mirror of
https://github.com/yquake2/yquake2remaster.git
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164 lines
3.1 KiB
C
164 lines
3.1 KiB
C
/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* This file implements the inventory screen
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*
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* =======================================================================
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*/
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#include "header/client.h"
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void
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CL_ParseInventory(void)
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{
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int i;
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for (i = 0; i < MAX_ITEMS; i++)
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{
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cl.inventory[i] = MSG_ReadShort(&net_message);
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}
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}
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static void
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Inv_DrawStringScaled(int x, int y, char *string, float factor)
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{
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while (*string)
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{
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Draw_CharScaled(x, y, *string, factor);
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x += factor*8;
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string++;
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}
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}
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static void
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SetStringHighBit(char *s)
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{
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while (*s)
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{
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*s++ |= 128;
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}
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}
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#define DISPLAY_ITEMS 17
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void
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CL_DrawInventory(void)
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{
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int i, j;
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int num, selected_num, item;
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char string[1024];
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int x, y;
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char binding[1024];
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const char *bind;
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int selected;
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int top;
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int index[MAX_ITEMS] = {0};
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selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
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num = 0;
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selected_num = 0;
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float scale = SCR_GetHUDScale();
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for (i = 0; i < MAX_ITEMS; i++)
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{
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if (i == selected)
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{
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selected_num = num;
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}
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if (cl.inventory[i])
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{
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index[num] = i;
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num++;
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}
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}
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/* determine scroll point */
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top = selected_num - DISPLAY_ITEMS / 2;
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if (num - top < DISPLAY_ITEMS)
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{
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top = num - DISPLAY_ITEMS;
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}
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if (top < 0)
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{
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top = 0;
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}
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x = (viddef.width - scale*256) / 2;
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y = (viddef.height - scale*240) / 2;
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/* repaint everything next frame */
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SCR_DirtyScreen();
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Draw_PicScaled(x, y + scale*8, "inventory", scale);
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y += scale*24;
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x += scale*24;
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Inv_DrawStringScaled(x, y, "hotkey ### item", scale);
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Inv_DrawStringScaled(x, y + scale*8, "------ --- ----", scale);
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y += scale*16;
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for (i = top; i < num && i < top + DISPLAY_ITEMS; i++)
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{
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item = index[i];
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/* search for a binding */
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Com_sprintf(binding, sizeof(binding), "use %s",
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cl.configstrings[CS_ITEMS + item]);
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bind = "";
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for (j = 0; j < K_LAST; j++)
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{
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if (keybindings[j] && !Q_stricmp(keybindings[j], binding))
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{
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bind = Key_KeynumToString(j);
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break;
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}
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}
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Com_sprintf(string, sizeof(string), "%6.6s %3i %s", bind,
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cl.inventory[item], cl.configstrings[CS_ITEMS + item]);
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if (item != selected)
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{
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SetStringHighBit(string);
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}
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else
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{
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/* draw a blinky cursor by the selected item */
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if ((int)(cls.realtime * 10) & 1)
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{
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Draw_CharScaled(x - scale*8, y, 15, scale);
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}
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}
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Inv_DrawStringScaled(x, y, string, scale);
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y += scale*8;
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}
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}
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