mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
830 lines
28 KiB
CMake
830 lines
28 KiB
CMake
cmake_minimum_required(VERSION 3.1 FATAL_ERROR)
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# Print a message that using the Makefiles is recommended.
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message(NOTICE: " The CMakeLists.txt is unmaintained. Use the Makefile if possible.")
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# Enforce "Debug" as standard build type.
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
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endif()
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# CMake project configuration.
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project(yquake2 C)
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# Cmake module search path.
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/stuff/cmake/modules ${CMAKE_MODULE_PATH})
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_C_STANDARD_REQUIRED OFF)
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if(YQUAKE2LIBS)
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if(CMAKE_CROSSCOMPILING)
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set(CMAKE_FIND_ROOT_PATH ${YQUAKE2LIBS})
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else()
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set(ENV{CMAKE_PREFIX_PATH} ${YQUAKE2LIBS})
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endif()
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set(ENV{OPENALDIR} ${YQUAKE2LIBS})
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set(ENV{SDL2DIR} ${YQUAKE2LIBS})
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endif()
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# Add extended path for FreeBSD and Homebrew on OS X.
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list(APPEND CMAKE_PREFIX_PATH /usr/local)
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if (MSVC)
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add_compile_options(/MP) # parallel build (use all cores, or as many as configured in VS)
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# ignore some compiler warnings
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add_compile_options(/wd4244 /wd4305) # possible loss of data/truncation (double to float etc; ignore)
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add_compile_options(/wd4018) # signed/unsigned mismatch
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add_compile_options(/wd4996) # 'function': was declared deprecated (like all that secure CRT stuff)
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# don't show me warnings for system headers, why the fuck isn't this default
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add_compile_options(/experimental:external /external:W0)
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else() # GCC/clang/mingw
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# Enforce compiler flags:
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# -Wall -> More warnings
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# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
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# -fwrapv -> Make signed integer overflows defined
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# -fvisibility=hidden -> Force defaultsymbol visibility to hidden
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv -fvisibility=hidden")
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# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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endif() # MSVC'S else-case
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# Switch off some annoying warnings
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if (${CMAKE_C_COMPILER_ID} STREQUAL "Clang")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-missing-braces")
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elseif (${CMAKE_C_COMPILER_ID} STREQUAL "GNU")
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if (CMAKE_C_COMPILER_VERSION GREATER 7.99)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-format-truncation -Wno-format-overflow")
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endif()
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endif()
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# Compilation time options.
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option(CURL_SUPPORT "cURL support" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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option(SDL3_SUPPORT "Build against SDL 3 instead of SDL2" OFF)
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set(SYSTEMDIR "" CACHE STRING "Override the system default directory")
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# These variables will act as our list of include folders and linker flags.
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set(yquake2IncludeDirectories)
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set(yquake2LinkerDirectories)
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set(yquake2LinkerFlags)
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set(yquake2ClientLinkerFlags)
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set(yquake2ServerLinkerFlags)
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set(yquake2OpenGLLinkerFlags)
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set(yquake2VulkanLinkerFlags)
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set(yquake2SDLLinkerFlags)
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set(yquake2ZLibLinkerFlags)
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# Set directory locations (allowing us to move directories easily)
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set(SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/src)
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set(BACKENDS_SRC_DIR ${SOURCE_DIR}/backends)
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set(COMMON_SRC_DIR ${SOURCE_DIR}/common)
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set(GAME_SRC_DIR ${SOURCE_DIR}/game)
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set(SERVER_SRC_DIR ${SOURCE_DIR}/server)
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set(CLIENT_SRC_DIR ${SOURCE_DIR}/client)
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set(REF_SRC_DIR ${SOURCE_DIR}/client/refresh)
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# Operating system.
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set(YQ2OSTYPE "${CMAKE_SYSTEM_NAME}" CACHE STRING "Override operation system type")
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add_definitions(-DYQ2OSTYPE="${YQ2OSTYPE}")
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# Architecture string
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# work around CMake's useless/broken CMAKE_SYSTEM_PROCESSOR (taken from dhewm3)
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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# Originally, ${CMAKE_SYSTEM_PROCESSOR} was supposed to contain the *target* CPU, according to CMake's documentation.
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# As far as I can tell this has always been broken (always returns host CPU) at least on Windows
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# (see e.g. https://cmake.org/pipermail/cmake-developers/2014-September/011405.html) and wasn't reliable on
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# other systems either, for example on Linux with 32bit userland but 64bit kernel it returned the kernel CPU type
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# (e.g. x86_64 instead of i686). Instead of fixing this, CMake eventually updated their documentation in 3.20,
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# now it's officially the same as CMAKE_HOST_SYSTEM_PROCESSOR except when cross-compiling (where it's explicitly set)
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# So we gotta figure out the actual target CPU type ourselves..
