mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-30 00:10:53 +00:00
481 lines
13 KiB
Makefile
481 lines
13 KiB
Makefile
# ------------------------------------------------------ #
|
|
# Makefile for the "Yamagi Quake 2 Client" #
|
|
# #
|
|
# Just type "make" to compile the #
|
|
# - SDL Client (quake2) #
|
|
# - Server (q2ded) #
|
|
# - SDL OpenGL-Refresher (ref_gl.so) #
|
|
# - games: #
|
|
# - Quake II (baseq2) #
|
|
# - Quake II - Threewave Capture The Flag (ctf) #
|
|
# #
|
|
# Dependencies: #
|
|
# - SDL 1.2 #
|
|
# - libGL #
|
|
# - libvorbis #
|
|
# - libogg #
|
|
# - X11 (libX11, Xxf86vm) #
|
|
# - zlib #
|
|
# #
|
|
# Platforms: #
|
|
# - Linux #
|
|
# - FreeBSD #
|
|
# - Maybe any other UNIX compliant system #
|
|
# supported by SDL 1.2 #
|
|
# ------------------------------------------------------ #
|
|
|
|
# Check the OS type
|
|
OSTYPE := $(shell uname -s)
|
|
|
|
# Some plattforms call it "amd64" and some "x86_64"
|
|
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
|
|
|
|
# Refuse all other plattforms as a firewall against PEBKAC
|
|
ifneq ($(ARCH),i386)
|
|
ifneq ($(ARCH),x86_64)
|
|
$(error arch $(ARCH) is currently not supported)
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The compiler
|
|
CC := gcc
|
|
|
|
# ----------
|
|
|
|
# Base CFLAGS. These are extended later
|
|
# for each independet target
|
|
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer\
|
|
-fstack-protector-all -Wall -pipe -g -MMD
|
|
|
|
# ----------
|
|
|
|
# Base include path.
|
|
ifeq ($(OSTYPE),Linux)
|
|
INCLUDE := -I/usr/include
|
|
else ifeq ($(OSTYPE),FreeBSD)
|
|
INCLUDE := -I/usr/local/include
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base LDFLAGS. These are extended later
|
|
# for each independet target
|
|
ifeq ($(OSTYPE),Linux)
|
|
LDFLAGS := -L/usr/lib -lm -ldl
|
|
else ifeq ($(OSTYPE),FreeBSD)
|
|
LDFLAGS := -L/usr/local/lib -lm
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Builds everything
|
|
all: client server refresher baseq2 ctf
|
|
|
|
# Cleanup
|
|
clean:
|
|
@echo "===> CLEAN"
|
|
@rm -Rf build release
|
|
|
|
# ----------
|
|
|
|
# The client
|
|
client:
|
|
@echo '===> Building quake2'
|
|
@mkdir -p release
|
|
$(MAKE) release/quake2
|
|
|
|
build/client/%.o: %.c
|
|
@echo '===> CC $<'
|
|
@mkdir -p $(@D)
|
|
@$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/quake2 : INCLUDE += -I/usr/include/SDL -I/usr/local/include/SDL
|
|
release/quake2 : LDFLAGS += -lvorbis -lvorbisfile -logg -lz \
|
|
-lXxf86vm -lX11 \
|
|
$(shell sdl-config --libs)
|
|
# ----------
|
|
|
|
# The server
|
|
server:
|
|
@echo '===> Building q2ded'
|
|
@mkdir -p release
|
|
$(MAKE) release/q2ded
|
|
|
|
build/server/%.o: %.c
|
|
@echo '===> CC $<'
|
|
