- sorted zspecials.acs properly so one can find all the specials.

- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead.


SVN r2503 (trunk)
This commit is contained in:
Christoph Oelckers 2010-08-10 19:06:33 +00:00
parent 4292f91216
commit d4b462824e

View file

@ -5,37 +5,108 @@
//**************************************************************************
special
80:ACS_Execute(2,5),
81:ACS_Suspend(2),
82:ACS_Terminate(2),
83:ACS_LockedExecute(5),
85:ACS_LockedExecuteDoor(5),
42:Ceiling_CrushAndRaise(3,4),
44:Ceiling_CrushStop(1),
43:Ceiling_LowerAndCrush(3,4),
40:Ceiling_LowerByValue(3),
41:Ceiling_RaiseByValue(3),
45:Ceiling_CrushRaiseAndStay(3,4),
69:Ceiling_MoveToValueTimes8(4),
// 1:Polyobj_StartLine
2:Polyobj_RotateLeft(3),
3:Polyobj_RotateRight(3),
4:Polyobj_Move(4),
// 5:Polyobj_ExplicitLine
6:Polyobj_MoveTimes8(4),
7:Polyobj_DoorSwing(4),
8:Polyobj_DoorSlide(5),
9:Line_Horizon(0),
10:Door_Close(2),
11:Door_Open(2,3),
12:Door_Raise(3,4),
13:Door_LockedRaise(4,5),
14:Door_Animated(3),
15:Autosave(0),
// 16:Transfer_WallLight
17:Thing_Raise(1),
18:StartConversation(1,2),
19:Thing_Stop(1),
20:Floor_LowerByValue(3),
36:Floor_LowerByValueTimes8(3),
66:Floor_LowerInstant(3),
68:Floor_MoveToValueTimes8(4),
21:Floor_LowerToLowest(2),
22:Floor_LowerToNearest(2),
28:Floor_RaiseAndCrush(3,4),
23:Floor_RaiseByValue(3),
35:Floor_RaiseByValueTimes8(3),
67:Floor_RaiseInstant(3),
24:Floor_RaiseToHighest(2),
25:Floor_RaiseToNearest(2),
26:Stairs_BuildDown(5),
27:Stairs_BuildUp(5),
28:Floor_RaiseAndCrush(3,4),
29:Pillar_Build(3),
30:Pillar_Open(4),
31:Stairs_BuildDownSync(4),
32:Stairs_BuildUpSync(4),
33:ForceField(0),
34:ClearForceField(1),
35:Floor_RaiseByValueTimes8(3),
36:Floor_LowerByValueTimes8(3),
37:Floor_MoveToValue(3,4),
38:Ceiling_Waggle(5),
39:Teleport_ZombieChanger(2),
40:Ceiling_LowerByValue(3),
41:Ceiling_RaiseByValue(3),
42:Ceiling_CrushAndRaise(3,4),
43:Ceiling_LowerAndCrush(3,4),
44:Ceiling_CrushStop(1),
45:Ceiling_CrushRaiseAndStay(3,4),
46:Floor_CrushStop(1),
47:Ceiling_MoveToValue(3,4),
// 48:Sector_Attach3dMidtex
49:GlassBreak(0,1),
// 50:ExtraFloor_LightOnly
51:Sector_SetLink(4),
52:Scroll_Wall(5),
53:Line_SetTextureOffset(5),
54:Sector_ChangeFlags(3),
55:Line_SetBlocking(3),
56:Line_SetTextureScale(5),
// 57: Sector_SetPortal
// 58: Sector_CopyScroller
59:Polyobj_OR_MoveToSpot(3),
60:Plat_PerpetualRaise(3),
61:Plat_Stop(1),
62:Plat_DownWaitUpStay(3),
63:Plat_DownByValue(4),
64:Plat_UpWaitDownStay(3),
65:Plat_UpByValue(4),
66:Floor_LowerInstant(3),
67:Floor_RaiseInstant(3),
68:Floor_MoveToValueTimes8(4),
69:Ceiling_MoveToValueTimes8(4),
70:Teleport(1,3),
71:Teleport_NoFog(1,3),
72:ThrustThing(2,4),
73:DamageThing(1,2),
74:Teleport_NewMap(2,3),
75:Teleport_EndGame(0),
76:TeleportOther(3),
77:TeleportGroup(5),
78:TeleportInSector(4,5),
80:ACS_Execute(2,5),
81:ACS_Suspend(2),
82:ACS_Terminate(2),
83:ACS_LockedExecute(5),
84:ACS_ExecuteWithResult(1,4),
85:ACS_LockedExecuteDoor(5),
86:Polyobj_MoveToSpot(3),
87:Polyobj_Stop(1),
88:Polyobj_MoveTo(4),
89:Polyobj_OR_MoveTo(4),
90:Polyobj_OR_RotateLeft(3),
91:Polyobj_OR_RotateRight(3),
92:Polyobj_OR_Move(4),
93:Polyobj_OR_MoveTimes8(4),
94:Pillar_BuildAndCrush(4,5),