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if(NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL CMAKE_HOST_SYSTEM_PROCESSOR))
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# special case: cross-compiling, here CMAKE_SYSTEM_PROCESSOR should be correct, hopefully
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# (just leave cpu at ${CMAKE_SYSTEM_PROCESSOR})
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elseif(MSVC)
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# because all this wasn't ugly enough, it turned out that, unlike standalone CMake, Visual Studio's
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# integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM, so I gave up on guessing the CPU arch here
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# and moved the CPU detection to MSVC-specific code in neo/sys/platform.h
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else() # not MSVC and not cross-compiling, assume GCC or clang (-compatible), seems to work for MinGW as well
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execute_process(COMMAND ${CMAKE_C_COMPILER} "-dumpmachine"
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RESULT_VARIABLE cc_dumpmachine_res
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OUTPUT_VARIABLE cc_dumpmachine_out)
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if(cc_dumpmachine_res EQUAL 0)
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string(STRIP ${cc_dumpmachine_out} cc_dumpmachine_out) # get rid of trailing newline
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message(DEBUG "`${CMAKE_C_COMPILER} -dumpmachine` says: \"${cc_dumpmachine_out}\"")
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# gcc -dumpmachine and clang -dumpmachine seem to print something like "x86_64-linux-gnu" (gcc)
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# or "x64_64-pc-linux-gnu" (clang) or "i686-w64-mingw32" (32bit mingw-w64) i.e. starting with the CPU,
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# then "-" and then OS or whatever - so use everything up to first "-"
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string(REGEX MATCH "^[^-]+" cpu ${cc_dumpmachine_out})
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message(DEBUG " => CPU architecture extracted from that: \"${cpu}\"")
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else()
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message(WARNING "${CMAKE_C_COMPILER} -dumpmachine failed with error (code) ${cc_dumpmachine_res}")
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message(WARNING "will use the (sometimes incorrect) CMAKE_SYSTEM_PROCESSOR (${cpu}) to determine YQ2ARCH")
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endif()
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endif()
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if(cpu STREQUAL "powerpc")
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set(cpu "ppc")
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elseif(cpu STREQUAL "aarch64")
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# "arm64" is more obvious, and some operating systems (like macOS) use it instead of "aarch64"
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set(cpu "arm64")
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elseif(cpu MATCHES "[aA][mM][dD]64" OR cpu MATCHES "[xX].*64")
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set(cpu "x86_64")
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elseif(cpu MATCHES "i.86" OR cpu MATCHES "[xX]86")
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set(cpu "i386")
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elseif(cpu MATCHES "[aA][rR][mM].*") # some kind of arm..
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# On 32bit Raspbian gcc -dumpmachine returns sth starting with "arm-",
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# while clang -dumpmachine says "arm6k-..." - try to unify that to "arm"
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) # sizeof(void*) == 8 => must be arm64
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set(cpu "arm64")
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else() # should be 32bit arm then (probably "armv7l" "armv6k" or sth like that)
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set(cpu "arm")
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endif()
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endif()
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if(MSVC)
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# for MSVC YQ2ARCH is set in code (in src/common/header/common.h)
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message(STATUS "Setting YQ2OSTYPE to \"${YQ2OSTYPE}\" - NOT setting YQ2ARCH, because we're targeting MSVC (VisualC++)")
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else()
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set(ARCH "${cpu}")
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add_definitions(-DYQ2ARCH="${ARCH}")
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message(STATUS "Setting YQ2OSTYPE to \"${YQ2OSTYPE}\" and YQ2ARCH to \"${ARCH}\".")
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endif()
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# make sure that ${cpu} isn't used below - if at all use ${ARCH}, but not when compiling with MSVC!
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unset(cpu)
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# END OF workarounds for CMake's poor choices regarding CPU architecture detection
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# Systemwide installation of game assets.
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if(${SYSTEMWIDE_SUPPORT})
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add_definitions(-DSYSTEMWIDE)
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if(NOT ${SYSTEMDIR} STREQUAL "")
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add_definitions(-DSYSTEMDIR="${SYSTEMDIR}")
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endif()
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endif()
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# We need to pass some options to minizip / unzip.
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add_definitions(-DNOUNCRYPT)
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if(NOT (CMAKE_SYSTEM_NAME MATCHES "Linux") AND NOT (CMAKE_SYSTEM_NAME MATCHES "Windows"))
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add_definitions(-DIOAPI_NO_64)
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endif()
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# Required libraries to build the different components of the binaries. Find
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# them and add the include/linker directories and flags (in case the package
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# manager find it in a weird place).
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if (SDL3_SUPPORT)
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find_package(SDL3 REQUIRED)
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add_definitions(-DUSE_SDL3)
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else()
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find_package(SDL2 REQUIRED)
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list(APPEND yquake2IncludeDirectories "${SDL2_INCLUDE_DIR}/..")
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list(APPEND yquake2SDLLinkerFlags ${SDL2_LIBRARY})
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endif()
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# We need an OpenGL implementation.
