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Bumped Warp's arguments number to account for 'heightoffset'.
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@ -335,7 +335,7 @@ special
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-89:ChangeActorRoll(2,3),
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-90:GetActorRoll(1),
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-91:QuakeEx(8,12),
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-92:Warp(6,8),
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-92:Warp(6,9),
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// Zandronum's
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-100:ResetMap(0),
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