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https://github.com/yquake2/yquake2remaster.git
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8f6a085434
While having a Vulkan renderer in Yamagi Quake II sounded like a good idea, especially for cheap hardware with broken OpenGL drivers, the last weeks showed that the code is not ready for primetime. Some examples for critical problems: * Render glitches when using non-standard assets. Everything with more polygons and texture resultion than baseq2 seems to be broken. * The startup and shutdown code is a mess. While I fixes the most critical bug, there're a lot of cases left. Startup and shutdown mostly works by luck. * At least one memory leak in the model code. And neither @DanielGibson nor myself have deeper knowledge about Vulkan. We don't have the time and the motivation to learn it. While some community members did excellent work on ref_vk (especially @0lvin and @rg3), the community maintenance promised in the initial pull request never really materialized. Therefor we risk ending up with a renderer that we can't and won't maintain by ourself. Vulkan is not gone. The code will be recommitted in a separate repository at: https://github.com/yquake2/ref_vk We're willing to give community members commit access to that repository. Send a substantial pull request and ask for it. |
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.. | ||
cmake/modules | ||
icon | ||
mapfixes | ||
misc | ||
models/crosshair | ||
osx | ||
cdripper.sh | ||
quake2-start.sh | ||
yq2.cfg |