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL REQUIRED)
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list(APPEND yquake2IncludeDirectories ${OPENGL_INCLUDE_DIR})
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list(APPEND yquake2OpenGLLinkerFlags ${OPENGL_LIBRARIES})
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# backtrace lookup
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# Some systems like Linux has it within the libc some like the BSD, Haiku ...
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# into an external libexecinfo library
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include(CheckFunctionExists)
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include(CheckLibraryExists)
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check_function_exists(backtrace HAVE_EXECINFO_SYS)
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IF (NOT HAVE_EXECINFO_SYS)
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check_library_exists(execinfo backtrace "" HAVE_EXECINFO_LIB)
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if (HAVE_EXECINFO_LIB)
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list(APPEND yquake2ClientLinkerFlags execinfo)
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list(APPEND yquake2ServerLinkerFlags execinfo)
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add_definitions(-DHAVE_EXECINFO)
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endif()
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else()
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add_definitions(-DHAVE_EXECINFO)
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endif()
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# cURL support.
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if (${CURL_SUPPORT})
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find_package(CURL REQUIRED)
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add_definitions(-DUSE_CURL)
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endif()
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# OpenAL support.
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if(${OPENAL_SUPPORT})
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find_package(OpenAL)
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if(${OPENAL_FOUND})
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list(APPEND yquake2IncludeDirectories "${OPENAL_INCLUDE_DIR}")
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list(APPEND yquake2ClientLinkerFlags ${OPENAL_LIBRARY})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="openal32.dll")
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.dylib")
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elseif((${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") OR (${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD"))
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.so")
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else()
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.so.1")
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endif()
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endif()
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endif()
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# General linker flags.
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if(NOT MSVC)
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list(APPEND yquake2LinkerFlags m)
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endif()
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list(APPEND yquake2LinkerFlags ${CMAKE_DL_LIBS})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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if(!MSVC)
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list(APPEND yquake2LinkerFlags "-static-libgcc")
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endif()
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else()
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if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Haiku")
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list(APPEND yquake2LinkerFlags "-rdynamic")
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else()
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list(APPEND yquake2LinkerFlags "-lnetwork")
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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endif()
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if (${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
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list(APPEND yquake2LinkerFlags "-lsocket -lnsl")
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endif()
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endif()
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD" AND NOT WIN32)
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list(APPEND yquake2LinkerFlags "-Wl,--no-undefined")
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endif()
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# With all of those libraries and user defined paths
