yquake2remaster/src/game
2012-06-02 13:21:22 +02:00
..
header Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00
monster Remove dead assignments 2012-06-02 13:21:22 +02:00
player Remove dead assignments 2012-06-02 13:21:22 +02:00
savegame Whitespace fixes. 2012-04-30 08:25:59 +02:00
g_ai.c Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00
g_chase.c Remove unused variables and dead code (patch submitted by Christoph 2012-04-30 10:02:58 +02:00
g_cmds.c Change atoi() to strtol() 2012-06-02 10:24:52 +02:00
g_combat.c Whitespace fixes. 2012-04-30 08:25:59 +02:00
g_func.c Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00
g_items.c Prevent a divion by zero 2012-06-02 12:56:07 +02:00
g_main.c Whitespace fixes. 2012-04-30 08:25:59 +02:00
g_misc.c Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00
g_monster.c Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00
g_phys.c Remove unused variables and dead code (patch submitted by Christoph 2012-04-30 10:02:58 +02:00
g_spawn.c Change atof() to strtod() 2012-06-02 10:33:28 +02:00
g_svcmds.c Change atoi() to strtol() 2012-06-02 10:24:52 +02:00
g_target.c Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00
g_trigger.c Change atoi() to strtol() 2012-06-02 10:24:52 +02:00
g_turret.c Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00
g_utils.c Convert rand(), crand() and frand() to randk(), crandk() and frandk() 2012-06-02 11:55:12 +02:00
g_weapon.c Convert random() to randk() and crandom() to crandk() 2012-06-02 12:30:20 +02:00