yquake2remaster/src
Yamagi Burmeister 5ce3a266e9 Force OpenGL path for light primitives
This fixes a long standing and until now unnoticed bug with negative
colored dynamic lights. Since we never set the OpenGL renderer as out
renderer, remaining softrenderer code was executed and the corresponding
effects never rendered. This manifested itself in missing darkness
around the "gravity well" in rogue.
2014-02-12 19:39:23 +01:00
..
backends Rename VERSION to YQ2VERSION to prevent collisions 2014-01-27 18:14:36 +01:00
client Force OpenGL path for light primitives 2014-02-12 19:39:23 +01:00
common Force OpenGL path for light primitives 2014-02-12 19:39:23 +01:00
game cleanup Com_sprintf, minor tuning 2013-05-18 19:01:23 +02:00
server Rename VERSION to YQ2VERSION to prevent collisions 2014-01-27 18:14:36 +01:00