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# added, lets give them to the compiler and linker.
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include_directories(${yquake2IncludeDirectories})
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link_directories(${yquake2LinkerDirectories})
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# these settings only work for GCC and clang
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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# If we're building with gcc for i386 let's define -ffloat-store.
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# This helps the old and crappy x87 FPU to produce correct values.
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# Would be nice if Clang had something comparable.
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if ("${ARCH}" STREQUAL "i386" AND ${CMAKE_C_COMPILER_ID} STREQUAL "GNU")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffloat-store")
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endif()
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# Force SSE math on x86_64. All sane compilers should do this
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# anyway, just to protect us from broken Linux distros.
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if ("${ARCH}" STREQUAL "x86_64")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfpmath=sse")
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endif()
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if ("${ARCH}" STREQUAL "arm")
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if (CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv6k")
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endif()
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endif()
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endif()
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set(Backends-Generic-Source
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${BACKENDS_SRC_DIR}/generic/misc.c
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)
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set(Backends-Unix-Source
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${BACKENDS_SRC_DIR}/unix/main.c
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${BACKENDS_SRC_DIR}/unix/network.c
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${BACKENDS_SRC_DIR}/unix/signalhandler.c
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${BACKENDS_SRC_DIR}/unix/system.c
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${BACKENDS_SRC_DIR}/unix/shared/hunk.c
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)
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set(Backends-Windows-Source
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${BACKENDS_SRC_DIR}/windows/icon.rc
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${BACKENDS_SRC_DIR}/windows/main.c
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${BACKENDS_SRC_DIR}/windows/network.c
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${BACKENDS_SRC_DIR}/windows/system.c
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${BACKENDS_SRC_DIR}/windows/shared/hunk.c
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)
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set(Backends-Windows-Header
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${BACKENDS_SRC_DIR}/windows/header/resource.h
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)
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set(REF-Windows-Source
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${BACKENDS_SRC_DIR}/windows/shared/hunk.c
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)
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set(REF-Unix-Source
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${BACKENDS_SRC_DIR}/unix/shared/hunk.c
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)
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# Set the nessesary platform specific source
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(Platform-Specific-Source ${Backends-Windows-Source} ${Backends-Windows-Header})
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set(REF-Platform-Specific-Source ${REF-Windows-Source})
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else()
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set(Platform-Specific-Source ${Backends-Unix-Source})
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set(REF-Platform-Specific-Source ${REF-Unix-Source})
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endif()
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set(Game-Source
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${COMMON_SRC_DIR}/shared/flash.c
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${COMMON_SRC_DIR}/shared/rand.c
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${COMMON_SRC_DIR}/shared/shared.c
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${GAME_SRC_DIR}/g_ai.c
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${GAME_SRC_DIR}/g_chase.c
