mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-27 06:42:23 +00:00
491 lines
8.3 KiB
C
491 lines
8.3 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* The Quake II CVAR subsystem. Implements dynamic variable tracking.
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*
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* =======================================================================
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*/
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#include "qcommon.h"
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cvar_t *cvar_vars;
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static qboolean Cvar_InfoValidate (char *s)
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{
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if (strstr (s, "\\"))
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return false;
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if (strstr (s, "\""))
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return false;
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if (strstr (s, ";"))
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return false;
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return true;
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}
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static cvar_t *Cvar_FindVar (const char *var_name)
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{
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cvar_t *var;
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for (var=cvar_vars ; var ; var=var->next)
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if (!strcmp (var_name, var->name))
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return var;
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return NULL;
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}
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float Cvar_VariableValue (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return 0;
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return atof (var->string);
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}
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const char *Cvar_VariableString (const char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return "";
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return var->string;
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}
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char *Cvar_CompleteVariable (char *partial)
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{
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cvar_t *cvar;
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int len;
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len = (int)strlen(partial);
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if (!len)
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return NULL;
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/* check exact match */
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for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
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if (!strcmp (partial,cvar->name))
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return cvar->name;
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/* check partial match */
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for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
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if (!strncmp (partial,cvar->name, len))
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return cvar->name;
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return NULL;
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}
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/*
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* If the variable already exists, the value will not be set
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* The flags will be or'ed in if the variable exists.
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*/
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cvar_t *Cvar_Get (char *var_name, char *var_value, int flags)
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{
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cvar_t *var;
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if (flags & (CVAR_USERINFO | CVAR_SERVERINFO))
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{
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if (!Cvar_InfoValidate (var_name))
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{
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Com_Printf("invalid info cvar name\n");
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return NULL;
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}
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}
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var = Cvar_FindVar (var_name);
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if (var)
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{
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var->flags |= flags;
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return var;
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}
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if (!var_value)
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return NULL;
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if (flags & (CVAR_USERINFO | CVAR_SERVERINFO))
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{
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if (!Cvar_InfoValidate (var_value))
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{
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Com_Printf("invalid info cvar value\n");
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return NULL;
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}
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}
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var = Z_Malloc (sizeof(*var));
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var->name = CopyString (var_name);
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var->string = CopyString (var_value);
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var->modified = true;
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var->value = atof (var->string);
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/* link the variable in */
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var->next = cvar_vars;
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cvar_vars = var;
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var->flags = flags;
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return var;
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}
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cvar_t *Cvar_Set2 (char *var_name, char *value, qboolean force)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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{
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return Cvar_Get (var_name, value, 0);
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}
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if (var->flags & (CVAR_USERINFO | CVAR_SERVERINFO))
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{
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if (!Cvar_InfoValidate (value))
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{
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Com_Printf("invalid info cvar value\n");
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return var;
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}
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}
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if (!force)
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{
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if (var->flags & CVAR_NOSET)
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{
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Com_Printf ("%s is write protected.\n", var_name);
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return var;
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}
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if (var->flags & CVAR_LATCH)
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{
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if (var->latched_string)
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{
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if (strcmp(value, var->latched_string) == 0)
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return var;
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Z_Free (var->latched_string);
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}
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else
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{
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if (strcmp(value, var->string) == 0)
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return var;
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}
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if (Com_ServerState())
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{
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Com_Printf ("%s will be changed for next game.\n", var_name);
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var->latched_string = CopyString(value);
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}
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else
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{
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var->string = CopyString(value);
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var->value = (float)atof (var->string);
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if (!strcmp(var->name, "game"))
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{
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FS_SetGamedir (var->string);
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FS_ExecAutoexec ();
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}
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}
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return var;
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}
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}
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else
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{
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if (var->latched_string)
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{
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Z_Free (var->latched_string);
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var->latched_string = NULL;
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}
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}
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if (!strcmp(value, var->string))
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return var;
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var->modified = true;
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if (var->flags & CVAR_USERINFO)
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userinfo_modified = true;
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Z_Free (var->string);
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var->string = CopyString(value);
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var->value = atof (var->string);
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return var;
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}
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cvar_t *Cvar_ForceSet (char *var_name, char *value)
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{
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return Cvar_Set2 (var_name, value, true);
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}
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cvar_t *Cvar_Set (char *var_name, char *value)
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{
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return Cvar_Set2 (var_name, value, false);
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}
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cvar_t *Cvar_FullSet (char *var_name, char *value, int flags)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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{
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return Cvar_Get (var_name, value, flags);
