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header
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Make all names in game interface const where possible
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2023-09-22 00:58:40 +03:00 |
monster
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Fix for AI bug introduced by new makron jump code
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2023-06-07 13:44:11 +00:00 |
player
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Added missing include for USHRT_MAX
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2023-09-15 11:42:50 -03:00 |
savegame
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make input parameters consts in shared.c where possible
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2023-09-22 22:47:31 +03:00 |
g_ai.c
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Fixed monsters seeing players during intermissions
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2023-04-25 00:02:32 +00:00 |
g_chase.c
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Some minor cleanup/tuning/commenting
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2013-04-14 18:46:08 +02:00 |
g_cmds.c
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Merge pull request #902 from BjossiAlfreds/flood
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2022-10-08 15:21:23 +02:00 |
g_combat.c
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T_Damage no longer modifies dir parameter
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2023-06-10 18:19:37 +00:00 |
g_func.c
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Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
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2022-02-05 17:02:24 +01:00 |
g_items.c
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Merge pull request #906 from BjossiAlfreds/powercubes
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2022-10-08 15:24:40 +02:00 |
g_main.c
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Make all names in game interface const where possible
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2023-09-22 00:58:40 +03:00 |
g_misc.c
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Various fixes to makron jump sequence
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2023-05-21 16:43:07 +00:00 |
g_monster.c
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Console warning and fix for triggered monsters with no targetname
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2021-03-28 17:16:36 +00:00 |
g_phys.c
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Merge pull request #909 from BjossiAlfreds/collision
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2022-10-08 15:32:23 +02:00 |
g_spawn.c
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Add 'skyautorotate' worldspawn property as found in rerelease game.
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2023-09-16 19:42:40 +03:00 |
g_svcmds.c
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game: sync functions definitions
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2022-09-18 12:39:50 +03:00 |
g_target.c
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game: sync functions definitions
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2022-09-18 12:39:50 +03:00 |
g_trigger.c
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Revert "Cleanup vector math"
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2015-10-19 18:20:47 +02:00 |
g_turret.c
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Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations
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2020-12-16 22:44:38 +02:00 |
g_utils.c
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game: sync functions definitions
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2022-09-18 12:39:50 +03:00 |
g_weapon.c
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T_Damage no longer modifies dir parameter
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2023-06-10 18:19:37 +00:00 |