mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 02:41:07 +00:00
Update to: * https://github.com/yquake2/xatrix/releases/tag/XATRIX_2_10 * https://github.com/yquake2/rogue/releases/tag/ROGUE_2_09 * https://github.com/yquake2/ctf/releases/tag/CTF_1_09 Full sync required: * https://github.com/yquake2/rogue/issues/122 * https://github.com/yquake2/xatrix/issues/96
803 lines
14 KiB
C
803 lines
14 KiB
C
/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Icarus.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "hover.h"
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qboolean visible(edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death1;
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static int sound_death2;
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static int sound_sight;
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static int sound_search1;
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static int sound_search2;
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void hover_run(edict_t *self);
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void hover_stand(edict_t *self);
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void hover_dead(edict_t *self);
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void hover_attack(edict_t *self);
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void hover_reattack(edict_t *self);
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void hover_fire_blaster(edict_t *self);
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void hover_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
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int damage, vec3_t point);
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void
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hover_sight(edict_t *self, edict_t *other)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
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}
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void
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hover_search(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (random() < 0.5)
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{
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gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
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}
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}
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mframe_t hover_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t hover_move_stand = {
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FRAME_stand01,
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FRAME_stand30,
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hover_frames_stand,
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NULL
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};
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mframe_t hover_frames_stop1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_stop1 = {
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FRAME_stop101,
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FRAME_stop109,
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hover_frames_stop1,
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NULL
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};
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mframe_t hover_frames_stop2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_stop2 = {
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FRAME_stop201,
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FRAME_stop208,
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hover_frames_stop2,
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NULL
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};
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mframe_t hover_frames_takeoff[] = {
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{ai_move, 0, NULL},
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{ai_move, -2, NULL},
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{ai_move, 5, NULL},
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{ai_move, -1, NULL},
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{ai_move, 1, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -1, NULL},
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{ai_move, -1, NULL},
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{ai_move, -1, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 2, NULL},
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{ai_move, 1, NULL},
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{ai_move, 1, NULL},
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{ai_move, -6, NULL},
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{ai_move, -9, NULL},
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{ai_move, 1, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 2, NULL},
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{ai_move, 1, NULL},
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{ai_move, 1, NULL},
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{ai_move, 1, NULL},
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{ai_move, 2, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 3, NULL},
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{ai_move, 2, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_takeoff = {
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FRAME_takeof01,
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FRAME_takeof30,
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hover_frames_takeoff,
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NULL
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};
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mframe_t hover_frames_pain3[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_pain3 = {
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FRAME_pain301,
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FRAME_pain309,
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hover_frames_pain3,
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hover_run
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};
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mframe_t hover_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_pain2 = {
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FRAME_pain201,
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FRAME_pain212,
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hover_frames_pain2,
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hover_run
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};
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mframe_t hover_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, -8, NULL},
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{ai_move, -4, NULL},
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{ai_move, -6, NULL},
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{ai_move, -4, NULL},
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{ai_move, -3, NULL},
