PCD_PLAYERREDSKULL, 0, 0, 0, YES, NO },
{ "playeryellowskull", PCD_NOP, PCD_PLAYERYELLOWSKULL, 0, 0, 0, YES, NO },
{ "playerbluecard", PCD_NOP, PCD_PLAYERBLUECARD, 0, 0, 0, YES, NO },
{ "playerredcard", PCD_NOP, PCD_PLAYERREDCARD, 0, 0, 0, YES, NO },
{ "playeryellowcard", PCD_NOP, PCD_PLAYERYELLOWCARD, 0, 0, 0, YES, NO },
{ "isnetworkgame", PCD_NOP, PCD_ISNETWORKGAME, 0, 0, 0, YES, NO },
{ "playerteam", PCD_NOP, PCD_PLAYERTEAM, 0, 0, 0, YES, NO },
{ "playerfrags", PCD_NOP, PCD_PLAYERFRAGS, 0, 0, 0, YES, NO },
{ "playerhealth", PCD_NOP, PCD_PLAYERHEALTH, 0, 0, 0, YES, NO },
{ "playerarmorpoints", PCD_NOP, PCD_PLAYERARMORPOINTS, 0, 0, 0, YES, NO },
{ "playerexpert", PCD_NOP, PCD_PLAYEREXPERT, 0, 0, 0, YES, NO },
{ "bluecount", PCD_NOP, PCD_BLUETEAMCOUNT, 0, 0, 0, YES, NO },
{ "redcount", PCD_NOP, PCD_REDTEAMCOUNT, 0, 0, 0, YES, NO },
{ "bluescore", PCD_NOP, PCD_BLUETEAMSCORE, 0, 0, 0, YES, NO },
{ "redscore", PCD_NOP, PCD_REDTEAMSCORE, 0, 0, 0, YES, NO },
{ "isoneflagctf", PCD_NOP, PCD_ISONEFLAGCTF, 0, 0, 0, YES, NO },
{ "getinvasionwave", PCD_NOP, PCD_GETINVASIONWAVE, 0, 0, 0, YES, NO },
{ "getinvasionstate", PCD_NOP, PCD_GETINVASIONSTATE, 0, 0, 0, YES, NO },
{ "music_change", PCD_NOP, PCD_MUSICCHANGE, 2, 0, 0, NO, NO },
{ "consolecommand", PCD_CONSOLECOMMANDDIRECT, PCD_CONSOLECOMMAND, 3, 2|4, 0, NO, NO },
{ "singleplayer", PCD_NOP, PCD_SINGLEPLAYER, 0, 0, 0, YES, NO },
// [RH] end of Skull Tag functions
{ "setgravity", PCD_SETGRAVITYDIRECT, PCD_SETGRAVITY, 1, 0, 0, NO, NO },
{ "setaircontrol", PCD_SETAIRCONTROLDIRECT, PCD_SETAIRCONTROL, 1, 0, 0, NO, NO },
{ "clearinventory", PCD_NOP, PCD_CLEARINVENTORY, 0, 0, 0, NO, NO },
{ "giveinventory", PCD_GIVEINVENTORYDIRECT, PCD_GIVEINVENTORY, 2, 0, 0, NO, NO },
{ "takeinventory", PCD_TAKEINVENTORYDIRECT, PCD_TAKEINVENTORY, 2, 0, 0, NO, NO },
{ "checkinventory", PCD_CHECKINVENTORYDIRECT, PCD_CHECKINVENTORY, 1, 0, 0, YES, NO },
{ "clearactorinventory", PCD_NOP, PCD_CLEARACTORINVENTORY, 1, 0, 0, NO, NO },
{ "giveactorinventory", PCD_NOP, PCD_GIVEACTORINVENTORY, 3, 0, 0, NO, NO },
{ "takeactorinventory", PCD_NOP, PCD_TAKEACTORINVENTORY, 3, 0, 0, NO, NO },
{ "checkactorinventory", PCD_NOP, PCD_CHECKACTORINVENTORY, 2, 0, 0, YES, NO },
{ "spawn", PCD_SPAWNDIRECT, PCD_SPAWN, 6, 16|32, 0, YES, NO },
{ "spawnspot", PCD_SPAWNSPOTDIRECT, PCD_SPAWNSPOT, 4, 4|8, 0, YES, NO },
{ "spawnspotfacing", PCD_NOP, PCD_SPAWNSPOTFACING, 3, 4, 0, YES, NO },
{ "setmusic", PCD_SETMUSICDIRECT, PCD_SETMUSIC, 3, 2|4, 0, NO, NO },
{ "localsetmusic", PCD_LOCALSETMUSICDIRECT, PCD_LOCALSETMUSIC, 3, 2|4, 0, NO, NO },
{ "setstyle", PCD_SETSTYLEDIRECT, PCD_SETSTYLE, 1, 0, 0, NO, NO },
{ "setfont", PCD_SETFONTDIRECT, PCD_SETFONT, 1, 0, 0, NO, NO },
{ "setthingspecial", PCD_NOP, PCD_SETTHINGSPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
{ "fadeto", PCD_NOP, PCD_FADETO, 5, 0, 0, NO, NO },
{ "faderange", PCD_NOP, PCD_FADERANGE, 9, 0, 0, NO, NO },
{ "cancelfade", PCD_NOP, PCD_CANCELFADE, 0, 0, 0, NO, NO },
{ "playmovie", PCD_NOP, PCD_PLAYMOVIE, 1, 0, 0, YES, NO },
{ "setfloortrigger", PCD_NOP, PCD_SETFLOORTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "setceilingtrigger", PCD_NOP, PCD_SETCEILINGTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "setactorposition", PCD_NOP, PCD_SETACTORPOSITION, 5, 0, 0, YES, NO },
