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header
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Change edict_s->show_hostile from qboolean to int and add casts
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2016-12-18 09:11:58 +01:00 |
monster
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Revert 76e4017 , it was a missmerge
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2016-12-02 15:51:14 +01:00 |
player
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Rename teleport_time to last_sound time
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2016-12-18 09:07:51 +01:00 |
savegame
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Make sure that strings are null terminated.
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2016-12-17 11:47:43 +01:00 |
g_ai.c
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Make sure that a monsters enemy is still alive when deciding to attack.
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2016-12-28 18:29:08 +01:00 |
g_chase.c
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Some minor cleanup/tuning/commenting
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2013-04-14 18:46:08 +02:00 |
g_cmds.c
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One entity shooting another should work even if friendly fire is off
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2014-11-30 17:58:18 +01:00 |
g_combat.c
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Whitespace fixes.
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2012-04-30 08:25:59 +02:00 |
g_func.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_items.c
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Prevent a divion by zero
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2012-06-04 09:13:29 +02:00 |
g_main.c
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It works again, ref_gl doesn't use any client symbols anymore
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2017-02-19 06:03:07 +01:00 |
g_misc.c
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Make debris SOLID_NOT, fixes #154
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2016-10-24 17:27:57 +02:00 |
g_monster.c
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Fix monsters blocking when not on ground entity
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2016-10-31 11:51:07 +01:00 |
g_phys.c
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SV_Physics_Pusher: fix the 'memory corrupted' check
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2015-08-24 17:43:22 +02:00 |
g_spawn.c
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Use strtod() instead of strof() to aid VS2005
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2016-12-18 10:17:06 +01:00 |
g_svcmds.c
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Lets not do the last two commits just before 5.11
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2013-05-18 18:59:39 +02:00 |
g_target.c
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replace most strncpy calls (several of them wrong) by Q_strlcpy calls
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2013-05-11 14:44:36 +02:00 |
g_trigger.c
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Revert "Cleanup vector math"
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2015-10-19 18:20:47 +02:00 |
g_turret.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_utils.c
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Convert rand(), crand() and frand() to randk(), crandk() and frandk()
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2012-06-04 09:13:29 +02:00 |
g_weapon.c
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some sanity check commenting
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2013-05-11 12:57:50 +02:00 |