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{ai_move, 1, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 3, NULL},
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{ai_move, 1, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 3, NULL},
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{ai_move, 2, NULL},
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{ai_move, 7, NULL},
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{ai_move, 1, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 2, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 5, NULL},
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{ai_move, 3, NULL},
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{ai_move, 4, NULL}
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};
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mmove_t hover_move_pain1 = {
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FRAME_pain101,
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FRAME_pain128,
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hover_frames_pain1,
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hover_run
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};
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mframe_t hover_frames_land[] = {
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_land = {
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FRAME_land01,
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FRAME_land01,
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hover_frames_land,
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NULL
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};
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mframe_t hover_frames_forward[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_forward = {
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FRAME_forwrd01,
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FRAME_forwrd35,
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hover_frames_forward,
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NULL
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};
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mframe_t hover_frames_walk[] = {
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL}
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};
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mmove_t hover_move_walk = {
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FRAME_forwrd01,
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FRAME_forwrd35,
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hover_frames_walk,
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NULL
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};
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mframe_t hover_frames_run[] = {
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL},
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{ai_run, 10, NULL}
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};
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mmove_t hover_move_run = {
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FRAME_forwrd01,
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FRAME_forwrd35,
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hover_frames_run,
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NULL
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};
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mframe_t hover_frames_death1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, -10, NULL},
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{ai_move, 3, NULL},
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{ai_move, 5, NULL},
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{ai_move, 4, NULL},
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{ai_move, 7, NULL}
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};
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mmove_t hover_move_death1 = {
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FRAME_death101,
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FRAME_death111,
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hover_frames_death1,
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hover_dead
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};
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mframe_t hover_frames_backward[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t hover_move_backward = {
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FRAME_backwd01,
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FRAME_backwd24,
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hover_frames_backward,
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NULL
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};
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mframe_t hover_frames_start_attack[] = {
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{ai_charge, 1, NULL},
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{ai_charge, 1, NULL},
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{ai_charge, 1, NULL}
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};
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mmove_t hover_move_start_attack = {
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FRAME_attak101,
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FRAME_attak103,
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hover_frames_start_attack,
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hover_attack
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};
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mframe_t hover_frames_attack1[] = {
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{ai_charge, -10, hover_fire_blaster},
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{ai_charge, -10, hover_fire_blaster},
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{ai_charge, 0, hover_reattack},
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};
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mmove_t hover_move_attack1 = {
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FRAME_attak104,
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FRAME_attak106,
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hover_frames_attack1,
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NULL
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};
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mframe_t hover_frames_end_attack[] = {
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{ai_charge, 1, NULL},
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{ai_charge, 1, NULL}
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};
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mmove_t hover_move_end_attack = {
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FRAME_attak107,
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FRAME_attak108,
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hover_frames_end_attack,
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hover_run