{ "getactorx", PCD_NOP, PCD_GETACTORX, 1, 0, 0, YES, NO },
{ "getactory", PCD_NOP, PCD_GETACTORY, 1, 0, 0, YES, NO },
{ "getactorz", PCD_NOP, PCD_GETACTORZ, 1, 0, 0, YES, NO },
{ "getactorfloorz", PCD_NOP, PCD_GETACTORFLOORZ, 1, 0, 0, YES, NO },
{ "getactorceilingz", PCD_NOP, PCD_GETACTORCEILINGZ, 1, 0, 0, YES, NO },
{ "getactorangle", PCD_NOP, PCD_GETACTORANGLE, 1, 0, 0, YES, NO },
{ "writetoini", PCD_NOP, PCD_WRITETOINI, 3, 0, 0, NO, NO },
{ "getfromini", PCD_NOP, PCD_GETFROMINI, 3, 0, 0, YES, NO },
{ "sin", PCD_NOP, PCD_SIN, 1, 0, 0, YES, NO },
{ "cos", PCD_NOP, PCD_COS, 1, 0, 0, YES, NO },
{ "vectorangle", PCD_NOP, PCD_VECTORANGLE, 2, 0, 0, YES, NO },
{ "checkweapon", PCD_NOP, PCD_CHECKWEAPON, 1, 0, 0, YES, NO },
{ "setweapon", PCD_NOP, PCD_SETWEAPON, 1, 0, 0, YES, NO },
{ "setmarineweapon", PCD_NOP, PCD_SETMARINEWEAPON, 2, 0, 0, NO, NO },
{ "setactorproperty", PCD_NOP, PCD_SETACTORPROPERTY, 3, 0, 0, NO, NO },
{ "getactorproperty", PCD_NOP, PCD_GETACTORPROPERTY, 2, 0, 0, YES, NO },
{ "playernumber", PCD_NOP, PCD_PLAYERNUMBER, 0, 0, 0, YES, NO },
{ "activatortid", PCD_NOP, PCD_ACTIVATORTID, 0, 0, 0, YES, NO },
{ "setmarinesprite", PCD_NOP, PCD_SETMARINESPRITE, 2, 0, 0, NO, NO },
{ "getscreenwidth", PCD_NOP, PCD_GETSCREENWIDTH, 0, 0, 0, YES, NO },
{ "getscreenheight", PCD_NOP, PCD_GETSCREENHEIGHT, 0, 0, 0, YES, NO },
{ "thing_projectile2", PCD_NOP, PCD_THING_PROJECTILE2, 7, 0, 0, NO, NO },
{ "strlen", PCD_NOP, PCD_STRLEN, 1, 0, 0, YES, NO },
{ "sethudsize", PCD_NOP, PCD_SETHUDSIZE, 3, 0, 0, NO, NO },
{ "getcvar", PCD_NOP, PCD_GETCVAR, 1, 0, 0, YES, NO },
{ "setresultvalue", PCD_NOP, PCD_SETRESULTVALUE, 1, 0, 0, NO, NO },
{ "getlinerowoffset", PCD_NOP, PCD_GETLINEROWOFFSET, 0, 0, 0, YES, NO },
{ "getsectorfloorz", PCD_NOP, PCD_GETSECTORFLOORZ, 3, 0, 0, YES, NO },
{ "getsectorceilingz", PCD_NOP, PCD_GETSECTORCEILINGZ, 3, 0, 0, YES, NO },
{ "getsigilpieces", PCD_NOP, PCD_GETSIGILPIECES, 0, 0, 0, YES, NO },
{ "getlevelinfo", PCD_NOP, PCD_GETLEVELINFO, 1, 0, 0, YES, NO },
{ "changesky", PCD_NOP, PCD_CHANGESKY, 2, 0, 0, NO, NO },
{ "playeringame", PCD_NOP, PCD_PLAYERINGAME, 1, 0, 0, YES, NO },
{ "playerisbot", PCD_NOP, PCD_PLAYERISBOT, 1, 0, 0, YES, NO },
{ "setcameratotexture", PCD_NOP, PCD_SETCAMERATOTEXTURE, 3, 0, 0, NO, NO },
{ "grabinput", PCD_NOP, PCD_GRABINPUT, 2, 0, 0, NO, NO },
{ "setmousepointer", PCD_NOP, PCD_SETMOUSEPOINTER, 3, 0, 0, NO, NO },
{ "movemousepointer", PCD_NOP, PCD_MOVEMOUSEPOINTER, 2, 0, 0, NO, NO },
{ "getammocapacity", PCD_NOP, PCD_GETAMMOCAPACITY, 1, 0, 0, YES, NO },
{ "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO },
{ "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO },
{ "spawnprojectile", PCD_NOP, PCD_SPAWNPROJECTILE, 7, 0, 0, NO, NO },
{ "getsectorlightlevel", PCD_NOP, PCD_GETSECTORLIGHTLEVEL, 1, 0, 0, YES, NO },
{ "playerclass", PCD_NOP, PCD_PLAYERCLASS, 1, 0, 0, YES, NO },
{ "getplayerinfo", PCD_NOP, PCD_GETPLAYERINFO, 2, 0, 0, YES, NO },
{ "changelevel", PCD_NOP, PCD_CHANGELEVEL, 4, 8, 0, NO, NO },
{ "sectordamage", PCD_NOP, PCD_SECTORDAMAGE, 5, 0, 0, NO, NO },
{ "replacetextures", PCD_NOP, PCD_REPLACETEXTURES, 3, 4, 0, NO, NO },
{ "getactorpitch", PCD_NOP, PCD_GETACTORPITCH, 1, 0, 0, YES, NO },
{ "setactorpitch", PCD_NOP, PCD_SETACTORPITCH, 2, 0, 0, NO, NO },
