yquake2remaster/original/xatrix/monster/hover/hover.c

803 lines
14 KiB
C

/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Icarus.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "hover.h"
qboolean visible(edict_t *self, edict_t *other);
static int sound_pain1;
static int sound_pain2;
static int sound_death1;
static int sound_death2;
static int sound_sight;
static int sound_search1;
static int sound_search2;
void hover_run(edict_t *self);
void hover_stand(edict_t *self);
void hover_dead(edict_t *self);
void hover_attack(edict_t *self);
void hover_reattack(edict_t *self);
void hover_fire_blaster(edict_t *self);
void hover_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
int damage, vec3_t point);
void
hover_sight(edict_t *self, edict_t *other)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void
hover_search(edict_t *self)
{
if (!self)
{
return;
}
if (random() < 0.5)
{
gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
}
}
mframe_t hover_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t hover_move_stand = {
FRAME_stand01,
FRAME_stand30,
hover_frames_stand,
NULL
};
mframe_t hover_frames_stop1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t hover_move_stop1 = {
FRAME_stop101,
FRAME_stop109,
hover_frames_stop1,
NULL
};
mframe_t hover_frames_stop2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t hover_move_stop2 = {
FRAME_stop201,
FRAME_stop208,
hover_frames_stop2,
NULL
};
mframe_t hover_frames_takeoff[] = {
{ai_move, 0, NULL},
{ai_move, -2, NULL},
{ai_move, 5, NULL},
{ai_move, -1, NULL},
{ai_move, 1, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -1, NULL},
{ai_move, -1, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, -6, NULL},
{ai_move, -9, NULL},
{ai_move, 1, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 2, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 3, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL}
};
mmove_t hover_move_takeoff = {
FRAME_takeof01,
FRAME_takeof30,
hover_frames_takeoff,
NULL
};
mframe_t hover_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t hover_move_pain3 = {
FRAME_pain301,
FRAME_pain309,
hover_frames_pain3,
hover_run
};
mframe_t hover_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t hover_move_pain2 = {
FRAME_pain201,
FRAME_pain212,
hover_frames_pain2,
hover_run
};
mframe_t hover_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, -8, NULL},
{ai_move, -4, NULL},
{ai_move, -6, NULL},
{ai_move, -4, NULL},
{ai_move, -3, NULL},
{ai_move, 1, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 3, NULL},
{ai_move, 1, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 3, NULL},
{ai_move, 2, NULL},
{ai_move, 7, NULL},
{ai_move, 1, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 5, NULL},
{ai_move, 3, NULL},
{ai_move, 4, NULL}
};
mmove_t hover_move_pain1 = {
FRAME_pain101,
FRAME_pain128,
hover_frames_pain1,
hover_run
};
mframe_t hover_frames_land[] = {
{ai_move, 0, NULL}
};
mmove_t hover_move_land = {
FRAME_land01,
FRAME_land01,
hover_frames_land,
NULL
};
mframe_t hover_frames_forward[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t hover_move_forward = {
FRAME_forwrd01,
FRAME_forwrd35,
hover_frames_forward,
NULL
};
mframe_t hover_frames_walk[] = {
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL}
};
mmove_t hover_move_walk = {
FRAME_forwrd01,
FRAME_forwrd35,
hover_frames_walk,
NULL
};
mframe_t hover_frames_run[] = {
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL},
{ai_run, 10, NULL}
};
mmove_t hover_move_run = {
FRAME_forwrd01,
FRAME_forwrd35,
hover_frames_run,
NULL
};
mframe_t hover_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -10, NULL},
{ai_move, 3, NULL},
{ai_move, 5, NULL},
{ai_move, 4, NULL},
{ai_move, 7, NULL}
};
mmove_t hover_move_death1 = {
FRAME_death101,
FRAME_death111,
hover_frames_death1,
hover_dead
};
mframe_t hover_frames_backward[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t hover_move_backward = {
FRAME_backwd01,
FRAME_backwd24,
hover_frames_backward,
NULL
};
mframe_t hover_frames_start_attack[] = {
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 1, NULL}
};
mmove_t hover_move_start_attack = {
