mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-12-13 22:11:13 +00:00
8e69d9dc5c
Normally setting gl_mode cvar would result in VID_LoadRefresh because of vid_ref being "modified". After removing vid_ref out of the picture it will "modify" vid_fullscreen to replicate the same behaviour. Variable "name" (who used to hold refresh dll name) is now left unused All references to vid_ref cvar has been taken out ... |
||
---|---|---|
.. | ||
header | ||
menu | ||
sound | ||
cl_cin.c | ||
cl_console.c | ||
cl_download.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_inventory.c | ||
cl_keyboard.c | ||
cl_lights.c | ||
cl_main.c | ||
cl_network.c | ||
cl_parse.c | ||
cl_particles.c | ||
cl_prediction.c | ||
cl_screen.c | ||
cl_tempentities.c | ||
cl_view.c |