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};
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|
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void
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hover_reattack(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->enemy->health > 0)
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{
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if (visible(self, self->enemy))
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{
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if (random() <= 0.6)
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{
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self->monsterinfo.currentmove = &hover_move_attack1;
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return;
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}
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}
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}
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self->monsterinfo.currentmove = &hover_move_end_attack;
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}
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void
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hover_fire_blaster(edict_t *self)
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{
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vec3_t start;
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vec3_t forward, right;
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vec3_t end;
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vec3_t dir;
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int effect;
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if (!self)
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{
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return;
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}
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if (self->s.frame == FRAME_attak104)
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{
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effect = EF_HYPERBLASTER;
|
|
}
|
|
else
|
|
{
|
|
effect = 0;
|
|
}
|
|
|
|
AngleVectors(self->s.angles, forward, right, NULL);
|
|
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1],
|
|
forward, right, start);
|
|
|
|
VectorCopy(self->enemy->s.origin, end);
|
|
end[2] += self->enemy->viewheight;
|
|
VectorSubtract(end, start, dir);
|
|
|
|
monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
|
|
}
|
|
|
|
void
|
|
hover_stand(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &hover_move_stand;
|
|
}
|
|
|
|
void
|
|
hover_run(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
|
|
{
|
|
self->monsterinfo.currentmove = &hover_move_stand;
|
|
}
|
|
else
|
|
{
|
|
self->monsterinfo.currentmove = &hover_move_run;
|
|
}
|
|
}
|
|
|
|
void
|
|
hover_walk(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &hover_move_walk;
|
|
}
|
|
|
|
void
|
|
hover_start_attack(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &hover_move_start_attack;
|
|
}
|
|
|
|
void
|
|
hover_attack(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->monsterinfo.currentmove = &hover_move_attack1;
|
|
}
|
|
|
|
void
|
|
hover_pain(edict_t *self, edict_t *other /* unused */,
|
|
float kick /* unused */, int damage)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->health < (self->max_health / 2))
|
|
{
|
|
self->s.skinnum = 1;
|
|
}
|
|
|
|
if (level.time < self->pain_debounce_time)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->pain_debounce_time = level.time + 3;
|
|
|
|
if (skill->value == SKILL_HARDPLUS)
|
|
{
|
|
return; /* no pain anims in nightmare */
|
|
}
|
|
|
|
if (damage <= 25)
|
|
{
|
|
if (random() < 0.5)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &hover_move_pain3;
|
|
}
|
|
else
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &hover_move_pain2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
|
self->monsterinfo.currentmove = &hover_move_pain1;
|
|
}
|
|
}
|
|
|
|
void
|
|
hover_deadthink(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!self->groundentity && (level.time < self->timestamp))
|
|
{
|
|
self->nextthink = level.time + FRAMETIME;
|
|
return;
|
|
}
|
|
|
|
BecomeExplosion1(self);
|
|
}
|
|
|
|
void
|
|
hover_dead(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VectorSet(self->mins, -16, -16, -24);
|
|
VectorSet(self->maxs, 16, 16, -8);
|
|
self->movetype = MOVETYPE_TOSS;
|
|
self->think = hover_deadthink;
|
|
self->nextthink = level.time + FRAMETIME;
|
|
self->timestamp = level.time + 15;
|
|
gi.linkentity(self);
|
|
}
|
|
|
|
void
|
|
hover_die(edict_t *self, edict_t *inflictor /* unused */,
|
|
edict_t *attacker /* unused */, int damage,
|
|
vec3_t point /* unused */)
|
|
{
|
|
int n;
|
|
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* check for gib */
|
|
if (self->health <= self->gib_health)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
|
|
|
for (n = 0; n < 2; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
for (n = 0; n < 2; n++)
|
|
{
|
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
}
|
|
|
|
ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
|
self->deadflag = DEAD_DEAD;
|
|
return;
|
|
}
|
|
|
|
if (self->deadflag == DEAD_DEAD)
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* regular death */
|
|
if (random() < 0.5)
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
|
|
}
|
|
else
|
|
{
|
|
gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
|
|
}
|
|
|
|
self->deadflag = DEAD_DEAD;
|
|
self->takedamage = DAMAGE_YES;
|
|
self->monsterinfo.currentmove = &hover_move_death1;
|
|
}
|
|
|
|
/*
|
|
* QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
|
*/
|
|
void
|
|
SP_monster_hover(edict_t *self)
|
|
{
|
|
if (!self)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
sound_pain1 = gi.soundindex("hover/hovpain1.wav");
|
|
sound_pain2 = gi.soundindex("hover/hovpain2.wav");
|
|
sound_death1 = gi.soundindex("hover/hovdeth1.wav");
|
|
sound_death2 = gi.soundindex("hover/hovdeth2.wav");
|
|
sound_sight = gi.soundindex("hover/hovsght1.wav");
|
|
sound_search1 = gi.soundindex("hover/hovsrch1.wav");
|
|
sound_search2 = gi.soundindex("hover/hovsrch2.wav");
|
|
|
|
gi.soundindex("hover/hovatck1.wav");
|
|
|
|
self->s.sound = gi.soundindex("hover/hovidle1.wav");
|
|
|
|
self->movetype = MOVETYPE_STEP;
|
|
self->solid = SOLID_BBOX;
|
|
self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
|
|
VectorSet(self->mins, -24, -24, -24);
|
|
VectorSet(self->maxs, 24, 24, 32);
|
|
|
|
self->health = 240;
|
|
self->gib_health = -100;
|
|
self->mass = 150;
|
|
|
|
self->pain = hover_pain;
|
|
self->die = hover_die;
|
|
|
|
self->monsterinfo.stand = hover_stand;
|
|
self->monsterinfo.walk = hover_walk;
|
|
self->monsterinfo.run = hover_run;
|
|
self->monsterinfo.attack = hover_start_attack;
|
|
self->monsterinfo.sight = hover_sight;
|
|
self->monsterinfo.search = hover_search;
|
|
|
|
gi.linkentity(self);
|
|
|
|
self->monsterinfo.currentmove = &hover_move_stand;
|
|
self->monsterinfo.scale = MODEL_SCALE;
|
|
|
|
flymonster_start(self);
|
|
}
|