- consider Eternity's 'gap' parameter to several specials.

This commit is contained in:
Christoph Oelckers 2016-08-03 12:55:48 +02:00
parent afbec00f36
commit 020573c9a0

View file

@ -180,7 +180,7 @@ special
188:Sector_SetCeilingScale(5), 188:Sector_SetCeilingScale(5),
189:Sector_SetFloorScale(5), 189:Sector_SetFloorScale(5),
191:SetPlayerProperty(3), 191:SetPlayerProperty(3),
192:Ceiling_LowerToHighestFloor(2,4), 192:Ceiling_LowerToHighestFloor(2,5),
193:Ceiling_LowerInstant(3,5), 193:Ceiling_LowerInstant(3,5),
194:Ceiling_RaiseInstant(3,4), 194:Ceiling_RaiseInstant(3,4),
195:Ceiling_CrushRaiseAndStayA(4,5), 195:Ceiling_CrushRaiseAndStayA(4,5),
@ -226,7 +226,7 @@ special
235:Floor_TransferTrigger(1), 235:Floor_TransferTrigger(1),
236:Floor_TransferNumeric(1), 236:Floor_TransferNumeric(1),
237:ChangeCamera(3), 237:ChangeCamera(3),
238:Floor_RaiseToLowestCeiling(2,4), 238:Floor_RaiseToLowestCeiling(2,5),
239:Floor_RaiseByValueTxTy(3), 239:Floor_RaiseByValueTxTy(3),
240:Floor_RaiseByTexture(2,4), 240:Floor_RaiseByTexture(2,4),
241:Floor_LowerToLowestTxTy(2), 241:Floor_LowerToLowestTxTy(2),
@ -242,22 +242,22 @@ special
251:FloorAndCeiling_LowerRaise(3,4), 251:FloorAndCeiling_LowerRaise(3,4),
252:Ceiling_RaiseToNearest(2,3), 252:Ceiling_RaiseToNearest(2,3),
253:Ceiling_LowerToLowest(2,4), 253:Ceiling_LowerToLowest(2,4),
254:Ceiling_LowerToFloor(2,4), 254:Ceiling_LowerToFloor(2,5),
255:Ceiling_CrushRaiseAndStaySilA(4,5), 255:Ceiling_CrushRaiseAndStaySilA(4,5),
// These are specialized versions of the Generic_* specials which are defined for EE Extradata. // These are specialized versions of the Generic_* specials which are defined for EE Extradata.
256:Floor_LowerToHighestEE(2, 3), 256:Floor_LowerToHighestEE(2, 3),
257:Floor_RaiseToLowest(2, 3), 257:Floor_RaiseToLowest(2, 3),
258:Floor_LowerToLowestCeiling(2,3), 258:Floor_LowerToLowestCeiling(2,3),
259:Floor_RaiseToCeiling(2, 4), 259:Floor_RaiseToCeiling(2, 5),
260:Floor_ToCeilingInstant(1, 3), 260:Floor_ToCeilingInstant(1, 4),
261:Floor_LowerByTexture(2, 3), 261:Floor_LowerByTexture(2, 3),
262:Ceiling_RaiseToHighest(2, 3), 262:Ceiling_RaiseToHighest(2, 3),
263:Ceiling_ToHighestInstant(1, 3), 263:Ceiling_ToHighestInstant(1, 3),
264:Ceiling_LowerToNearest(2, 4), 264:Ceiling_LowerToNearest(2, 4),
265:Ceiling_RaiseToLowest(2, 3), 265:Ceiling_RaiseToLowest(2, 3),
266:Ceiling_RaiseToHighestFloor(2, 3), 266:Ceiling_RaiseToHighestFloor(2, 3),
267:Ceiling_ToFloorInstant(1, 3), 267:Ceiling_ToFloorInstant(1, 4),
268:Ceiling_RaiseByTexture(2, 3), 268:Ceiling_RaiseByTexture(2, 3),
269:Ceiling_LowerByTexture(2, 4), 269:Ceiling_LowerByTexture(2, 4),
270:Stairs_BuildDownDoom(5), 270:Stairs_BuildDownDoom(5),