{ "setactorstate", PCD_NOP, PCD_SETACTORSTATE, 3, 4, 0, YES, NO },
{ "thing_damage2", PCD_NOP, PCD_THINGDAMAGE2, 3, 0, 0, YES, NO },
{ "useinventory", PCD_NOP, PCD_USEINVENTORY, 1, 0, 0, YES, NO },
{ "useactorinventory", PCD_NOP, PCD_USEACTORINVENTORY, 2, 0, 0, YES, NO },
{ "checkactorceilingtexture", PCD_NOP, PCD_CHECKACTORCEILINGTEXTURE, 2, 0, 0, YES, NO },
{ "checkactorfloortexture", PCD_NOP, PCD_CHECKACTORFLOORTEXTURE, 2, 0, 0, YES, NO },
{ "getactorlightlevel", PCD_NOP, PCD_GETACTORLIGHTLEVEL, 1, 0, 0, YES, NO },
{ "setmugshotstate", PCD_NOP, PCD_SETMUGSHOTSTATE, 1, 0, 0, NO, NO },
{ "thingcountsector", PCD_NOP, PCD_THINGCOUNTSECTOR, 3, 0, 0, YES, NO },
{ "thingcountnamesector", PCD_NOP, PCD_THINGCOUNTNAMESECTOR, 3, 0, 0, YES, NO },
{ "checkplayercamera", PCD_NOP, PCD_CHECKPLAYERCAMERA, 1, 0, 0, YES, NO },
{ "unmorphactor", PCD_NOP, PCD_UNMORPHACTOR, 2, 2, 0, YES, NO },
{ "getplayerinput", PCD_NOP, PCD_GETPLAYERINPUT, 2, 0, 0, YES, NO },
{ "classifyactor", PCD_NOP, PCD_CLASSIFYACTOR, 1, 0, 0, YES, NO },
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
};
static char *SymbolTypeNames[] =
{
"SY_DUMMY",
"SY_LABEL",
"SY_SCRIPTVAR",
"SY_SCRIPTALIAS",
"SY_MAPVAR",
"SY_WORLDVAR",
"SY_GLOBALVAR",
"SY_SCRIPTARRAY",
"SY_MAPARRAY",
"SY_WORLDARRAY",
"SY_GLOBALARRAY",
"SY_SPECIAL",
"SY_CONSTANT",
"SY_INTERNFUNC",
"SY_SCRIPTFUNC"
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SY_Init
//
//==========================================================================
void SY_Init(void)
{
symbolNode_t *sym;
internFuncDef_t *def;
LocalRoot = NULL;
GlobalRoot = NULL;
for(def = InternalFunctions; def->name != NULL; def++)
{
sym = SY_InsertGlobal(def->name, SY_INTERNFUNC);
sym->info.internFunc.directCommand = def->directCommand;
sym->info.internFunc.stackCommand = def->stackCommand;
sym->info.internFunc.argCount = def->argCount;
sym->info.internFunc.optMask = def->optMask;
sym->info.internFunc.outMask = def->outMask;
sym->info.internFunc.hasReturnValue = def->hasReturnValue;
sym->info.internFunc.latent = def->latent;
}
}
//==========================================================================
//
// SY_Find
//
//==========================================================================
symbolNode_t *SY_Find(char *name)
{
symbolNode_t *node;
if((node = SY_FindGlobal(name)) == NULL)
{
return SY_FindLocal(name);
}
return node;
}
//==========================================================================
//
// SY_FindGlobal
//
//==========================================================================
symbolNode_t *SY_FindGlobal(char *name)
{
symbolNode_t *sym = Find(name, GlobalRoot);
if(sym != NULL && sym->unused)
{
MS_Message(MSG_DEBUG, "Symbol %s marked as used.\n", name);
sym->unused = NO;
if(sym->type == SY_SCRIPTFUNC)
{
PC_AddFunction(sym, 0, NULL);
}
else if(sym->type == SY_MAPVAR)
{
if(pa_MapVarCount >= MAX_MAP_VARIABLES)
{
ERR_Error(ERR_TOO_MANY_MAP_VARS, YES);
}
else
{
sym->info.var.index = pa_MapVarCount++;
PC_NameMapVariable(sym->info.var.index, sym);
}
}
else if(sym->type == SY_MAPARRAY)
{
if(pa_MapVarCount >= MAX_MAP_VARIABLES)
{
ERR_Error(ERR_TOO_MANY_MAP_VARS, YES);
}
else
{
sym->info.array.index = pa_MapVarCount++;
PC_NameMapVariable(sym->info.array.index, sym);
if(sym->type == SY_MAPARRAY)
{