@mkdir -p $(@D)
|
|
@$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/q2ded : CFLAGS += -DDEDICATED_ONLY
|
|
release/q2ded : LDFLAGS += -lz
|
|
|
|
# ----------
|
|
|
|
# The refresher
|
|
refresher:
|
|
@echo '===> Building ref_gl.so'
|
|
@mkdir -p release
|
|
$(MAKE) release/ref_gl.so
|
|
|
|
build/refresher/%.o: %.c
|
|
@echo '===> CC $<'
|
|
@mkdir -p $(@D)
|
|
@$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/ref_gl.so : INCLUDE += -I/usr/local/include/SDL \
|
|
-I/usr/include/SDL -I/usr/X11R6/include
|
|
release/ref_gl.so : CFLAGS += -fPIC
|
|
release/ref_gl.so : LDFLAGS += -shared
|
|
|
|
# ----------
|
|
|
|
# The baseq2 game
|
|
baseq2:
|
|
@echo '===> Building baseq2'
|
|
@mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.so
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo '===> CC $<'
|
|
@mkdir -p $(@D)
|
|
@$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.so : CFLAGS += -fPIC
|
|
release/baseq2/game.so : LDFLAGS += -shared
|
|
|
|
# ----------
|
|
|
|
# The ctf game
|
|
ctf:
|
|
@echo '===> Building ctf'
|
|
@mkdir -p release/ctf
|
|
$(MAKE) release/ctf/game.so
|
|
|
|
build/ctf/%.o: %.c
|
|
@echo '===> CC $<'
|
|
@mkdir -p $(@D)
|
|
@$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/ctf/game.so : CFLAGS += -fPIC
|
|
release/ctf/game.so : LDFLAGS += -shared
|
|
|
|
# ----------
|
|
|
|
# Used by the baseq2 game
|
|
BASEQ2_OBJS_ = \
|
|
src/game/baseq2/g_ai.o \
|
|
src/game/baseq2/g_chase.o \
|
|
src/game/baseq2/g_cmds.o \
|
|
src/game/baseq2/g_combat.o \
|
|
src/game/baseq2/g_func.o \
|
|
src/game/baseq2/g_items.o \
|
|
src/game/baseq2/g_main.o \
|
|
src/game/baseq2/g_misc.o \
|
|
src/game/baseq2/g_monster.o \
|
|
src/game/baseq2/g_phys.o \
|
|
src/game/baseq2/g_spawn.o \
|
|
src/game/baseq2/g_svcmds.o \
|
|
src/game/baseq2/g_target.o \
|
|
src/game/baseq2/g_trigger.o \
|
|
src/game/baseq2/g_turret.o \
|
|
src/game/baseq2/g_utils.o \
|
|
src/game/baseq2/g_weapon.o \
|
|
src/game/baseq2/m_flash.o \
|
|
src/game/baseq2/q_shared.o \
|
|
src/game/baseq2/monster/actor/actor.o \
|
|
src/game/baseq2/monster/berserker/berserker.o \
|
|
src/game/baseq2/monster/boss2/boss2.o \
|
|
src/game/baseq2/monster/boss3/boss3.o \
|
|
src/game/baseq2/monster/boss3/boss31.o \
|
|
src/game/baseq2/monster/boss3/boss32.o \
|
|
src/game/baseq2/monster/brain/brain.o \
|
|
src/game/baseq2/monster/chick/chick.o \
|
|
src/game/baseq2/monster/flipper/flipper.o \
|
|
src/game/baseq2/monster/float/float.o \
|
|
src/game/baseq2/monster/flyer/flyer.o \
|
|
src/game/baseq2/monster/gladiator/gladiator.o \
|
|
src/game/baseq2/monster/gunner/gunner.o \
|
|
src/game/baseq2/monster/hover/hover.o \
|
|
src/game/baseq2/monster/infantry/infantry.o \
|
|
src/game/baseq2/monster/insane/insane.o \
|
