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The pipeline used to draw a texture quad was only created compatible with the RP_UI render pass, which has a single-sample color attachment. This made the pipeline work when MSAA was disabled, but it did not work properly with it enabled. To fix the issue, create a set of pipelines, instead of a single one, with compatibility with the different types of render passes, as the pipeline is used for both the scaled down view borders as well as UI elements in the third render pass. |
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backends | ||
client | ||
common | ||
game | ||
server | ||
win-wrapper |