PC_AddArray(sym->info.array.index, sym->info.array.size);
}
}
}
}
return sym;
}
//==========================================================================
//
// SY_Findlocal
//
//==========================================================================
symbolNode_t *SY_FindLocal(char *name)
{
return Find(name, LocalRoot);
}
//==========================================================================
//
// Find
//
//==========================================================================
static symbolNode_t *Find(char *name, symbolNode_t *root)
{
int compare;
symbolNode_t *node;
node = root;
while(node != NULL)
{
compare = strcmp(name, node->name);
if(compare == 0)
{
if(node->type != SY_DUMMY)
{
return node;
}
else
{
return NULL;
}
}
node = compare < 0 ? node->left : node->right;
}
return NULL;
}
//==========================================================================
//
// SY_InsertLocal
//
//==========================================================================
symbolNode_t *SY_InsertLocal(char *name, symbolType_t type)
{
if(Find(name, GlobalRoot))
{
ERR_Error(ERR_LOCAL_VAR_SHADOWED, YES);
}
MS_Message(MSG_DEBUG, "Inserting local identifier: %s (%s)\n",
name, SymbolTypeNames[type]);
return Insert(name, type, &LocalRoot);
}
//==========================================================================
//
// SY_InsertGlobal
//
//==========================================================================
symbolNode_t *SY_InsertGlobal(char *name, symbolType_t type)
{
MS_Message(MSG_DEBUG, "Inserting global identifier: %s (%s)\n",
name, SymbolTypeNames[type]);
return Insert(name, type, &GlobalRoot);
}
//==========================================================================
//
// SY_InsertGlobalUnique
//
//==========================================================================
symbolNode_t *SY_InsertGlobalUnique(char *name, symbolType_t type)
{
if(SY_FindGlobal(name) != NULL)
{ // Redefined
ERR_Exit(ERR_REDEFINED_IDENTIFIER, YES, name);
}
return SY_InsertGlobal(name, type);
}
//==========================================================================
//
// Insert
//
//==========================================================================
static symbolNode_t *Insert(char *name, symbolType_t type,
symbolNode_t **root)
{
int compare;
symbolNode_t *newNode;
symbolNode_t *node;
newNode = MS_Alloc(sizeof(symbolNode_t), ERR_NO_SYMBOL_MEM);
newNode->name = MS_Alloc(strlen(name)+1, ERR_NO_SYMBOL_MEM);
strcpy(newNode->name, name);
newNode->left = newNode->right = NULL;
newNode->type = type;
newNode->unused = NO;
newNode->imported = ImportMode == IMPORT_Importing;
while((node = *root) != NULL)
{
compare = strcmp(name, node->name);
root = compare < 0 ? &(node->left) : &(node->right);
}
*root = newNode;
return(newNode);
}
//==========================================================================
//
// SY_FreeLocals
//
//==========================================================================
void SY_FreeLocals(void)
{
MS_Message(MSG_DEBUG, "Freeing local identifiers\n");
FreeNodes(LocalRoot);
LocalRoot = NULL;
}
//==========================================================================
//
// SY_FreeGlobals
//
//==========================================================================
void SY_FreeGlobals(void)
{
