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- consider Eternity's 'gap' parameter to several specials.
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1 changed files with 6 additions and 6 deletions
12
zspecial.acs
12
zspecial.acs
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@ -180,7 +180,7 @@ special
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188:Sector_SetCeilingScale(5),
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188:Sector_SetCeilingScale(5),
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189:Sector_SetFloorScale(5),
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189:Sector_SetFloorScale(5),
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191:SetPlayerProperty(3),
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191:SetPlayerProperty(3),
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192:Ceiling_LowerToHighestFloor(2,4),
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192:Ceiling_LowerToHighestFloor(2,5),
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193:Ceiling_LowerInstant(3,5),
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193:Ceiling_LowerInstant(3,5),
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194:Ceiling_RaiseInstant(3,4),
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194:Ceiling_RaiseInstant(3,4),
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195:Ceiling_CrushRaiseAndStayA(4,5),
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195:Ceiling_CrushRaiseAndStayA(4,5),
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@ -226,7 +226,7 @@ special
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235:Floor_TransferTrigger(1),
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235:Floor_TransferTrigger(1),
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236:Floor_TransferNumeric(1),
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236:Floor_TransferNumeric(1),
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237:ChangeCamera(3),
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237:ChangeCamera(3),
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238:Floor_RaiseToLowestCeiling(2,4),
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238:Floor_RaiseToLowestCeiling(2,5),
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239:Floor_RaiseByValueTxTy(3),
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239:Floor_RaiseByValueTxTy(3),
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240:Floor_RaiseByTexture(2,4),
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240:Floor_RaiseByTexture(2,4),
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241:Floor_LowerToLowestTxTy(2),
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241:Floor_LowerToLowestTxTy(2),
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@ -242,22 +242,22 @@ special
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251:FloorAndCeiling_LowerRaise(3,4),
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251:FloorAndCeiling_LowerRaise(3,4),
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252:Ceiling_RaiseToNearest(2,3),
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252:Ceiling_RaiseToNearest(2,3),
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253:Ceiling_LowerToLowest(2,4),
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253:Ceiling_LowerToLowest(2,4),
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254:Ceiling_LowerToFloor(2,4),
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254:Ceiling_LowerToFloor(2,5),
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255:Ceiling_CrushRaiseAndStaySilA(4,5),
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255:Ceiling_CrushRaiseAndStaySilA(4,5),
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// These are specialized versions of the Generic_* specials which are defined for EE Extradata.
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// These are specialized versions of the Generic_* specials which are defined for EE Extradata.
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256:Floor_LowerToHighestEE(2, 3),
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256:Floor_LowerToHighestEE(2, 3),
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257:Floor_RaiseToLowest(2, 3),
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257:Floor_RaiseToLowest(2, 3),
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258:Floor_LowerToLowestCeiling(2,3),
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258:Floor_LowerToLowestCeiling(2,3),
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259:Floor_RaiseToCeiling(2, 4),
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259:Floor_RaiseToCeiling(2, 5),
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260:Floor_ToCeilingInstant(1, 3),
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260:Floor_ToCeilingInstant(1, 4),
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261:Floor_LowerByTexture(2, 3),
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261:Floor_LowerByTexture(2, 3),
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262:Ceiling_RaiseToHighest(2, 3),
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262:Ceiling_RaiseToHighest(2, 3),
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263:Ceiling_ToHighestInstant(1, 3),
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263:Ceiling_ToHighestInstant(1, 3),
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264:Ceiling_LowerToNearest(2, 4),
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264:Ceiling_LowerToNearest(2, 4),
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265:Ceiling_RaiseToLowest(2, 3),
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265:Ceiling_RaiseToLowest(2, 3),
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266:Ceiling_RaiseToHighestFloor(2, 3),
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266:Ceiling_RaiseToHighestFloor(2, 3),
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267:Ceiling_ToFloorInstant(1, 3),
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267:Ceiling_ToFloorInstant(1, 4),
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268:Ceiling_RaiseByTexture(2, 3),
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268:Ceiling_RaiseByTexture(2, 3),
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269:Ceiling_LowerByTexture(2, 4),
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269:Ceiling_LowerByTexture(2, 4),
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270:Stairs_BuildDownDoom(5),
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270:Stairs_BuildDownDoom(5),
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