mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
43 lines
2.3 KiB
Text
43 lines
2.3 KiB
Text
* ****************************** *
|
|
* Yamagi Quake II *
|
|
* http://www.yamagi.org/quake2 *
|
|
* http://github.com/yquake2 *
|
|
* ****************************** *
|
|
|
|
TODO List
|
|
|
|
===============================================================================
|
|
|
|
At this time there're no open tasks regaring Quake II. Nevertheless the hints
|
|
for working with the code:
|
|
|
|
- Sign up for a Github account and fork our yquake2 repository. This allows the
|
|
easy integration of upstream changes into your branch and sending of pull
|
|
requests. You'll get a wiki and a bugtracker for free.
|
|
- To contribute your changes back into the main project send pull requests via
|
|
Github. It's much easier to review and merge pull requests than patches.
|
|
Please send only pull reqeuests from a distinct branch at not from your
|
|
"master" branch!
|
|
- Quake II has a very fragile and broken codebase. Even after years of cleanup
|
|
it's still a disaster. Therefore:
|
|
- Do only one change at a time!
|
|
- Test after each change (play at least through base1.bsp)
|
|
- Commit early and commit often to create a fine grained history. This helps
|
|
"git bisect" to find bugs and errors.
|
|
- Do not try to clean up things or even rewrite code that you do not
|
|
understand to 110%! Even small behavioral changes can introduce gameplay
|
|
changes and trigger new bugs! Especially everything that depends on map data
|
|
(e.g. path finding or collision detection) is very likely to break in
|
|
interesting ways!
|
|
- Do not add new dependencies. If you must add a new one contact the Yamagi
|
|
Quake II developers prior to it! Everything that adds dependencies should be
|
|
hided behint preprocessor macros.
|
|
- If your changes change the gameplay experience, make them optional by
|
|
introducing a new cvar.
|
|
- Linux is not the only operating system out there. All changes should be
|
|
portable to other platform (writing pure ANSI-C or C99 is recommended but not
|
|
always applicable).
|
|
- x86 ist not the only CPU architecture. All changes should be done in pure C
|
|
(e.g. no inline assembler) and in an endianess independed way.
|
|
- gcc is not the only compiler. Test your changes with clang.
|
|
|