MS_Message(MSG_DEBUG, "Freeing global identifiers\n");
FreeNodes(GlobalRoot);
GlobalRoot = NULL;
}
//==========================================================================
//
// FreeNodes
//
//==========================================================================
static void FreeNodes(symbolNode_t *root)
{
if(root == NULL)
{
return;
}
FreeNodes(root->left);
FreeNodes(root->right);
free(root->name);
free(root);
}
//==========================================================================
//
// SY_FreeConstants
//
//==========================================================================
void SY_FreeConstants(int depth)
{
MS_Message(MSG_DEBUG, "Freeing constants for depth %d\n", depth);
FreeNodesAtDepth(&GlobalRoot, depth);
}
//==========================================================================
//
// FreeNodesAtDepth
//
// Like FreeNodes, but it only frees the nodes of type SY_CONSTANT that are
// marked at the specified depth. The other nodes are relinked to maintain a
// proper binary tree.
//
//==========================================================================
static void FreeNodesAtDepth(symbolNode_t **root, int depth)
{
symbolNode_t *node = *root;
if(node == NULL)
{
return;
}
FreeNodesAtDepth(&node->left, depth);
FreeNodesAtDepth(&node->right, depth);
if(node->type == SY_CONSTANT && node->info.constant.fileDepth == depth)
{
MS_Message(MSG_DEBUG, "Deleting constant %s\n", node->name);
DeleteNode(node, root);
}
}
//==========================================================================
//
// DeleteNode
//
//==========================================================================
static void DeleteNode(symbolNode_t *node, symbolNode_t **parent_p)
{
symbolNode_t **temp;
char *nametemp;
if(node->type == SY_CONSTANT && node->info.constant.strValue != NULL)
{
free(node->info.constant.strValue);
node->info.constant.strValue = NULL;
}
if(node->left == NULL)
{
*parent_p = node->right;
free(node->name);
free(node);
}
else if(node->right == NULL)
{
*parent_p = node->left;
free(node->name);
free(node);
}
else
{
// "Randomly" pick the in-order successor or predecessor to take
// the place of the deleted node.
if(rand() & 1)
{
// predecessor
temp = &node->left;
while((*temp)->right != NULL)
{
temp = &(*temp)->right;
}
}
else
{
// successor
temp = &node->right;
while((*temp)->left != NULL)
{
temp = &(*temp)->left;
}
}
nametemp = node->name;
node->name = (*temp)->name;
(*temp)->name = nametemp;
node->type = (*temp)->type;
node->unused = (*temp)->unused;
node->imported = (*temp)->imported;
node->info = (*temp)->info;
DeleteNode(*temp, temp);
}
}
//==========================================================================
//
// SY_ClearShared
//
//==========================================================================
void SY_ClearShared(void)
{
MS_Message(MSG_DEBUG, "Marking library exports as unused\n");
ClearShared(GlobalRoot);
}
//==========================================================================
//
// ClearShared
//
//==========================================================================
static void ClearShared(symbolNode_t *root)
{
while(root != NULL)
{
if( root->type == SY_SCRIPTFUNC ||
root->type == SY_MAPVAR ||
root->type == SY_MAPARRAY)
{
root->unused = YES;
}
ClearShared(root->left);
root = root->right;
}
}