yquake2remaster/src/game
Denis Pauk c43e944a3d Rebase soft render from https://icculus.org/quake2/
* deleted asm code
* added support 2k+ resolutions
* SDL2 support
2017-12-11 23:33:19 +02:00
..
header Change edict_s->show_hostile from qboolean to int and add casts 2016-12-18 09:11:58 +01:00
monster Revert 76e4017, it was a missmerge 2016-12-02 15:51:14 +01:00
player Rebase soft render from https://icculus.org/quake2/ 2017-12-11 23:33:19 +02:00
savegame Make sure that strings are null terminated. 2016-12-17 11:47:43 +01:00
g_ai.c Fix a potential crash in ai_run_melee() and ai_run_missile(). 2017-09-07 18:13:01 +02:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c One entity shooting another should work even if friendly fire is off 2014-11-30 17:58:18 +01:00
g_combat.c Add a missing sanity check. attacker->classname may be NULL. 2017-03-13 14:17:51 +01:00
g_func.c Quirk map bug in waste3 (secret not counted) 2017-04-15 18:38:09 +02:00
g_items.c Prevent a divion by zero 2012-06-04 09:13:29 +02:00
g_main.c It works again, ref_gl doesn't use any client symbols anymore 2017-02-19 06:03:07 +01:00
g_misc.c Make debris SOLID_NOT, fixes #154 2016-10-24 17:27:57 +02:00
g_monster.c Fix monsters blocking when not on ground entity 2016-10-31 11:51:07 +01:00
g_phys.c SV_Physics_Pusher: fix the 'memory corrupted' check 2015-08-24 17:43:22 +02:00
g_spawn.c Use strtod() instead of strof() to aid VS2005 2016-12-18 10:17:06 +01:00
g_svcmds.c Lets not do the last two commits just before 5.11 2013-05-18 18:59:39 +02:00
g_target.c Rebase soft render from https://icculus.org/quake2/ 2017-12-11 23:33:19 +02:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c Convert rand(), crand() and frand() to randk(), crandk() and frandk() 2012-06-04 09:13:29 +02:00
g_weapon.c some sanity check commenting 2013-05-11 12:57:50 +02:00