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header
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |
monster
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Remove dead assignments
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2012-06-02 13:21:22 +02:00 |
player
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Remove dead assignments
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2012-06-02 13:21:22 +02:00 |
savegame
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Whitespace fixes.
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2012-04-30 08:25:59 +02:00 |
g_ai.c
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |
g_chase.c
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Remove unused variables and dead code (patch submitted by Christoph
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2012-04-30 10:02:58 +02:00 |
g_cmds.c
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Change atoi() to strtol()
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2012-06-02 10:24:52 +02:00 |
g_combat.c
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Whitespace fixes.
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2012-04-30 08:25:59 +02:00 |
g_func.c
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |
g_items.c
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Prevent a divion by zero
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2012-06-02 12:56:07 +02:00 |
g_main.c
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Whitespace fixes.
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2012-04-30 08:25:59 +02:00 |
g_misc.c
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |
g_monster.c
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |
g_phys.c
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Remove unused variables and dead code (patch submitted by Christoph
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2012-04-30 10:02:58 +02:00 |
g_spawn.c
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Change atof() to strtod()
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2012-06-02 10:33:28 +02:00 |
g_svcmds.c
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Change atoi() to strtol()
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2012-06-02 10:24:52 +02:00 |
g_target.c
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |
g_trigger.c
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Change atoi() to strtol()
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2012-06-02 10:24:52 +02:00 |
g_turret.c
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |
g_utils.c
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Convert rand(), crand() and frand() to randk(), crandk() and frandk()
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2012-06-02 11:55:12 +02:00 |
g_weapon.c
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Convert random() to randk() and crandom() to crandk()
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2012-06-02 12:30:20 +02:00 |