mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
50aebd2de4
Implemented a batching procedure, to try to group meshes in a buffer and use a final GL call to draw them all in one step, instead of the many GL draw calls existing today. For now, only 2D textures are included, especifically console text ("conchars"), scrap and tiles. It's not worth doing this for individual 2D elements (e.g. crosshair).
1249 lines
33 KiB
Makefile
1249 lines
33 KiB
Makefile
# ------------------------------------------------------ #
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# Makefile for the "Yamagi Quake 2 Client" #
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# #
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# Just type "make" to compile the #
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# - Client (quake2) #
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# - Server (q2ded) #
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# - Quake II Game (baseq2) #
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# - Renderer libraries (gl1, gl3, soft) #
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# #
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# Base dependencies: #
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# - SDL 2 or SDL 3 #
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# - libGL #
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# - Vulkan headers #
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# #
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# Optional dependencies: #
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# - CURL #
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# - OpenAL #
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# #
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# Platforms: #
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# - FreeBSD #
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# - Linux #
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# - NetBSD #
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# - OpenBSD #
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# - OS X #
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# - Windows (MinGW) #
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# ------------------------------------------------------ #
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# Variables
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# ---------
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# - ASAN: Builds with address sanitizer, includes DEBUG.
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# - DEBUG: Builds a debug build, forces -O0 and adds debug symbols.
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# - VERBOSE: Prints full compile, linker and misc commands.
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# - UBSAN: Builds with undefined behavior sanitizer, includes DEBUG.
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# ----------
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# User configurable options
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# -------------------------
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# Enables HTTP support through cURL. Used for
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# HTTP download.
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WITH_CURL:=yes
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# Enables the optional OpenAL sound system.
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# To use it your system needs libopenal.so.1
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# or openal32.dll (we recommend openal-soft)
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# installed
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WITH_OPENAL:=yes
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# Sets an RPATH to $ORIGIN/lib. It can be used to
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# inject custom libraries, e.g. a patches libSDL.so
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# or libopenal.so. Not supported on Windows.
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WITH_RPATH:=yes
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# Builds with SDL 3 instead of SDL 2.
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WITH_SDL3:=no
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# Enable systemwide installation of game assets.
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WITH_SYSTEMWIDE:=no
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# This will set the default SYSTEMDIR, a non-empty string
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# would actually be used. On Windows normals slashes (/)
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# instead of backslashed (\) should be used! The string
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# MUST NOT be surrounded by quotation marks!
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WITH_SYSTEMDIR:=""
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# This will set the build options to create an MacOS .app-bundle.
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# The app-bundle itself will not be created, but the runtime paths
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# will be set to expect the game-data in *.app/
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# Contents/Resources
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OSX_APP:=yes
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# This is an optional configuration file, it'll be used in
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# case of presence.
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CONFIG_FILE:=config.mk
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# ----------
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# In case a of a configuration file being present, we'll just use it
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ifeq ($(wildcard $(CONFIG_FILE)), $(CONFIG_FILE))
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include $(CONFIG_FILE)
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endif
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# Detect the OS
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ifdef SystemRoot
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YQ2_OSTYPE ?= Windows
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else
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YQ2_OSTYPE ?= $(shell uname -s)
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endif
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# Special case for MinGW
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ifneq (,$(findstring MINGW,$(YQ2_OSTYPE)))
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YQ2_OSTYPE := Windows
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endif
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# Detect the architecture
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ifeq ($(YQ2_OSTYPE), Windows)
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ifdef MINGW_CHOST
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ifeq ($(MINGW_CHOST), x86_64-w64-mingw32)
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YQ2_ARCH ?= x86_64
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else # i686-w64-mingw32
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YQ2_ARCH ?= i386
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endif
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else # windows, but MINGW_CHOST not defined
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ifdef PROCESSOR_ARCHITEW6432
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# 64 bit Windows
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YQ2_ARCH ?= $(PROCESSOR_ARCHITEW6432)
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else
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# 32 bit Windows
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YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
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endif
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endif # windows but MINGW_CHOST not defined
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else
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ifneq ($(YQ2_OSTYPE), Darwin)
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# Normalize some abiguous YQ2_ARCH strings
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/arm64/aarch64/' -e 's/^arm.*/arm/')
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else
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YQ2_ARCH ?= $(shell uname -m)
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endif
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endif
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# Detect the compiler
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ifeq ($(shell $(CC) -v 2>&1 | grep -c "clang version"), 1)
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COMPILER := clang
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COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
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else ifeq ($(shell $(CC) -v 2>&1 | grep -c -E "(gcc version|gcc-Version)"), 1)
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COMPILER := gcc
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COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
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else
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COMPILER := unknown
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endif
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# ASAN includes DEBUG
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ifdef ASAN
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DEBUG=1
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endif
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# UBSAN includes DEBUG
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ifdef UBSAN
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DEBUG=1
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endif
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# ----------
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# Base CFLAGS. These may be overridden by the environment.
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# Highest supported optimizations are -O2, higher levels
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# will likely break this crappy code.
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ifdef DEBUG
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CFLAGS ?= -O0 -g -Wall -pipe -DDEBUG
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ifdef ASAN
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override CFLAGS += -fsanitize=address -DUSE_SANITIZER
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endif
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ifdef UBSAN
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override CFLAGS += -fsanitize=undefined -DUSE_SANITIZER
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endif
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else
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CFLAGS ?= -O2 -Wall -pipe -fomit-frame-pointer
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endif
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# Always needed are:
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# -fno-strict-aliasing since the source doesn't comply
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# with strict aliasing rules and it's next to impossible
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# to get it there...