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${GAME_SRC_DIR}/g_cmds.c
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${GAME_SRC_DIR}/g_combat.c
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${GAME_SRC_DIR}/g_func.c
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${GAME_SRC_DIR}/g_items.c
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${GAME_SRC_DIR}/g_main.c
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${GAME_SRC_DIR}/g_misc.c
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${GAME_SRC_DIR}/g_monster.c
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${GAME_SRC_DIR}/g_phys.c
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${GAME_SRC_DIR}/g_spawn.c
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${GAME_SRC_DIR}/g_svcmds.c
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${GAME_SRC_DIR}/g_target.c
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${GAME_SRC_DIR}/g_trigger.c
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${GAME_SRC_DIR}/g_turret.c
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${GAME_SRC_DIR}/g_utils.c
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${GAME_SRC_DIR}/g_weapon.c
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${GAME_SRC_DIR}/monster/berserker/berserker.c
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${GAME_SRC_DIR}/monster/boss2/boss2.c
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${GAME_SRC_DIR}/monster/boss3/boss3.c
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${GAME_SRC_DIR}/monster/boss3/boss31.c
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${GAME_SRC_DIR}/monster/boss3/boss32.c
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${GAME_SRC_DIR}/monster/brain/brain.c
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${GAME_SRC_DIR}/monster/chick/chick.c
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${GAME_SRC_DIR}/monster/flipper/flipper.c
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${GAME_SRC_DIR}/monster/float/float.c
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${GAME_SRC_DIR}/monster/flyer/flyer.c
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${GAME_SRC_DIR}/monster/gladiator/gladiator.c
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${GAME_SRC_DIR}/monster/gunner/gunner.c
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${GAME_SRC_DIR}/monster/hover/hover.c
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${GAME_SRC_DIR}/monster/infantry/infantry.c
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${GAME_SRC_DIR}/monster/insane/insane.c
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${GAME_SRC_DIR}/monster/medic/medic.c
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${GAME_SRC_DIR}/monster/misc/move.c
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${GAME_SRC_DIR}/monster/mutant/mutant.c
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${GAME_SRC_DIR}/monster/parasite/parasite.c
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${GAME_SRC_DIR}/monster/soldier/soldier.c
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${GAME_SRC_DIR}/monster/supertank/supertank.c
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${GAME_SRC_DIR}/monster/tank/tank.c
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${GAME_SRC_DIR}/player/client.c
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${GAME_SRC_DIR}/player/hud.c
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${GAME_SRC_DIR}/player/trail.c
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${GAME_SRC_DIR}/player/view.c
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${GAME_SRC_DIR}/player/weapon.c
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${GAME_SRC_DIR}/savegame/savegame.c
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)
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set(Game-Header
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${GAME_SRC_DIR}/header/game.h
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${GAME_SRC_DIR}/header/local.h
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${GAME_SRC_DIR}/monster/berserker/berserker.h
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${GAME_SRC_DIR}/monster/boss2/boss2.h
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${GAME_SRC_DIR}/monster/boss3/boss31.h
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${GAME_SRC_DIR}/monster/boss3/boss32.h
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${GAME_SRC_DIR}/monster/brain/brain.h
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${GAME_SRC_DIR}/monster/chick/chick.h
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${GAME_SRC_DIR}/monster/flipper/flipper.h
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${GAME_SRC_DIR}/monster/float/float.h
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${GAME_SRC_DIR}/monster/flyer/flyer.h
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${GAME_SRC_DIR}/monster/gladiator/gladiator.h
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${GAME_SRC_DIR}/monster/gunner/gunner.h
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${GAME_SRC_DIR}/monster/hover/hover.h