|
src/game/baseq2/monster/medic/medic.o \
|
|
src/game/baseq2/monster/misc/move.o \
|
|
src/game/baseq2/monster/mutant/mutant.o \
|
|
src/game/baseq2/monster/parasite/parasite.o \
|
|
src/game/baseq2/monster/soldier/soldier.o \
|
|
src/game/baseq2/monster/supertank/supertank.o \
|
|
src/game/baseq2/monster/tank/tank.o \
|
|
src/game/baseq2/player/client.o \
|
|
src/game/baseq2/player/hud.o \
|
|
src/game/baseq2/player/trail.o \
|
|
src/game/baseq2/player/view.o \
|
|
src/game/baseq2/player/weapon.o \
|
|
src/game/baseq2/savegame/savegame.o
|
|
|
|
# Used by the client
|
|
CLIENT_OBJS_ := \
|
|
src/client/cl_cin.o \
|
|
src/client/cl_console.o \
|
|
src/client/cl_download.o \
|
|
src/client/cl_effects.o \
|
|
src/client/cl_entities.o \
|
|
src/client/cl_input.o \
|
|
src/client/cl_inventory.o \
|
|
src/client/cl_keyboard.o \
|
|
src/client/cl_lights.o \
|
|
src/client/cl_main.o \
|
|
src/client/cl_network.o \
|
|
src/client/cl_parse.o \
|
|
src/client/cl_particles.o \
|
|
src/client/cl_prediction.o \
|
|
src/client/cl_screen.o \
|
|
src/client/cl_tempentities.o \
|
|
src/client/cl_view.o \
|
|
src/client/menu/menu.o \
|
|
src/client/menu/qmenu.o \
|
|
src/client/menu/videomenu.o \
|
|
src/client/sound/snd_dma.o \
|
|
src/client/sound/snd_mem.o \
|
|
src/client/sound/snd_mix.o \
|
|
src/client/sound/snd_vorbis.o \
|
|
src/client/sound/snd_wav.o
|
|
|
|
# Used by the client and the server
|
|
COMMON_OBJS_ := \
|
|
src/common/crc.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/md4.o \
|
|
src/common/misc.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/command/cmd_execution.o \
|
|
src/common/command/cmd_parser.o \
|
|
src/common/command/cmd_script.o \
|
|
src/common/common/com_arg.o \
|
|
src/common/common/com_clientserver.o \
|
|
src/common/message/msg_io.o \
|
|
src/common/message/msg_read.o \
|
|
src/common/model/cm_areaportals.o \
|
|
src/common/model/cm_box.o \
|
|
src/common/model/cm_boxtracing.o \
|
|
src/common/model/cm_bsp.o \
|
|
src/common/model/cm_vis.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o
|
|
|
|
# Used by the ctf game
|
|
CTF_OBJS_ = \
|
|
src/game/ctf/g_ai.o \
|
|
src/game/ctf/g_chase.o \
|
|
src/game/ctf/g_cmds.o \
|
|
src/game/ctf/g_combat.o \
|
|
src/game/ctf/g_ctf.o \
|
|
src/game/ctf/g_func.o \
|
|
src/game/ctf/g_items.o \
|
|
src/game/ctf/g_main.o \
|
|
src/game/ctf/g_misc.o \
|
|
src/game/ctf/g_monster.o \
|
|
src/game/ctf/g_phys.o \
|
|
src/game/ctf/g_save.o \
|
|
src/game/ctf/g_spawn.o \
|
|
src/game/ctf/g_svcmds.o \
|
|
src/game/ctf/g_target.o \
|
|
src/game/ctf/g_trigger.o \
|
|
src/game/ctf/g_utils.o \
|
|
src/game/ctf/g_weapon.o \
|
|
src/game/ctf/m_move.o \
|
|
src/game/ctf/p_client.o \
|
|
src/game/ctf/p_hud.o \
|
|
src/game/ctf/p_menu.o \
