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- sorted zspecials.acs properly so one can find all the specials.
- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead. SVN r2503 (trunk)
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1 changed files with 125 additions and 107 deletions
208
zspecial.acs
208
zspecial.acs
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@ -5,37 +5,108 @@
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//**************************************************************************
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special
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80:ACS_Execute(2,5),
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81:ACS_Suspend(2),
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82:ACS_Terminate(2),
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83:ACS_LockedExecute(5),
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85:ACS_LockedExecuteDoor(5),
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42:Ceiling_CrushAndRaise(3,4),
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44:Ceiling_CrushStop(1),
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43:Ceiling_LowerAndCrush(3,4),
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40:Ceiling_LowerByValue(3),
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41:Ceiling_RaiseByValue(3),
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45:Ceiling_CrushRaiseAndStay(3,4),
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69:Ceiling_MoveToValueTimes8(4),
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// 1:Polyobj_StartLine
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2:Polyobj_RotateLeft(3),
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3:Polyobj_RotateRight(3),
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4:Polyobj_Move(4),
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// 5:Polyobj_ExplicitLine
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6:Polyobj_MoveTimes8(4),
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7:Polyobj_DoorSwing(4),
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8:Polyobj_DoorSlide(5),
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9:Line_Horizon(0),
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10:Door_Close(2),
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11:Door_Open(2,3),
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12:Door_Raise(3,4),
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13:Door_LockedRaise(4,5),
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14:Door_Animated(3),
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15:Autosave(0),
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// 16:Transfer_WallLight
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17:Thing_Raise(1),
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18:StartConversation(1,2),
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19:Thing_Stop(1),
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20:Floor_LowerByValue(3),
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36:Floor_LowerByValueTimes8(3),
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66:Floor_LowerInstant(3),
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68:Floor_MoveToValueTimes8(4),
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21:Floor_LowerToLowest(2),
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22:Floor_LowerToNearest(2),
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28:Floor_RaiseAndCrush(3,4),
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23:Floor_RaiseByValue(3),
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35:Floor_RaiseByValueTimes8(3),
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67:Floor_RaiseInstant(3),
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24:Floor_RaiseToHighest(2),
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25:Floor_RaiseToNearest(2),
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26:Stairs_BuildDown(5),
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27:Stairs_BuildUp(5),
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28:Floor_RaiseAndCrush(3,4),
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29:Pillar_Build(3),
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30:Pillar_Open(4),
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31:Stairs_BuildDownSync(4),
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32:Stairs_BuildUpSync(4),
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33:ForceField(0),
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34:ClearForceField(1),
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35:Floor_RaiseByValueTimes8(3),
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36:Floor_LowerByValueTimes8(3),
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37:Floor_MoveToValue(3,4),
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38:Ceiling_Waggle(5),
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39:Teleport_ZombieChanger(2),
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40:Ceiling_LowerByValue(3),
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41:Ceiling_RaiseByValue(3),
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42:Ceiling_CrushAndRaise(3,4),
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43:Ceiling_LowerAndCrush(3,4),
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44:Ceiling_CrushStop(1),
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45:Ceiling_CrushRaiseAndStay(3,4),
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46:Floor_CrushStop(1),
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47:Ceiling_MoveToValue(3,4),
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// 48:Sector_Attach3dMidtex
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49:GlassBreak(0,1),
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// 50:ExtraFloor_LightOnly
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51:Sector_SetLink(4),
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52:Scroll_Wall(5),
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53:Line_SetTextureOffset(5),
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54:Sector_ChangeFlags(3),
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55:Line_SetBlocking(3),
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56:Line_SetTextureScale(5),
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// 57: Sector_SetPortal
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// 58: Sector_CopyScroller
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59:Polyobj_OR_MoveToSpot(3),
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60:Plat_PerpetualRaise(3),
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61:Plat_Stop(1),
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62:Plat_DownWaitUpStay(3),
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63:Plat_DownByValue(4),
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64:Plat_UpWaitDownStay(3),
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65:Plat_UpByValue(4),
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66:Floor_LowerInstant(3),
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67:Floor_RaiseInstant(3),
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68:Floor_MoveToValueTimes8(4),
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69:Ceiling_MoveToValueTimes8(4),
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70:Teleport(1,3),
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71:Teleport_NoFog(1,3),
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72:ThrustThing(2,4),
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73:DamageThing(1,2),
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74:Teleport_NewMap(2,3),
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75:Teleport_EndGame(0),
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76:TeleportOther(3),
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77:TeleportGroup(5),
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78:TeleportInSector(4,5),
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80:ACS_Execute(2,5),
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81:ACS_Suspend(2),
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82:ACS_Terminate(2),
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83:ACS_LockedExecute(5),
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84:ACS_ExecuteWithResult(1,4),
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85:ACS_LockedExecuteDoor(5),
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86:Polyobj_MoveToSpot(3),
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87:Polyobj_Stop(1),
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88:Polyobj_MoveTo(4),
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89:Polyobj_OR_MoveTo(4),
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90:Polyobj_OR_RotateLeft(3),
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91:Polyobj_OR_RotateRight(3),
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92:Polyobj_OR_Move(4),
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93:Polyobj_OR_MoveTimes8(4),
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94:Pillar_BuildAndCrush(4,5),
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95:FloorAndCeiling_LowerByValue(3),
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96:FloorAndCeiling_RaiseByValue(3),