FRAME_attak101,
FRAME_attak103,
hover_frames_start_attack,
hover_attack
};
mframe_t hover_frames_attack1[] = {
{ai_charge, -10, hover_fire_blaster},
{ai_charge, -10, hover_fire_blaster},
{ai_charge, 0, hover_reattack},
};
mmove_t hover_move_attack1 = {
FRAME_attak104,
FRAME_attak106,
hover_frames_attack1,
NULL
};
mframe_t hover_frames_end_attack[] = {
{ai_charge, 1, NULL},
{ai_charge, 1, NULL}
};
mmove_t hover_move_end_attack = {
FRAME_attak107,
FRAME_attak108,
hover_frames_end_attack,
hover_run
};
void
hover_reattack(edict_t *self)
{
if (!self)
{
return;
}
if (self->enemy->health > 0)
{
if (visible(self, self->enemy))
{
if (random() <= 0.6)
{
self->monsterinfo.currentmove = &hover_move_attack1;
return;
}
}
}
self->monsterinfo.currentmove = &hover_move_end_attack;
}
void
hover_fire_blaster(edict_t *self)
{
vec3_t start;
vec3_t forward, right;
vec3_t end;
vec3_t dir;
int effect;
if (!self)
{
return;
}
if (self->s.frame == FRAME_attak104)
{
effect = EF_HYPERBLASTER;
}
else
{
effect = 0;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1],
forward, right, start);
VectorCopy(self->enemy->s.origin, end);
end[2] += self->enemy->viewheight;
VectorSubtract(end, start, dir);
monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
}
void
hover_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &hover_move_stand;
}
void
hover_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &hover_move_stand;
}
else
{
self->monsterinfo.currentmove = &hover_move_run;
}
}
void
hover_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &hover_move_walk;
}
void
hover_start_attack(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &hover_move_start_attack;
}
void
hover_attack(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &hover_move_attack1;
}
void
hover_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
if (damage <= 25)
{
if (random() < 0.5)
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &hover_move_pain3;
}
else
{
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &hover_move_pain2;
}
}
else
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &hover_move_pain1;
}
}
void
hover_deadthink(edict_t *self)
{
if (!self)
{
return;
}
if (!self->groundentity && (level.time < self->timestamp))
{
self->nextthink = level.time + FRAMETIME;
return;
}
BecomeExplosion1(self);
}
void
hover_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->think = hover_deadthink;
self->nextthink = level.time + FRAMETIME;
self->timestamp = level.time + 15;
gi.linkentity(self);
}
void
hover_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage,
vec3_t point /* unused */)
{
int n;
if (!self)
{
return;
}
/* check for gib */
if (self->health <= self->gib_health)
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
}
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
/* regular death */
if (random() < 0.5)
{
gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
}
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = &hover_move_death1;
}
/*
* QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_hover(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_pain1 = gi.soundindex("hover/hovpain1.wav");
sound_pain2 = gi.soundindex("hover/hovpain2.wav");
sound_death1 = gi.soundindex("hover/hovdeth1.wav");
sound_death2 = gi.soundindex("hover/hovdeth2.wav");
sound_sight = gi.soundindex("hover/hovsght1.wav");
sound_search1 = gi.soundindex("hover/hovsrch1.wav");
sound_search2 = gi.soundindex("hover/hovsrch2.wav");
gi.soundindex("hover/hovatck1.wav");
self->s.sound = gi.soundindex("hover/hovidle1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
VectorSet(self->mins, -24, -24, -24);
VectorSet(self->maxs, 24, 24, 32);
self->health = 240;
self->gib_health = -100;
self->mass = 150;
self->pain = hover_pain;
self->die = hover_die;
self->monsterinfo.stand = hover_stand;
self->monsterinfo.walk = hover_walk;
self->monsterinfo.run = hover_run;
self->monsterinfo.attack = hover_start_attack;
self->monsterinfo.sight = hover_sight;
self->monsterinfo.search = hover_search;
gi.linkentity(self);
self->monsterinfo.currentmove = &hover_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
flymonster_start(self);
}