yquake2remaster/stuff
Daniel Gibson a5e97682a3 Weapon field of view independent of 'fov': r_gunfov cvar
At high 'fov' values the weapon looked quite distorted.
Now it's rendered with an independent FOV, which looks better.
Note that the 'fov' cvar sets fov_x, while this is based on fov_y
(which is calculated from fov_x), so it's indeed different values:
r_gunfov seems to correspond to fov 90.
We use r_gunfov 80 as default, because it looks better.
2018-04-21 18:23:32 +02:00
..
cmake/modules Move the new cmake directory into stuff/ to keep the top level clean 2015-08-11 21:24:17 +02:00
icon Quake2.ico: Recreated to have the same margins as the source PNG 2015-11-18 18:59:53 +01:00
misc Finally remove mkdir.exe 2014-02-08 10:08:04 +01:00
models/crosshair added 3d crosshair model 2016-04-04 23:53:16 +03:00
osx quake2-appbundle.zip: Update quake2.icns to the new icon 2015-11-18 19:41:03 +01:00
cdripper.sh Use set -eu. 2012-04-30 09:03:59 +02:00
cvarlist.md Weapon field of view independent of 'fov': r_gunfov cvar 2018-04-21 18:23:32 +02:00
packaging.md Add documentation for package maintainers 2017-08-05 18:28:33 +02:00
quake2-start.sh Redo "Simplify usage of $GSC_PID.", which was accidently undone. 2012-04-30 12:51:36 +02:00
yq2.cfg Change the default screenshot binding to JPEG with Quality 90. 2017-04-10 19:22:23 +02:00