mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-21 20:21:09 +00:00
230 lines
8.2 KiB
Text
230 lines
8.2 KiB
Text
Quake II 5.31 to 5.32:
|
|
- Fix problems with never openal-soft versions.
|
|
- Fix overbright bits not applied to regular meshes. (by David Reid)
|
|
- Several improvements to GUI / HUD scaling. (by David Reid)
|
|
- Don't stop generating gibs after map change.
|
|
- A new high resolution application / windows icon. (by Ryan)
|
|
- Don't display baseq2 savegames in mods / addons.
|
|
- Some smaller bugfixes.
|
|
|
|
Quake II 5.30 to 5.31:
|
|
- Enabled hud scaling by default and added an option to the video
|
|
menu to switch scaling off.
|
|
- Fixed animated textures on transparent surfaces.
|
|
- Added CMake as an optional build system.
|
|
- Implemented a persistent console history. (by caedes)
|
|
- Fix bug with high velocities in vents in 32bit builds.
|
|
- A lot of small fixes and changes. (by Ozkan Sezer)
|
|
|
|
Quake II 5.24 to 5.30:
|
|
- Support for Mac OS X was overhauled. (by Jarvik7)
|
|
- Overhauled retexturing support, replacing libjpeg with stb_image,
|
|
adding png support because it was so easy (by caedes).
|
|
- Fix gamma (was broken in last release)
|
|
- Fix mouse grabbing (again!)
|
|
- Add binary directory to game data path
|
|
|
|
Quake II 5.23 to 5.24:
|
|
- Fix keyboard layouts in the console.
|
|
- Use GL_ARB_texture_non_power_of_two if it's
|
|
supported by the GPU.
|
|
- Provide gl_consolescale and gl_menuscale cvars to
|
|
change the scale of the console and the menu.
|
|
- Several bugfixes and improvements to the sound system.
|
|
Some bugs were fixed and the underwater effect is now
|
|
supported in the SDL backend. (by bibendovsky)
|
|
|
|
Quake II 5.22 to 5.23:
|
|
- Provide gl_hudscale cvar that can be changed to
|
|
scale the HUD, for high resolutions etc. (by caedes)
|
|
- Several menu improvements.
|
|
- A better work around for the "the mouse cursor hits the
|
|
window border" SDL2 problem.
|
|
|
|
Quake II 5.21 to 5.22:
|
|
- Provide a fallback if SDL2s relative mouse mode
|
|
cannot be activated.
|
|
- Add support for MSAA through the gl_msaa_samples
|
|
cvar.
|
|
|
|
Quake II 5.20 to 5.21:
|
|
- Fix a bug regaring mouse key handling (reported
|
|
by phenixia2003)
|
|
- Correct MS Windows builds. Add official support
|
|
for Win64. This still needs some testing.
|
|
- Allow to shutdown the client by pressing ctrl-c
|
|
or sending SIGTERM. Unix / Linux only.
|
|
|
|
Quake II 5.11 to 5.20
|
|
- Integrate the refresher into the client and
|
|
remove QGL. This means that ref_gl.so is gone
|
|
and libGL is now linked like every other lib.
|
|
(by Alejandro Ricoveri)
|
|
- Port the client to SDL 2.0. The newer SDL version
|
|
solves some long standing problems, like broken
|
|
keyboard layouts and non working SDL sound on
|
|
Windows. While SDL 2.0 is enabled by default,
|
|
one can switch back to SDL 1.2 by editing the
|
|
Makefile.
|
|
- OS X support was put to hold. While OS X support
|
|
is nice to have, non of the deveolpers has
|
|
interest in maintaining it. Until someone steps
|
|
up and takes responsibility, no OS X versions
|
|
will be released.
|
|
|
|
Quake II 5.10 to 5.11
|
|
- A lot of bugfixes.
|
|
- Videos are scaled to 4:3 to prevent distortions.
|
|
- Another sound system cleanup.
|
|
|
|
Quake II 5.00 to 5.10
|
|
- Support for OS X. (by W. Beser)
|
|
- Correct field of view handling (by Ricardo Garci)
|
|
- Many improvements to the mouse release code (by svdijk)
|
|
- Scrolling save / load menus (by svdijk)
|
|
|
|
Quake II 4.21 to 5.00
|
|
- Backport to Microsoft Windows.
|
|
- Support for OpenBSD. (by Jonathan Gray)
|
|
- Aspect ration can be set via the video menu.
|
|
- A better random number generator.
|
|
- The SDL sound driver is now selectable by
|
|
"s_sdldriver".
|
|
|
|
Quake II 4.20 to 4.21
|
|
- Fix several segfaults with OpenAL. (reported by
|
|
Joran and mxmvasilyev0)
|
|
- Add a file CONTRIBUTE.
|
|
- Some minor changes to the Makefile.
|
|
|
|
Quake II 4.10 to 4.20
|
|
- Add an options framework to allow disabling most
|
|
option features (OGG/Vorbis, ZIP file loading,
|
|
OpenAL, etc) at compile time.
|
|
- Integrate OpenAL support, enabling surround sound
|
|
and better stereo sound calculations.
|
|
- Enforce the "C" locale to prevent libraries like
|
|
broken LADSPA plugins to override it and break
|
|
printf, scanf, etc.
|
|
|
|
Quake II 4.03 to 4.10
|
|
- Change the behavior of hotkey menus to fix some
|
|
strange bugs and memory leaks in the menu system.
