yquake2remaster/src/backends/generic
Yamagi Burmeister e4751e8c44 Use OpenGL multitexturing extensions to implement multitexturing...
This is a slighty revised version of id Software original code. Icculus
code may have some advantages on broken drivers or underpowered GPUs.
Today it's just a performance hook. This is a first step in fixing #147.
2016-08-05 18:38:48 +02:00
..
header Use OpenGL multitexturing extensions to implement multitexturing... 2016-08-05 18:38:48 +02:00
misc.c Implement gamedata loading from binary path 2015-04-11 20:11:42 +02:00
qal.c Optionally link libopenal at compile time 2016-07-01 09:44:00 +01:00
qgl.c Use OpenGL multitexturing extensions to implement multitexturing... 2016-08-05 18:38:48 +02:00
vid.c Make sure that no key is being marked down 2015-03-30 21:22:55 +02:00