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- Added another set of ACS inventory functions which take a tid for the actor
and aren't limited to the script's activator. - Added GetSectorLightLevel(tag), GetActorCeilingZ(tid) and SetActorPosition(tid, x, y, z, fog) ACS functions. - Fixed: First initialization of camera textures should not mark the rendered lines as mapped. SVN r198 (trunk)
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parent
5b2ebfbb01
commit
25848cd9b3
3 changed files with 15 additions and 1 deletions
2
acc.c
2
acc.c
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@ -22,7 +22,7 @@
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// MACROS ------------------------------------------------------------------
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#define VERSION_TEXT "1.37"
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#define VERSION_TEXT "1.40"
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#define COPYRIGHT_YEARS_TEXT "1995"
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// TYPES -------------------------------------------------------------------
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7
pcode.h
7
pcode.h
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@ -339,6 +339,13 @@ typedef enum
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PCD_SETMOUSEPOINTER,
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PCD_MOVEMOUSEPOINTER,
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PCD_SPAWNPROJECTILE,
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PCD_GETSECTORLIGHTLEVEL,
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PCD_GETACTORCEILINGZ,
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PCD_SETACTORPOSITION,
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PCD_CLEARACTORINVENTORY,
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PCD_GIVEACTORINVENTORY,
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PCD_TAKEACTORINVENTORY,
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PCD_CHECKACTORINVENTORY,
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PCODE_COMMAND_COUNT
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} pcd_t;
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7
symbol.c
7
symbol.c
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@ -107,6 +107,10 @@ static internFuncDef_t InternalFunctions[] =
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{ "giveinventory", PCD_GIVEINVENTORYDIRECT, PCD_GIVEINVENTORY, 2, 0, 0, NO, NO },
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{ "takeinventory", PCD_TAKEINVENTORYDIRECT, PCD_TAKEINVENTORY, 2, 0, 0, NO, NO },
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{ "checkinventory", PCD_CHECKINVENTORYDIRECT, PCD_CHECKINVENTORY, 1, 0, 0, YES, NO },
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{ "clearactorinventory", PCD_NOP, PCD_CLEARACTORINVENTORY, 1, 0, 0, NO, NO },
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{ "giveactorinventory", PCD_NOP, PCD_GIVEACTORINVENTORY, 3, 0, 0, NO, NO },
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{ "takeactorinventory", PCD_NOP, PCD_TAKEACTORINVENTORY, 3, 0, 0, NO, NO },
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{ "checkactorinventory", PCD_NOP, PCD_CHECKACTORINVENTORY, 2, 0, 0, YES, NO },
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{ "spawn", PCD_SPAWNDIRECT, PCD_SPAWN, 6, 16|32, 0, YES, NO },
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{ "spawnspot", PCD_SPAWNSPOTDIRECT, PCD_SPAWNSPOT, 4, 4|8, 0, YES, NO },
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{ "setmusic", PCD_SETMUSICDIRECT, PCD_SETMUSIC, 3, 2|4, 0, NO, NO },
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@ -120,10 +124,12 @@ static internFuncDef_t InternalFunctions[] =
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{ "playmovie", PCD_NOP, PCD_PLAYMOVIE, 1, 0, 0, YES, NO },
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{ "setfloortrigger", PCD_NOP, PCD_SETFLOORTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
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{ "setceilingtrigger", PCD_NOP, PCD_SETCEILINGTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
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{ "setactorposition", PCD_NOP, PCD_SETACTORPOSITION, 5, 0, 0, YES, NO },
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{ "getactorx", PCD_NOP, PCD_GETACTORX, 1, 0, 0, YES, NO },
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{ "getactory", PCD_NOP, PCD_GETACTORY, 1, 0, 0, YES, NO },
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{ "getactorz", PCD_NOP, PCD_GETACTORZ, 1, 0, 0, YES, NO },
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{ "getactorfloorz", PCD_NOP, PCD_GETACTORFLOORZ, 1, 0, 0, YES, NO },
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{ "getactorceilingz", PCD_NOP, PCD_GETACTORCEILINGZ, 1, 0, 0, YES, NO },
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{ "getactorangle", PCD_NOP, PCD_GETACTORANGLE, 1, 0, 0, YES, NO },
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{ "writetoini", PCD_NOP, PCD_WRITETOINI, 3, 0, 0, NO, NO },
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{ "getfromini", PCD_NOP, PCD_GETFROMINI, 3, 0, 0, YES, NO },
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@ -161,6 +167,7 @@ static internFuncDef_t InternalFunctions[] =
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{ "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO },
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{ "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO },
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{ "spawnprojectile", PCD_NOP, PCD_SPAWNPROJECTILE, 7, 0, 0, NO, NO },
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{ "getsectorlightlevel", PCD_NOP, PCD_GETSECTORLIGHTLEVEL, 1, 0, 0, YES, NO },
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{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
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};
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