|
|
- Add the "gl_farsee" cvar. When set to "1" Quake II
|
|
renders maps up to 4096x4096 units instead of being
|
|
limited to 2300x2300. The default is "0". (by Richard
|
|
Allen)
|
|
- Add support for the high resolution retexturing pack.
|
|
- Reenable support for gamma via SDL, since the upstream
|
|
bug was fixed with SDL 1.2.15. Gamma via X11 can be
|
|
forced by defining X11GAMMA at compile time.
|
|
- Add support for big endian architectures and enable
|
|
the build on SPARC64 CPUs. (by Kieron Gillespie)
|
|
|
|
Quake II 4.02 to 4.03
|
|
- Fix wrong function call in the Quake II file system.
|
|
- Fix gl_ext_multitexture set to 1. (reported by Richard Allen
|
|
and Lukas Sabota)
|
|
- Print the version number in the window title.
|
|
|
|
Quake II 4.01 to 4.02
|
|
- Fix a linker problem manifesting only on Ubuntu.
|
|
|
|
Quake II 4.00 to 4.01
|
|
- Fix a linker problem.
|
|
- Fix a problem with displaying the version number.
|
|
|
|
Quake II 3.00 to 4.00
|
|
- A major rewrite of the savegame system.
|
|
- Add a crash handler, printing a backtrace on Linux platforms.
|
|
- Add support for system wide installations.
|
|
- ctf was moved into a separate download.
|
|
- All open bugs were fixed.
|
|
- Fix spawnpoint selection if single player maps are loaded via console.
|
|
- Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other
|
|
Quake II clients.
|
|
- The client does no longer crash if the menu is opened while connecting
|
|
to remote server.
|
|
- The game code received a code audit and major rework.
|
|
|
|
Quake II 3.00RC2 to 3.00
|
|
- Improve compatiblity with pulseaudio (by Ozkan Sezer)
|
|
|
|
Quake II 3.00RC1 to 3.00RC2
|
|
- Many improvements to the OGG/Vorbis support. (by Ozkan Sezer)
|
|
- The map command now works even when a server is running.
|
|
|
|
Quake II 2.11 to 3.00RC1
|
|
- Complete refactoring and code audit of the client, leading
|
|
to much cleaner and more maintainable code and improved
|
|
stability.
|
|
- Fixed a wrong cast under linux. This could result in
|
|
sudden crashes.
|
|
- Reworked the input system.
|
|
- Much improved console tab completion.
|
|
- Better TTY output of the startup and shutdown.
|
|
- More reliable shutdown of the client.
|
|
- Plugged a memory leak in the quake file system.
|
|
- Major rework of the sound system:
|
|
- A lot of bugfixes for the upper layer.
|
|
- Simplified code and removed crap from the 90ies.
|
|
- Rewrote the low level backend from scratch.
|
|
- Major rework of the refresher:
|
|
- Added multitexturing and paletted textures back (this was
|
|
requested by many, many people).
|
|
- Rewrote the SDL backend.
|
|
- Reimplemented the gamma control using native X11 calls.
|
|
This should fix the gamma for all setups.
|
|
- Support for overbright bits.
|
|
- Changed the window title to "Yamagi Quake II".
|
|
|
|
Quake II 2.10 to 2.11
|
|
- Fix a bug in the client. This fixes the strange crashes
|
|
under Ubuntu. (Reported by many, special thanks to jhansonxi
|
|
for his help)
|
|
- Add a null pointer check in cl_view.c. This fixes a rare
|
|
case crash in Ground Zero when files are missing. (by Sascha K.)
|
|
- Add a script as possible work around for Ubuntu bug 32452 (by caedes)
|
|
|
|
Quake II 2.10RC3 to 2.10:
|
|
- Fix blending
|
|
|
|
Quake II 2.10RC2 to 2.10RC3:
|
|
- The refresher uses OpenGL 1.4 not 1.0
|
|
- Saner standard configuration
|
|
- Fix a bug when a video follows a video (like in Ground Zero)
|
|
- Fix a crash when enabling OGG/Vorbis in the menu
|
|
- Fix a crash when changing level after deactivating
|
|
OGG/Vorbis playback
|
|
- Do not show the gun symbol when fov is bigger than 91 and
|
|
cl_gun is set to 2
|
|
|
|
Quake II 2.10RC to 2.10RC2:
|
|
- Fix a problem with machine gun soldiers deadlocking
|
|
- Change CFLAGS to a saner default
|
|
- Quake II now creates ~/.quake2 if it doesn't exist (reported
|
|
by N. Tsakiris)
|
|
- Slightly better game performance (~10 FPS)
|
|
|
|
Quake II 2.00 to 2.10RC:
|
|
- Automagical releases the mouse when the console is opened
|
|
- Increased the maximal amount of file descriptores from 64
|
|
to 256. This should fix some very rare crashes with 'The
|
|
Reconing' and possible similar problems with mods.
|
|
(reported by E. Müller)
|
|
- Support for custom resolutions (by caedes and Yamagi)
|
|
|
|
Quake II 1.05 to 2.00:
|
|
- Ogg/Vorbis Support as an optional replacement for the
|
|
CD playback
|
|
- Support for hardware gamma via SDL
|
|
- Support for grabbing the mouse
|
|
- Some bugfixes
|
|
|
|
Quake II 1.04 to 1.05:
|
|
- Fix slowdown with CD music under Linux (by caedes)
|
|
|
|
Quake II 1.03 to 1.04:
|
|
- Added icon (by caedes)
|
|
- Added README
|
|
- Removed duplicated file
|