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46:Floor_CrushStop(1),
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// 100:Scroll_Texture_Left
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// 101:Scroll_Texture_Right
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// 102:Scroll_Texture_Up
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// 103:Scroll_Texture_Down
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109:Light_ForceLightning(1),
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110:Light_RaiseByValue(2),
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111:Light_LowerByValue(2),
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@ -45,93 +116,40 @@ special
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115:Light_Flicker(3),
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116:Light_Strobe(5),
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117:Light_Stop(1),
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29:Pillar_Build(3),
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94:Pillar_BuildAndCrush(4,5),
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30:Pillar_Open(4),
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62:Plat_DownWaitUpStay(3),
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63:Plat_DownByValue(4),
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64:Plat_UpWaitDownStay(3),
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65:Plat_UpByValue(4),
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60:Plat_PerpetualRaise(3),
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61:Plat_Stop(1),
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6:Polyobj_MoveTimes8(4),
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4:Polyobj_Move(4),
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88:Polyobj_MoveTo(4),
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2:Polyobj_RotateLeft(3),
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3:Polyobj_RotateRight(3),
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7:Polyobj_DoorSwing(4),
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8:Polyobj_DoorSlide(5),
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89:Polyobj_OR_MoveTo(4),
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93:Polyobj_OR_MoveTimes8(4),
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92:Polyobj_OR_Move(4),
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90:Polyobj_OR_RotateLeft(3),
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91:Polyobj_OR_RotateRight(3),
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87:Polyobj_Stop(1),
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120:Radius_Quake(5),
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140:Sector_ChangeSound(2),
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26:Stairs_BuildDown(5),
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27:Stairs_BuildUp(5),
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31:Stairs_BuildDownSync(4),
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32:Stairs_BuildUpSync(4),
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70:Teleport(1,3),
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71:Teleport_NoFog(1,3),
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74:Teleport_NewMap(2,3),
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75:Teleport_EndGame(0),
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72:ThrustThing(2,4),
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73:DamageThing(1,2),
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130:Thing_Activate(1),
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131:Thing_Deactivate(1),
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133:Thing_Destroy(1,2),
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134:Thing_Projectile(5),
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136:Thing_ProjectileGravity(5),
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132:Thing_Remove(1),
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135:Thing_Spawn(3,4),
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137:Thing_SpawnNoFog(3,4),
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138:Floor_Waggle(5),
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9:Line_Horizon(0),
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14:Door_Animated(3),
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15:Autosave(0),
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17:Thing_Raise(1),
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18:StartConversation(1,2),
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19:Thing_Stop(1),
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33:ForceField(0),
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34:ClearForceField(1),
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37:Floor_MoveToValue(3,4),
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38:Ceiling_Waggle(5),
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39:Teleport_ZombieChanger(2),
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47:Ceiling_MoveToValue(3,4),
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49:GlassBreak(0,1),
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51:Sector_SetLink(4),
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52:Scroll_Wall(5),
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53:Line_SetTextureOffset(5),
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54:Sector_ChangeFlags(3),
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55:Line_SetBlocking(3),
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56:Line_SetTextureScale(5),
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76:TeleportOther(3),
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77:TeleportGroup(5),
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78:TeleportInSector(4,5),
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84:ACS_ExecuteWithResult(1,4),
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// 118:Plane_Copy
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119:Thing_Damage(2,3),
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120:Radius_Quake(5),
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// 121:Line_SetIdentification
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125:Thing_Move(2,3),
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127:Thing_SetSpecial(5),
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128:ThrustThingZ(4),
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129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called!
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130:Thing_Activate(1),
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131:Thing_Deactivate(1),
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132:Thing_Remove(1),
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133:Thing_Destroy(1,2),
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134:Thing_Projectile(5),
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135:Thing_Spawn(3,4),
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136:Thing_ProjectileGravity(5),
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137:Thing_SpawnNoFog(3,4),
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138:Floor_Waggle(5),
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139:Thing_SpawnFacing(2,4),
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154:Teleport_NoStop(2, 3),
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140:Sector_ChangeSound(2),
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// Skulltag Functions
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143:Player_RemoveItem(2),
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144:Player_GiveItem(2),
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145:Player_SetTeam(1),
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152:Team_Score(2),
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153:Team_GivePoints(3),
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143:Player_RemoveItem(2), // Skulltag Functions
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144:Player_GiveItem(2), // Skulltag Functions
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145:Player_SetTeam(1), // Skulltag Functions
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152:Team_Score(2), // Skulltag Functions
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153:Team_GivePoints(3), // Skulltag Functions
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154:Teleport_NoStop(2, 3),
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157:SetGlobalFogParameter(2), // GZDoom only!
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158:FS_Execute(1,4), // GZDoom only!
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159:Sector_SetPlaneReflection(3), // GZDoom only!
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//160:Sector_Set3DFloor // GZDoom/Vavoom
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//161:Sector_SetContents // Vavoom
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// 160:Sector_Set3DFloor // GZDoom/Vavoom
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// 161:Sector_SetContents // Vavoom
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169:Generic_Crusher2(5),
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170:Sector_SetCeilingScale2(3),
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