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|
${GAME_SRC_DIR}/monster/infantry/infantry.h
|
|
${GAME_SRC_DIR}/monster/insane/insane.h
|
|
${GAME_SRC_DIR}/monster/medic/medic.h
|
|
${GAME_SRC_DIR}/monster/misc/player.h
|
|
${GAME_SRC_DIR}/monster/mutant/mutant.h
|
|
${GAME_SRC_DIR}/monster/parasite/parasite.h
|
|
${GAME_SRC_DIR}/monster/soldier/soldier.h
|
|
${GAME_SRC_DIR}/monster/supertank/supertank.h
|
|
${GAME_SRC_DIR}/monster/tank/tank.h
|
|
${GAME_SRC_DIR}/savegame/tables/clientfields.h
|
|
${GAME_SRC_DIR}/savegame/tables/fields.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamefunc_decs.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamefunc_list.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamemmove_decs.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamemmove_list.h
|
|
${GAME_SRC_DIR}/savegame/tables/levelfields.h
|
|
)
|
|
|
|
set(Client-Source
|
|
${CLIENT_SRC_DIR}/cl_cin.c
|
|
${CLIENT_SRC_DIR}/cl_console.c
|
|
${CLIENT_SRC_DIR}/cl_download.c
|
|
${CLIENT_SRC_DIR}/cl_effects.c
|
|
${CLIENT_SRC_DIR}/cl_entities.c
|
|
${CLIENT_SRC_DIR}/cl_input.c
|
|
${CLIENT_SRC_DIR}/cl_inventory.c
|
|
${CLIENT_SRC_DIR}/cl_keyboard.c
|
|
${CLIENT_SRC_DIR}/cl_lights.c
|
|
${CLIENT_SRC_DIR}/cl_main.c
|
|
${CLIENT_SRC_DIR}/cl_network.c
|
|
${CLIENT_SRC_DIR}/cl_parse.c
|
|
${CLIENT_SRC_DIR}/cl_particles.c
|
|
${CLIENT_SRC_DIR}/cl_prediction.c
|
|
${CLIENT_SRC_DIR}/cl_screen.c
|
|
${CLIENT_SRC_DIR}/cl_tempentities.c
|
|
${CLIENT_SRC_DIR}/cl_view.c
|
|
${CLIENT_SRC_DIR}/curl/download.c
|
|
${CLIENT_SRC_DIR}/curl/qcurl.c
|
|
${CLIENT_SRC_DIR}/menu/menu.c
|
|
${CLIENT_SRC_DIR}/menu/qmenu.c
|
|
${CLIENT_SRC_DIR}/menu/videomenu.c
|
|
${CLIENT_SRC_DIR}/sound/ogg.c
|
|
${CLIENT_SRC_DIR}/sound/openal.c
|
|
${CLIENT_SRC_DIR}/sound/qal.c
|
|
${CLIENT_SRC_DIR}/sound/sdl.c
|
|
${CLIENT_SRC_DIR}/sound/sound.c
|
|
${CLIENT_SRC_DIR}/sound/wave.c
|
|
${CLIENT_SRC_DIR}/vid/vid.c
|
|
${COMMON_SRC_DIR}/argproc.c
|
|
${COMMON_SRC_DIR}/clientserver.c
|
|
${COMMON_SRC_DIR}/collision.c
|
|
${COMMON_SRC_DIR}/crc.c
|
|
${COMMON_SRC_DIR}/cmdparser.c
|
|
${COMMON_SRC_DIR}/cvar.c
|
|
${COMMON_SRC_DIR}/filesystem.c
|
|
${COMMON_SRC_DIR}/glob.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
${COMMON_SRC_DIR}/movemsg.c
|
|
${COMMON_SRC_DIR}/frame.c
|
|
${COMMON_SRC_DIR}/netchan.c
|
|
${COMMON_SRC_DIR}/pmove.c
|
|
${COMMON_SRC_DIR}/szone.c
|
|
${COMMON_SRC_DIR}/zone.c
|
|
${COMMON_SRC_DIR}/shared/flash.c
|
|
${COMMON_SRC_DIR}/shared/rand.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/unzip/ioapi.c
|
|
${COMMON_SRC_DIR}/unzip/unzip.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.c
|
|
${SERVER_SRC_DIR}/sv_cmd.c
|
|
${SERVER_SRC_DIR}/sv_conless.c
|
|
${SERVER_SRC_DIR}/sv_entities.c
|
|
${SERVER_SRC_DIR}/sv_game.c
|
|
${SERVER_SRC_DIR}/sv_init.c
|
|
${SERVER_SRC_DIR}/sv_main.c
|
|
${SERVER_SRC_DIR}/sv_save.c
|
|
${SERVER_SRC_DIR}/sv_send.c
|
|
${SERVER_SRC_DIR}/sv_user.c
|
|
${SERVER_SRC_DIR}/sv_world.c
|
|
)
|
|
|
|
if(SDL3_SUPPORT)
|
|
set(Client-SDL-Source
|
|
${CLIENT_SRC_DIR}/input/sdl3.c
|
|
${CLIENT_SRC_DIR}/vid/glimp_sdl3.c
|
|
)
|
|
else()
|
|
set(Client-SDL-Source
|
|
${CLIENT_SRC_DIR}/input/sdl2.c
|
|
${CLIENT_SRC_DIR}/vid/glimp_sdl2.c
|
|
)
|
|
endif()
|
|
|
|
set(Client-Header
|
|
${CLIENT_SRC_DIR}/header/client.h
|
|
${CLIENT_SRC_DIR}/header/console.h
|
|
${CLIENT_SRC_DIR}/header/keyboard.h
|
|
${CLIENT_SRC_DIR}/header/screen.h
|
|
${CLIENT_SRC_DIR}/curl/header/download.h
|
|
${CLIENT_SRC_DIR}/curl/header/qcurl.h
|
|
${CLIENT_SRC_DIR}/input/header/input.h
|
|
${CLIENT_SRC_DIR}/menu/header/qmenu.h
|
|
${CLIENT_SRC_DIR}/sound/header/local.h
|
|
${CLIENT_SRC_DIR}/sound/header/qal.h
|
|
${CLIENT_SRC_DIR}/sound/header/sound.h
|
|
${CLIENT_SRC_DIR}/sound/header/stb_vorbis.h
|
|
${CLIENT_SRC_DIR}/sound/header/vorbis.h
|
|
${CLIENT_SRC_DIR}/vid/header/ref.h
|
|
${CLIENT_SRC_DIR}/vid/header/stb_image_write.h
|
|
${CLIENT_SRC_DIR}/vid/header/vid.h
|
|
${COMMON_SRC_DIR}/header/common.h
|
|
${COMMON_SRC_DIR}/header/crc.h
|
|
${COMMON_SRC_DIR}/header/files.h
|
|
${COMMON_SRC_DIR}/header/glob.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
${COMMON_SRC_DIR}/header/zone.h
|
|
${COMMON_SRC_DIR}/unzip/ioapi.h
|
|
${COMMON_SRC_DIR}/unzip/unzip.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/minizconf.h
|
|
${SERVER_SRC_DIR}/header/server.h
|
|
)
|
|
|
|
set(Server-Source
|
|
${COMMON_SRC_DIR}/argproc.c
|
|
${COMMON_SRC_DIR}/clientserver.c
|
|
${COMMON_SRC_DIR}/collision.c
|
|
${COMMON_SRC_DIR}/crc.c
|
|
${COMMON_SRC_DIR}/cmdparser.c
|
|
${COMMON_SRC_DIR}/cvar.c
|
|
${COMMON_SRC_DIR}/filesystem.c
|
|
${COMMON_SRC_DIR}/glob.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
${COMMON_SRC_DIR}/frame.c
|
|
${COMMON_SRC_DIR}/movemsg.c
|
|
${COMMON_SRC_DIR}/netchan.c
|
|
${COMMON_SRC_DIR}/pmove.c
|
|
${COMMON_SRC_DIR}/szone.c
|
|
${COMMON_SRC_DIR}/zone.c
|
|
${COMMON_SRC_DIR}/shared/rand.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/unzip/ioapi.c
|
|
${COMMON_SRC_DIR}/unzip/unzip.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.c
|
|
${SERVER_SRC_DIR}/sv_cmd.c
|
|
${SERVER_SRC_DIR}/sv_conless.c