|
|
src/game/ctf/p_trail.o \
|
|
src/game/ctf/p_view.o \
|
|
src/game/ctf/p_weapon.o \
|
|
src/game/ctf/q_shared.o
|
|
|
|
# Used by the client and the server
|
|
GAME_ABI_OBJS_ := \
|
|
src/game/baseq2/m_flash.o \
|
|
src/game/baseq2/q_shared.o
|
|
|
|
# Used by the OpenGL refresher
|
|
OPENGL_OBJS_ = \
|
|
src/refresh/r_draw.o \
|
|
src/refresh/r_image.o \
|
|
src/refresh/r_light.o \
|
|
src/refresh/r_lightmap.o \
|
|
src/refresh/r_main.o \
|
|
src/refresh/r_mesh.o \
|
|
src/refresh/r_misc.o \
|
|
src/refresh/r_model.o \
|
|
src/refresh/r_scrap.o \
|
|
src/refresh/r_surf.o \
|
|
src/refresh/r_warp.o \
|
|
src/refresh/files/md2.o \
|
|
src/refresh/files/pcx.o \
|
|
src/refresh/files/sp2.o \
|
|
src/refresh/files/tga.o \
|
|
src/refresh/files/wal.o
|
|
|
|
# Used by the OpenGL refresher
|
|
OPENGL_GAME_ABI_OBJS_ = \
|
|
src/game/baseq2/q_shared.o
|
|
|
|
# Used by the client
|
|
UNIX_CLIENT_OBJS_ := \
|
|
src/unix/glob.o \
|
|
src/unix/hunk.o \
|
|
src/unix/misc.o \
|
|
src/unix/network.o \
|
|
src/unix/system.o \
|
|
src/unix/vid.o
|
|
|
|
# Used by the OpenGL refresher
|
|
UNIX_OPENGL_OBJS_ = \
|
|
src/unix/glob.o \
|
|
src/unix/hunk.o \
|
|
src/unix/misc.o \
|
|
src/unix/qgl.o
|
|
|
|
# Used by the server
|
|
UNIX_SERVER_OBJS_ := \
|
|
src/unix/glob.o \
|
|
src/unix/hunk.o \
|
|
src/unix/misc.o \
|
|
src/unix/network.o \
|
|
src/unix/system.o
|
|
|
|
# Used by the client
|
|
SDL_OBJS_ := \
|
|
src/sdl/cd.o \
|
|
src/sdl/sound.o
|
|
|
|
# Used by the OpenGL refresher
|
|
SDL_OPENGL_OBJS_ := \
|
|
src/sdl/input.o \
|
|
src/sdl/refresh.o
|
|
|
|
# Used by the server
|
|
SERVER_OBJS_ := \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
# ----------
|
|
|
|
# Rewrite pathes to our object directory
|
|
CLIENT_COMMON_OBJS = $(patsubst %,build/client/%,$(COMMON_OBJS_))
|
|
CLIENT_GAME_ABI_OBJS = $(patsubst %,build/client/%,$(GAME_ABI_OBJS_))
|
|
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
|
|
CLIENT_SERVER_OBJS = $(patsubst %,build/client/%,$(SERVER_OBJS_))
|
|
UNIX_CLIENT_OBJS = $(patsubst %,build/client/%,$(UNIX_CLIENT_OBJS_))
|
|
SDL_OBJS = $(patsubst %,build/client/%,$(SDL_OBJS_))
|
|
|
|
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
|
|
SERVER_COMMON_OBJS = $(patsubst %,build/server/%,$(COMMON_OBJS_))
|
|
SERVER_GAME_ABI_OBJS = $(patsubst %,build/server/%,$(GAME_ABI_OBJS_))
|
|
UNIX_SERVER_OBJS= $(patsubst %,build/server/%,$(UNIX_SERVER_OBJS_))
|
|
|
|
OPENGL_OBJS = $(patsubst %,build/refresher/%,$(OPENGL_OBJS_))
|
|
OPENGL_GAME_ABI_OBJS = $(patsubst %,build/refresher/%,$(OPENGL_GAME_ABI_OBJS_))
|
|
UNIX_OPENGL_OBJS = $(patsubst %,build/refresher/%,$(UNIX_OPENGL_OBJS_))
|
|
SDL_OPENGL_OBJS = $(patsubst %,build/refresher/%,$(SDL_OPENGL_OBJS_))
|
|
|
|
