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Add CheckActorState
bool CheckActorState(int tid, str statename, bool exact = false); - Same parameter order as SetActorState - Returns true if actor has the state; else returns false
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@ -366,6 +366,7 @@ special
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-96:SpawnParticle(1,16),
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-97:SetMusicVolume(1),
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-98:CheckProximity(3, 6),
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-99:CheckActorState(2,3),
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// Zandronum's
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-100:ResetMap(0),
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