|
|
${SERVER_SRC_DIR}/sv_entities.c
|
|
${SERVER_SRC_DIR}/sv_game.c
|
|
${SERVER_SRC_DIR}/sv_init.c
|
|
${SERVER_SRC_DIR}/sv_main.c
|
|
${SERVER_SRC_DIR}/sv_save.c
|
|
${SERVER_SRC_DIR}/sv_send.c
|
|
${SERVER_SRC_DIR}/sv_user.c
|
|
${SERVER_SRC_DIR}/sv_world.c
|
|
)
|
|
|
|
set(Server-Header
|
|
${COMMON_SRC_DIR}/header/common.h
|
|
${COMMON_SRC_DIR}/header/crc.h
|
|
${COMMON_SRC_DIR}/header/files.h
|
|
${COMMON_SRC_DIR}/header/glob.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
${COMMON_SRC_DIR}/header/zone.h
|
|
${COMMON_SRC_DIR}/unzip/ioapi.h
|
|
${COMMON_SRC_DIR}/unzip/unzip.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/minizconf.h
|
|
${SERVER_SRC_DIR}/header/server.h
|
|
)
|
|
|
|
set(GL1-Source
|
|
${REF_SRC_DIR}/gl1/qgl.c
|
|
${REF_SRC_DIR}/gl1/gl1_draw.c
|
|
${REF_SRC_DIR}/gl1/gl1_image.c
|
|
${REF_SRC_DIR}/gl1/gl1_light.c
|
|
${REF_SRC_DIR}/gl1/gl1_lightmap.c
|
|
${REF_SRC_DIR}/gl1/gl1_main.c
|
|
${REF_SRC_DIR}/gl1/gl1_mesh.c
|
|
${REF_SRC_DIR}/gl1/gl1_misc.c
|
|
${REF_SRC_DIR}/gl1/gl1_model.c
|
|
${REF_SRC_DIR}/gl1/gl1_scrap.c
|
|
${REF_SRC_DIR}/gl1/gl1_surf.c
|
|
${REF_SRC_DIR}/gl1/gl1_warp.c
|
|
${REF_SRC_DIR}/gl1/gl1_sdl.c
|
|
${REF_SRC_DIR}/files/models.c
|
|
${REF_SRC_DIR}/files/pcx.c
|
|
${REF_SRC_DIR}/files/stb.c
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/files/wal.c
|
|
${REF_SRC_DIR}/files/pvs.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
)
|
|
|
|
set(GL1-Header
|
|
${REF_SRC_DIR}/ref_shared.h
|
|
${REF_SRC_DIR}/constants/anorms.h
|
|
${REF_SRC_DIR}/constants/anormtab.h
|
|
${REF_SRC_DIR}/constants/warpsin.h
|
|
${REF_SRC_DIR}/files/stb_image.h
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/gl1/header/local.h
|
|
${REF_SRC_DIR}/gl1/header/model.h
|
|
${REF_SRC_DIR}/gl1/header/qgl.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
)
|
|
|
|
set(GL3-Source
|
|
${REF_SRC_DIR}/gl3/gl3_draw.c
|
|
${REF_SRC_DIR}/gl3/gl3_image.c
|
|
${REF_SRC_DIR}/gl3/gl3_light.c
|
|
${REF_SRC_DIR}/gl3/gl3_lightmap.c
|
|
${REF_SRC_DIR}/gl3/gl3_main.c
|
|
${REF_SRC_DIR}/gl3/gl3_mesh.c
|
|
${REF_SRC_DIR}/gl3/gl3_misc.c
|
|
${REF_SRC_DIR}/gl3/gl3_model.c
|
|
${REF_SRC_DIR}/gl3/gl3_sdl.c
|
|
${REF_SRC_DIR}/gl3/gl3_surf.c
|
|
${REF_SRC_DIR}/gl3/gl3_warp.c
|
|
${REF_SRC_DIR}/gl3/gl3_shaders.c
|
|
${REF_SRC_DIR}/files/models.c
|
|
${REF_SRC_DIR}/files/pcx.c
|
|
${REF_SRC_DIR}/files/stb.c
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/files/wal.c
|
|
${REF_SRC_DIR}/files/pvs.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
)
|
|
|
|
set(Glad-GL3-Source ${REF_SRC_DIR}/gl3/glad/src/glad.c)
|
|
set(Glad-GLES3-Source ${REF_SRC_DIR}/gl3/glad-gles3/src/glad.c)
|
|
|
|
set(GL3-Header
|
|
${REF_SRC_DIR}/ref_shared.h
|
|
${REF_SRC_DIR}/constants/anorms.h
|
|
${REF_SRC_DIR}/constants/anormtab.h
|
|
${REF_SRC_DIR}/constants/warpsin.h
|
|
${REF_SRC_DIR}/files/stb_image.h
|
|
${REF_SRC_DIR}/gl3/header/DG_dynarr.h
|
|
${REF_SRC_DIR}/gl3/header/HandmadeMath.h
|
|
${REF_SRC_DIR}/gl3/header/local.h
|
|
${REF_SRC_DIR}/gl3/header/model.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
)
|
|
|
|
set(Glad-GL3-Header
|
|
${REF_SRC_DIR}/gl3/glad/include/glad/glad.h
|
|
${REF_SRC_DIR}/gl3/glad/include/KHR/khrplatform.h
|
|
)
|
|
|
|
set(Glad-GLES3-Header
|
|
${REF_SRC_DIR}/gl3/glad-gles3/include/glad/glad.h
|
|
${REF_SRC_DIR}/gl3/glad-gles3/include/KHR/khrplatform.h
|
|
)
|
|
|
|
set(SOFT-Source
|
|
${REF_SRC_DIR}/soft/sw_aclip.c
|
|
${REF_SRC_DIR}/soft/sw_alias.c
|
|
${REF_SRC_DIR}/soft/sw_bsp.c
|
|
${REF_SRC_DIR}/soft/sw_draw.c
|
|
${REF_SRC_DIR}/soft/sw_edge.c
|
|
${REF_SRC_DIR}/soft/sw_image.c
|
|
${REF_SRC_DIR}/soft/sw_light.c
|
|
${REF_SRC_DIR}/soft/sw_main.c
|
|
${REF_SRC_DIR}/soft/sw_misc.c
|
|
${REF_SRC_DIR}/soft/sw_model.c
|
|
${REF_SRC_DIR}/soft/sw_part.c
|
|
${REF_SRC_DIR}/soft/sw_poly.c
|
|
${REF_SRC_DIR}/soft/sw_polyset.c
|
|
${REF_SRC_DIR}/soft/sw_rast.c
|
|
${REF_SRC_DIR}/soft/sw_scan.c
|
|
${REF_SRC_DIR}/soft/sw_sprite.c
|
|
${REF_SRC_DIR}/soft/sw_surf.c
|
|
${REF_SRC_DIR}/files/models.c
|
|
${REF_SRC_DIR}/files/pcx.c
|
|
${REF_SRC_DIR}/files/stb.c
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/files/wal.c
|
|
${REF_SRC_DIR}/files/pvs.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
)
|
|
|
|
set(SOFT-Header
|
|
${REF_SRC_DIR}/ref_shared.h
|
|
${REF_SRC_DIR}/files/stb_image.h
|
|
${REF_SRC_DIR}/files/stb_image_resize.h
|
|
${REF_SRC_DIR}/soft/header/local.h
|
|
${REF_SRC_DIR}/soft/header/model.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
)
|
|
|
|
# Main Quake 2 executable
|
|
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
add_executable(yquake2 WIN32 ${Client-Source} ${Client-SDL-Source} ${Client-Header}
|
|
${Platform-Specific-Source} ${Backends-Generic-Source})
|
|
set_target_properties(yquake2 PROPERTIES
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
target_link_libraries(yquake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
|
|
${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(yquake2 SDL3::SDL3)
|
|
endif()
|
|
|
|
if(MSVC AND CMAKE_MAJOR_VERSION GREATER 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION GREATER_EQUAL 6 ))
