.. |
header
|
Change edict_s->show_hostile from qboolean to int and add casts
|
2016-12-18 09:11:58 +01:00 |
monster
|
Revert 76e4017 , it was a missmerge
|
2016-12-02 15:51:14 +01:00 |
player
|
Rebase soft render from https://icculus.org/quake2/
|
2017-12-11 23:33:19 +02:00 |
savegame
|
Make sure that strings are null terminated.
|
2016-12-17 11:47:43 +01:00 |
g_ai.c
|
Fix a potential crash in ai_run_melee() and ai_run_missile().
|
2017-09-07 18:13:01 +02:00 |
g_chase.c
|
Some minor cleanup/tuning/commenting
|
2013-04-14 18:46:08 +02:00 |
g_cmds.c
|
One entity shooting another should work even if friendly fire is off
|
2014-11-30 17:58:18 +01:00 |
g_combat.c
|
Add a missing sanity check. attacker->classname may be NULL.
|
2017-03-13 14:17:51 +01:00 |
g_func.c
|
Quirk map bug in waste3 (secret not counted)
|
2017-04-15 18:38:09 +02:00 |
g_items.c
|
Prevent a divion by zero
|
2012-06-04 09:13:29 +02:00 |
g_main.c
|
It works again, ref_gl doesn't use any client symbols anymore
|
2017-02-19 06:03:07 +01:00 |
g_misc.c
|
Make debris SOLID_NOT, fixes #154
|
2016-10-24 17:27:57 +02:00 |
g_monster.c
|
Fix monsters blocking when not on ground entity
|
2016-10-31 11:51:07 +01:00 |
g_phys.c
|
SV_Physics_Pusher: fix the 'memory corrupted' check
|
2015-08-24 17:43:22 +02:00 |
g_spawn.c
|
Use strtod() instead of strof() to aid VS2005
|
2016-12-18 10:17:06 +01:00 |
g_svcmds.c
|
Lets not do the last two commits just before 5.11
|
2013-05-18 18:59:39 +02:00 |
g_target.c
|
Rebase soft render from https://icculus.org/quake2/
|
2017-12-11 23:33:19 +02:00 |
g_trigger.c
|
Revert "Cleanup vector math"
|
2015-10-19 18:20:47 +02:00 |
g_turret.c
|
Revert "Convert random() to randk() and crandom() to crandk()"
|
2012-06-14 12:12:57 +02:00 |
g_utils.c
|
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
|
2012-06-04 09:13:29 +02:00 |
g_weapon.c
|
some sanity check commenting
|
2013-05-11 12:57:50 +02:00 |