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}
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var->modified = true;
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if (var->flags & CVAR_USERINFO)
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userinfo_modified = true;
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Z_Free (var->string);
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var->string = CopyString(value);
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var->value = (float)atof (var->string);
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var->flags = flags;
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return var;
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}
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void Cvar_SetValue (char *var_name, float value)
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{
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char val[32];
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if (value == (int)value)
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Com_sprintf (val, sizeof(val), "%i",(int)value);
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else
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Com_sprintf (val, sizeof(val), "%f",value);
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Cvar_Set (var_name, val);
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}
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/*
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* Any variables with latched values will now be updated
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*/
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void Cvar_GetLatchedVars (void)
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{
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cvar_t *var;
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for (var = cvar_vars ; var ; var = var->next)
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{
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if (!var->latched_string)
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continue;
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Z_Free (var->string);
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var->string = var->latched_string;
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var->latched_string = NULL;
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var->value = atof(var->string);
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if (!strcmp(var->name, "game"))
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{
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FS_SetGamedir (var->string);
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FS_ExecAutoexec ();
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}
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}
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}
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/*
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* Handles variable inspection and changing from the console
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*/
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qboolean Cvar_Command (void)
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{
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cvar_t *v;
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/* check variables */
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v = Cvar_FindVar (Cmd_Argv(0));
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if (!v)
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return false;
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/* perform a variable print or set */
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if (Cmd_Argc() == 1)
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{
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Com_Printf ("\"%s\" is \"%s\"\n", v->name, v->string);
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return true;
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}
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Cvar_Set (v->name, Cmd_Argv(1));
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return true;
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}
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/*
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* Allows setting and defining of arbitrary cvars from console
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*/
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void Cvar_Set_f (void)
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{
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int c;
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int flags;
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c = Cmd_Argc();
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if (c != 3 && c != 4)
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{
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Com_Printf ("usage: set <variable> <value> [u / s]\n");
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return;
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}
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if (c == 4)
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{
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if (!strcmp(Cmd_Argv(3), "u"))
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flags = CVAR_USERINFO;
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else if (!strcmp(Cmd_Argv(3), "s"))
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flags = CVAR_SERVERINFO;
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else
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{
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Com_Printf ("flags can only be 'u' or 's'\n");
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return;
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}
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Cvar_FullSet (Cmd_Argv(1), Cmd_Argv(2), flags);
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}
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else
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Cvar_Set (Cmd_Argv(1), Cmd_Argv(2));
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}
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/*
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* Appends lines containing "set variable value" for all variables
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* with the archive flag set to true.
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*/
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void Cvar_WriteVariables (char *path)
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{
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cvar_t *var;
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char buffer[1024];
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FILE *f;
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f = fopen (path, "a");
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for (var = cvar_vars ; var ; var = var->next)
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{
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if (var->flags & CVAR_ARCHIVE)
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{
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Com_sprintf (buffer, sizeof(buffer), "set %s \"%s\"\n", var->name, var->string);
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fprintf (f, "%s", buffer);
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}
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}
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fclose (f);
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}
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void Cvar_List_f (void)
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{
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cvar_t *var;
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int i;
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i = 0;
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for (var = cvar_vars ; var ; var = var->next, i++)
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{
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if (var->flags & CVAR_ARCHIVE)
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Com_Printf ("*");
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else
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Com_Printf (" ");
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if (var->flags & CVAR_USERINFO)
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Com_Printf ("U");
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else
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Com_Printf (" ");
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if (var->flags & CVAR_SERVERINFO)
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Com_Printf ("S");
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else
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Com_Printf (" ");
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if (var->flags & CVAR_NOSET)
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Com_Printf ("-");
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else if (var->flags & CVAR_LATCH)
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Com_Printf ("L");
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else
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Com_Printf (" ");
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Com_Printf (" %s \"%s\"\n", var->name, var->string);
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}
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Com_Printf ("%i cvars\n", i);
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}
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qboolean userinfo_modified;
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char *Cvar_BitInfo (int bit)
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{
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static char info[MAX_INFO_STRING];
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cvar_t *var;
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info[0] = 0;
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for (var = cvar_vars ; var ; var = var->next)
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{
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if (var->flags & bit)
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Info_SetValueForKey (info, var->name, var->string);
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}
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return info;
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}
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/*
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* returns an info string containing
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* all the CVAR_USERINFO cvars
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*/
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char *Cvar_Userinfo (void)
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{
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return Cvar_BitInfo (CVAR_USERINFO);
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}
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/*
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* returns an info string containing
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* all the CVAR_SERVERINFO cvars
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*/
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char *Cvar_Serverinfo (void)
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{
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return Cvar_BitInfo (CVAR_SERVERINFO);
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}
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/*
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* Reads in all archived cvars
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*/
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void Cvar_Init (void)
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{
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Cmd_AddCommand ("set", Cvar_Set_f);
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Cmd_AddCommand ("cvarlist", Cvar_List_f);
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}
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