|
|
# CMake >= 3.6 supports setting the default project started for debugging (instead of trying to launch ALL_BUILD ...)
|
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yquake2)
|
|
set_target_properties(yquake2 PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/release)
|
|
endif()
|
|
|
|
# Wrapper for the Windows binary
|
|
set(Wrapper-Source
|
|
src/win-wrapper/wrapper.c
|
|
${BACKENDS_SRC_DIR}/windows/icon.rc
|
|
)
|
|
add_executable(quake2 WIN32 ${Wrapper-Source})
|
|
set_target_properties(quake2 PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release)
|
|
else()
|
|
add_executable(quake2 ${Client-Source} ${Client-SDL-Source} ${Client-Header}
|
|
${Platform-Specific-Source} ${Backends-Generic-Source})
|
|
set_target_properties(quake2 PROPERTIES
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
target_link_libraries(quake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
|
|
${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(quake2 SDL3::SDL3)
|
|
endif()
|
|
endif()
|
|
|
|
# Quake 2 Dedicated Server
|
|
add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Source}
|
|
${Backends-Generic-Source})
|
|
set_target_properties(q2ded PROPERTIES
|
|
COMPILE_DEFINITIONS "DEDICATED_ONLY"
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
target_link_libraries(q2ded ${yquake2LinkerFlags})
|
|
else()
|
|
target_link_libraries(q2ded ${yquake2LinkerFlags} ${yquake2ServerLinkerFlags} ${yquake2ZLibLinkerFlags})
|
|
endif()
|
|
|
|
# Build the game dynamic library
|
|
add_library(game MODULE ${Game-Source} ${Game-Header})
|
|
set_target_properties(game PROPERTIES
|
|
PREFIX ""
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
|
if(isMultiConfig) # multi-config, like Visual Studio solution
|
|
set_target_properties(game PROPERTIES
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/$<CONFIG>/baseq2
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/$<CONFIG>/baseq2
|
|
)
|
|
else() # single-config, like normal Makefiles
|
|
set_target_properties(game PROPERTIES
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
|
)
|
|
endif()
|
|
target_link_libraries(game ${yquake2LinkerFlags})
|
|
|
|
# Build the GL1 dynamic library
|
|
add_library(ref_gl1 MODULE ${GL1-Source} ${GL1-Header} ${REF-Platform-Specific-Source})
|
|
set_target_properties(ref_gl1 PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_link_libraries(ref_gl1 ${yquake2LinkerFlags} ${yquake2OpenGLLinkerFlags}
|
|
${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_gl1 SDL3::SDL3)
|
|
endif()
|
|
|
|
# Build the GL3 dynamic library
|
|
add_library(ref_gl3 MODULE ${GL3-Source} ${Glad-GL3-Source} ${GL3-Header} ${Glad-GL3-Header} ${REF-Platform-Specific-Source})
|
|
set_target_properties(ref_gl3 PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_include_directories(ref_gl3 PRIVATE ${CMAKE_SOURCE_DIR}/src/client/refresh/gl3/glad/include)
|
|
target_link_libraries(ref_gl3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_gl3 SDL3::SDL3)
|
|
endif()
|
|
|
|
# Build the GLES3 dynamic library
|
|
add_library(ref_gles3 MODULE ${GL3-Source} ${Glad-GLES3-Source} ${GL3-Header} ${Glad-GLES3-Header} ${REF-Platform-Specific-Source})
|
|
set_target_properties(ref_gles3 PROPERTIES
|
|
PREFIX ""
|
|
#COMPILE_DEFINITIONS "YQ2_GL3_GLES3=1;YQ2_GL3_GLES=1"
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_include_directories(ref_gles3 PRIVATE ${CMAKE_SOURCE_DIR}/src/client/refresh/gl3/glad-gles3/include)
|
|
target_compile_definitions(ref_gles3 PRIVATE YQ2_GL3_GLES3=1 YQ2_GL3_GLES=1)
|
|
target_link_libraries(ref_gles3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_gles3 SDL3::SDL3)
|
|
endif()
|
|
|
|
# Build the soft renderer dynamic library
|
|
add_library(ref_soft MODULE ${SOFT-Source} ${SOFT-Header} ${REF-Platform-Specific-Source})
|
|
set_target_properties(ref_soft PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_soft SDL3::SDL3)
|
|
endif()
|