95:FloorAndCeiling_LowerByValue(3),
96:FloorAndCeiling_RaiseByValue(3),
46:Floor_CrushStop(1),
// 100:Scroll_Texture_Left
// 101:Scroll_Texture_Right
// 102:Scroll_Texture_Up
// 103:Scroll_Texture_Down
109:Light_ForceLightning(1),
110:Light_RaiseByValue(2),
111:Light_LowerByValue(2),
@ -45,93 +116,40 @@ special
115:Light_Flicker(3),
116:Light_Strobe(5),
117:Light_Stop(1),
29:Pillar_Build(3),
94:Pillar_BuildAndCrush(4,5),
30:Pillar_Open(4),
62:Plat_DownWaitUpStay(3),
63:Plat_DownByValue(4),
64:Plat_UpWaitDownStay(3),
65:Plat_UpByValue(4),
60:Plat_PerpetualRaise(3),
61:Plat_Stop(1),
6:Polyobj_MoveTimes8(4),
4:Polyobj_Move(4),
88:Polyobj_MoveTo(4),
2:Polyobj_RotateLeft(3),
3:Polyobj_RotateRight(3),
7:Polyobj_DoorSwing(4),
8:Polyobj_DoorSlide(5),
89:Polyobj_OR_MoveTo(4),
93:Polyobj_OR_MoveTimes8(4),
92:Polyobj_OR_Move(4),
90:Polyobj_OR_RotateLeft(3),
91:Polyobj_OR_RotateRight(3),
87:Polyobj_Stop(1),
120:Radius_Quake(5),
140:Sector_ChangeSound(2),
26:Stairs_BuildDown(5),
27:Stairs_BuildUp(5),
31:Stairs_BuildDownSync(4),
32:Stairs_BuildUpSync(4),
70:Teleport(1,3),
71:Teleport_NoFog(1,3),
74:Teleport_NewMap(2,3),
75:Teleport_EndGame(0),
72:ThrustThing(2,4),
73:DamageThing(1,2),
130:Thing_Activate(1),
131:Thing_Deactivate(1),
133:Thing_Destroy(1,2),
134:Thing_Projectile(5),
136:Thing_ProjectileGravity(5),
132:Thing_Remove(1),
135:Thing_Spawn(3,4),
137:Thing_SpawnNoFog(3,4),
138:Floor_Waggle(5),
9:Line_Horizon(0),
14:Door_Animated(3),
15:Autosave(0),
17:Thing_Raise(1),
18:StartConversation(1,2),
19:Thing_Stop(1),
33:ForceField(0),
34:ClearForceField(1),
37:Floor_MoveToValue(3,4),
38:Ceiling_Waggle(5),
39:Teleport_ZombieChanger(2),
47:Ceiling_MoveToValue(3,4),
49:GlassBreak(0,1),
51:Sector_SetLink(4),
52:Scroll_Wall(5),
53:Line_SetTextureOffset(5),
54:Sector_ChangeFlags(3),
55:Line_SetBlocking(3),
56:Line_SetTextureScale(5),
76:TeleportOther(3),
77:TeleportGroup(5),
78:TeleportInSector(4,5),
84:ACS_ExecuteWithResult(1,4),
// 118:Plane_Copy
119:Thing_Damage(2,3),
120:Radius_Quake(5),
// 121:Line_SetIdentification
125:Thing_Move(2,3),
127:Thing_SetSpecial(5),
128:ThrustThingZ(4),
129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called!
130:Thing_Activate(1),
131:Thing_Deactivate(1),
132:Thing_Remove(1),
133:Thing_Destroy(1,2),
134:Thing_Projectile(5),
135:Thing_Spawn(3,4),
136:Thing_ProjectileGravity(5),
137:Thing_SpawnNoFog(3,4),
138:Floor_Waggle(5),
139:Thing_SpawnFacing(2,4),
154:Teleport_NoStop(2, 3),
140:Sector_ChangeSound(2),
// Skulltag Functions
143:Player_RemoveItem(2),
144:Player_GiveItem(2),
145:Player_SetTeam(1),
152:Team_Score(2),
153:Team_GivePoints(3),
143:Player_RemoveItem(2), // Skulltag Functions
144:Player_GiveItem(2), // Skulltag Functions
145:Player_SetTeam(1), // Skulltag Functions
152:Team_Score(2), // Skulltag Functions
153:Team_GivePoints(3), // Skulltag Functions
154:Teleport_NoStop(2, 3),
157:SetGlobalFogParameter(2), // GZDoom only!
158:FS_Execute(1,4), // GZDoom only!
159:Sector_SetPlaneReflection(3), // GZDoom only!
//160:Sector_Set3DFloor // GZDoom/Vavoom
//161:Sector_SetContents // Vavoom
// 160:Sector_Set3DFloor // GZDoom/Vavoom
// 161:Sector_SetContents // Vavoom
169:Generic_Crusher2(5),
170:Sector_SetCeilingScale2(3),