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Updated specials and definitions for destructiblegeometry branch
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2 changed files with 7 additions and 0 deletions
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@ -1122,3 +1122,6 @@
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#define CPXF_CLOSEST (1 << 10)
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#define CPXF_CLOSEST (1 << 10)
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#define CPXF_SETONPTR (1 << 11)
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#define CPXF_SETONPTR (1 << 11)
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#define CPXF_CHECKSIGHT (1 << 12)
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#define CPXF_CHECKSIGHT (1 << 12)
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#define SECPART_Floor 0
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#define SECPART_Ceiling 1
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@ -147,6 +147,8 @@ special
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143:Player_RemoveItem(2), // Skulltag Functions
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143:Player_RemoveItem(2), // Skulltag Functions
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144:Player_GiveItem(2), // Skulltag Functions
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144:Player_GiveItem(2), // Skulltag Functions
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145:Player_SetTeam(1), // Skulltag Functions
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145:Player_SetTeam(1), // Skulltag Functions
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150:Line_SetHealth(2),
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151:Sector_SetHealth(3),
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152:Team_Score(2), // Skulltag Functions
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152:Team_Score(2), // Skulltag Functions
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153:Team_GivePoints(3), // Skulltag Functions
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153:Team_GivePoints(3), // Skulltag Functions
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154:Teleport_NoStop(2, 3),
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154:Teleport_NoStop(2, 3),
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@ -424,6 +426,8 @@ special
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-209:Ceil(1),
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-209:Ceil(1),
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-210:ScriptCall(2, 100), // ACS does not know varargs so use something large as maximum.
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-210:ScriptCall(2, 100), // ACS does not know varargs so use something large as maximum.
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-211:StartSlideshow(1),
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-211:StartSlideshow(1),
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-212:GetSectorHealth(2),
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-213:GetLineHealth(1),
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// Eternity's
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// Eternity's
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