yquake2remaster/stuff
Yamagi be84f7fb89 Set the `ambush` spawnflag on monster_boss2 in biggun.
I encountered a bug where the monster_boss2 aka hornet in biggun.bsp
somehow slipped into the void while pushed out of it's compartment.
I'm unable to reproduce it, but analysis showed that the hornet isn't
spawned in ambush mode. As soon as the player fires a gun it starts
moving. Maybe that is enough to slip out of the compartment.

Additionally the hornet is a targeted monster. Monsters triggered by
level logic must be set to ambush, otherwise sound and level logic
triggering mess each other up.

Closes #1078.
2023-12-16 18:41:47 +01:00
..
cmake/modules cmake Haiku build little improvement for SDL retrieval. 2022-05-08 09:06:13 +00:00
icon Quake2.ico - change to teal to improve visibility 2023-01-09 15:02:40 -05:00
mapfixes Set the `ambush` spawnflag on monster_boss2 in biggun. 2023-12-16 18:41:47 +01:00
misc Add a Dockerfile, submitted by @Opvolger in #498. 2020-01-21 17:26:29 +01:00
models/crosshair added 3d crosshair model 2016-04-04 23:53:16 +03:00
osx quake2-appbundle.zip: Update quake2.icns to the new icon 2015-11-18 19:41:03 +01:00
cdripper.sh Use set -eu. 2012-04-30 09:03:59 +02:00
quake2-start.sh Redo "Simplify usage of $GSC_PID.", which was accidently undone. 2012-04-30 12:51:36 +02:00
yq2.cfg Change the default screenshot binding to JPEG with Quality 90. 2017-04-10 19:22:23 +02:00