yquake2remaster/src/client/refresh
Yamagi Burmeister e4751e8c44 Use OpenGL multitexturing extensions to implement multitexturing...
This is a slighty revised version of id Software original code. Icculus
code may have some advantages on broken drivers or underpowered GPUs.
Today it's just a performance hook. This is a first step in fixing #147.
2016-08-05 18:38:48 +02:00
..
constants Move refresher to client/refresh 2013-06-15 10:37:11 +02:00
files Fix compiler warning in stb_image.h 2015-11-05 19:51:22 +01:00
header Use OpenGL multitexturing extensions to implement multitexturing... 2016-08-05 18:38:48 +02:00
r_draw.c Switch the refresher to vertex arrays 2016-08-04 21:11:31 +02:00
r_image.c Use OpenGL multitexturing extensions to implement multitexturing... 2016-08-05 18:38:48 +02:00
r_light.c Switch the refresher to vertex arrays 2016-08-04 21:11:31 +02:00
r_lightmap.c Force GL_LIGHTMAP_FORMAT instead of gl_tex_solid_format. 2016-08-04 21:11:31 +02:00
r_main.c Use OpenGL multitexturing extensions to implement multitexturing... 2016-08-05 18:38:48 +02:00
r_mesh.c Switch the refresher to vertex arrays 2016-08-04 21:11:31 +02:00
r_misc.c Switch the refresher to vertex arrays 2016-08-04 21:11:31 +02:00
r_model.c Move refresher to client/refresh 2013-06-15 10:37:11 +02:00
r_scrap.c Move refresher to client/refresh 2013-06-15 10:37:11 +02:00
r_surf.c Use OpenGL multitexturing extensions to implement multitexturing... 2016-08-05 18:38:48 +02:00
r_warp.c Switch the refresher to vertex arrays 2016-08-04 21:11:31 +02:00