BASEQ2_OBJS = $(patsubst %,build/baseq2/%,$(BASEQ2_OBJS_))
|
|
|
|
CTF_OBJS = $(patsubst %,build/baseq2/%,$(CTF_OBJS_))
|
|
|
|
# ----------
|
|
|
|
# Generate header dependencies
|
|
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
|
|
CLIENT_COMMON_DEPS = $(CLIENT_COMMON_OBJS:.o=.d)
|
|
CLIENT_GAME_ABI_DEPS = $(CLIENT_GAME_ABI_OBJS:.o=.d)
|
|
CLIENT_SERVER_DEPS = $(CLIENT_SERVER_OBJS:.o=.d)
|
|
UNIX_CLIENT_DEPS = $(UNIX_CLIENT_OBJS:.o=.d)
|
|
SDL_DEPS = $(SDL_OBJS:.o=.d)
|
|
|
|
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
|
|
SERVER_COMMON_DEPS= $(SERVER_COMMON_OBJS:.o=.d)
|
|
SERVER_GAME_ABI_DEPS = $(SERVER_GAME_ABI_OBJS:.o=.d)
|
|
UNIX_SERVER_DEPS= $(UNIX_SERVER_OBJS:.o=.d)
|
|
|
|
OPENGL_DEPS= $(OPENGL_OBJS:.o=.d)
|
|
OPENGL_GAME_ABI_DEPS= $(OPENGL_GAME_ABI_OBJS:.o=.d)
|
|
UNIX_OPENGL_DEPS= $(UNIX_OPENGL_OBJS:.o=.d)
|
|
SDL_OPENGL_DEPS= $(SDL_OPENGL_OBJS:.o=.d)
|
|
|
|
BASEQ2_DEPS= $(BASEQ2_OBJS:.o=.d)
|
|
|
|
CTF_DEPS= $(CTF_OBJS:.o=.d)
|
|
|
|
# ----------
|
|
|
|
# Suck header dependencies in
|
|
-include $(CLIENT_DEPS)
|
|
-include $(CLIENT_COMMON_DEPS)
|
|
-include $(CLIENT_GAME_ABI_DEPS)
|
|
-include $(CLIENT_SERVER_DEPS)
|
|
-include $(UNIX_CLIENT_DEPS)
|
|
-include $(SDL_DEPS)
|
|
|
|
-include $(SERVER_DEPS)
|
|
-include $(SERVER_COMMON_DEPS)
|
|
-include $(SERVER_GAME_ABI_DEPS)
|
|
-include $(UNIX_SERVER_DEPS)
|
|
|
|
-include $(OPENGL_DEPS)
|
|
-include $(OPENGL_GAME_ABI_DEPS)
|
|
-include $(UNIX_OPENGL_DEPS)
|
|
-include $(SDL_OPENGL_DEPS)
|
|
|
|
-include $(BASEQ2_DEPS)
|
|
|
|
-include $(CTF_DEPS)
|
|
|
|
# ----------
|
|
|
|
# release/quake2
|
|
release/quake2 : $(CLIENT_OBJS) $(CLIENT_COMMON_OBJS) $(CLIENT_GAME_ABI_OBJS) \
|
|
$(UNIX_CLIENT_OBJS) $(SDL_OBJS) $(CLIENT_SERVER_OBJS)
|
|
@echo '===> LD $@'
|
|
@$(CC) $(LDFLAGS) -o $@ $(CLIENT_OBJS) $(CLIENT_COMMON_OBJS) \
|
|
$(CLIENT_GAME_ABI_OBJS) $(UNIX_CLIENT_OBJS) \
|
|
$(SDL_OBJS) $(CLIENT_SERVER_OBJS)
|
|
|
|
# release/q2ded
|
|
release/q2ded : $(SERVER_OBJS) $(SERVER_COMMON_OBJS) $(SERVER_GAME_ABI_OBJS) \
|
|
$(UNIX_SERVER_OBJS)
|
|
@echo '===> LD $@'
|
|
@$(CC) $(LDFLAGS) -o $@ $(SERVER_OBJS) $(SERVER_COMMON_OBJS) \
|
|
$(SERVER_GAME_ABI_OBJS) $(UNIX_SERVER_OBJS)
|
|
|
|
# release/ref_gl.so
|
|
release/ref_gl.so : $(OPENGL_OBJS) $(OPENGL_GAME_ABI_OBJS) \
|
|
$(UNIX_OPENGL_OBJS) $(SDL_OPENGL_OBJS)
|
|
@echo '===> LD $@'
|
|
@$(CC) $(LDFLAGS) -o $@ $(OPENGL_OBJS) $(OPENGL_GAME_ABI_OBJS) \
|
|
$(UNIX_OPENGL_OBJS) $(SDL_OPENGL_OBJS)
|
|
|
|
# release/bsaeq2/game.so
|
|
release/baseq2/game.so : $(BASEQ2_OBJS)
|
|
@echo '===> LD $@'
|
|
@$(CC) $(LDFLAGS) -o $@ $(BASEQ2_OBJS)
|
|
|
|
# release/ctf/game.so
|
|
release/ctf/game.so : $(CTF_OBJS)
|
|
@echo '===> LD $@'
|
|
@$(CC) $(LDFLAGS) -o $@ $(CTF_OBJS)
|
|
|
|
# ----------
|