yquake2remaster/src/client/refresh/gl3
Daniel Gibson a9093fdf98 Make it work with SDL1.2 again
Some things broke when moving the renderer into a DLL, and the GL3
renderer needed some more work to work with it.
2017-04-02 05:20:24 +02:00
..
glad begin implementing ref_gl3 2017-02-19 06:03:07 +01:00
header Make it work with SDL1.2 again 2017-04-02 05:20:24 +02:00
gl3_draw.c Render lightmaps together with corresponding faces; gl_overbrightbits 2017-03-12 03:11:29 +01:00
gl3_image.c GL3: Bigger, fewer Lightmap textures, cleanups 2017-03-25 17:22:54 +01:00
gl3_light.c GL3: Use dlightbits/lightflags in shader 2017-04-01 16:17:22 +02:00
gl3_lightmap.c GL3: Use dlightbits/lightflags in shader 2017-04-01 16:17:22 +02:00
gl3_main.c Make it work with SDL1.2 again 2017-04-02 05:20:24 +02:00
gl3_md2.c GL3: added missing source files and stubs of most functions 2017-02-19 06:03:07 +01:00
gl3_mesh.c GL3: Render each Model in one draw call (as GL_TRIANGLES w/ EBO) 2017-03-25 17:25:17 +01:00
gl3_misc.c GL3: Render each Model in one draw call (as GL_TRIANGLES w/ EBO) 2017-03-25 17:25:17 +01:00
gl3_model.c GL3: Bigger, fewer Lightmap textures, cleanups 2017-03-25 17:22:54 +01:00
gl3_sdl.c Make it work with SDL1.2 again 2017-04-02 05:20:24 +02:00
gl3_shaders.c GL3: Use dlightbits/lightflags in shader 2017-04-01 16:17:22 +02:00
gl3_sp2.c GL3: added missing source files and stubs of most functions 2017-02-19 06:03:07 +01:00
gl3_surf.c GL3: Use dlightbits/lightflags in shader 2017-04-01 16:17:22 +02:00
gl3_warp.c GL3: Use dlightbits/lightflags in shader 2017-04-01 16:17:22 +02:00