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# -fwrapv for defined integer wrapping. MSVC6 did this
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# and the game code requires it.
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# -fvisibility=hidden to keep symbols hidden. This is
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# mostly best practice and not really necessary.
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override CFLAGS += -fno-strict-aliasing -fwrapv -fvisibility=hidden
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# -MMD to generate header dependencies. Unsupported by
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# the Clang shipped with OS X.
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ifneq ($(YQ2_OSTYPE), Darwin)
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override CFLAGS += -MMD
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endif
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# OS X architecture.
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ifeq ($(YQ2_OSTYPE), Darwin)
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override CFLAGS += -arch $(YQ2_ARCH)
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endif
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# ----------
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# ARM needs a sane minimum architecture. We need the `yield`
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# opcode, arm6k is the first iteration that supports it. arm6k
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# is also the first Raspberry PI generation and older hardware
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# is likely too slow to run the game. We're not enforcing the
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# minimum architecture, but if you're build for something older
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# like arm5 the `yield` opcode isn't compiled in and the game
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# (especially q2ded) will consume more CPU time than necessary.
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ifeq ($(YQ2_ARCH), arm)
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CFLAGS += -march=armv6k
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endif
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# ----------
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# Switch of some annoying warnings.
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ifeq ($(COMPILER), clang)
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# -Wno-missing-braces because otherwise clang complains
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# about totally valid 'vec3_t bla = {0}' constructs.
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override CFLAGS += -Wno-missing-braces
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else ifeq ($(COMPILER), gcc)
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# GCC 8.0 or higher.
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ifeq ($(shell test $(COMPILERVER) -ge 80000; echo $$?),0)
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# -Wno-format-truncation and -Wno-format-overflow
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# because GCC spams about 50 false positives.
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override CFLAGS += -Wno-format-truncation -Wno-format-overflow
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endif
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endif
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# ----------
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# Defines the operating system and architecture
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override CFLAGS += -DYQ2OSTYPE=\"$(YQ2_OSTYPE)\" -DYQ2ARCH=\"$(YQ2_ARCH)\"
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# ----------
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# For reproduceable builds, look here for details:
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# https://reproducible-builds.org/specs/source-date-epoch/
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ifdef SOURCE_DATE_EPOCH
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override CFLAGS += -DBUILD_DATE=\"$(shell date --utc --date="@${SOURCE_DATE_EPOCH}" +"%b %_d %Y" | sed -e 's/ /\\ /g')\"
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endif
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# ----------
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# Using the default x87 float math on 32bit x86 causes rounding trouble
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# -ffloat-store could work around that, but the better solution is to
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# just enforce SSE - every x86 CPU since Pentium3 supports that
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# and this should even improve the performance on old CPUs
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ifeq ($(YQ2_ARCH), i386)
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override CFLAGS += -msse -mfpmath=sse
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endif
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# Force SSE math on x86_64. All sane compilers should do this
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# anyway, just to protect us from broken Linux distros.
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ifeq ($(YQ2_ARCH), x86_64)
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override CFLAGS += -mfpmath=sse
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endif
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# Disable floating-point expression contraction. While this shouldn't be
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# a problem for C (only for C++) better be safe than sorry. See
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# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=100839 for details.
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ifeq ($(COMPILER), gcc)
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override CFLAGS += -ffp-contract=off
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endif
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# ----------
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# Systemwide installation.
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ifeq ($(WITH_SYSTEMWIDE),yes)
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override CFLAGS += -DSYSTEMWIDE
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ifneq ($(WITH_SYSTEMDIR),"")
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override CFLAGS += -DSYSTEMDIR=\"$(WITH_SYSTEMDIR)\"
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endif
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endif
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# ----------
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# We don't support encrypted ZIP files.
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ZIPCFLAGS := -DNOUNCRYPT
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# Just set IOAPI_NO_64 on everything that's not Linux or Windows,
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# otherwise minizip will use fopen64(), fseek64() and friends that
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# may be unavailable. This is - of course - not really correct, in
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# a better world we would set -DIOAPI_NO_64 to force everything to
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# fopen(), fseek() and so on and -D_FILE_OFFSET_BITS=64 to let the
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# libc headers do their work. Currently we can't do that because
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# Quake II uses nearly everywere int instead of off_t...
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#
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# This may have the side effect that ZIP files larger than 2GB are
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# unsupported. But I doubt that anyone has such large files, they
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# would likely hit other internal limits.
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ifneq ($(YQ2_OSTYPE),Windows)
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ifneq ($(YQ2_OSTYPE),Linux)
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ZIPCFLAGS += -DIOAPI_NO_64
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endif
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endif
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# ----------
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# Extra CFLAGS for SDL.
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ifeq ($(WITH_SDL3),yes)
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SDLCFLAGS := $(shell pkgconf --cflags sdl3)
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SDLCFLAGS += -DUSE_SDL3
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else
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SDLCFLAGS := $(shell sdl2-config --cflags)
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endif
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# ----------
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# Base include path.
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ifeq ($(YQ2_OSTYPE),Linux)
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INCLUDE ?= -I/usr/include
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else ifeq ($(YQ2_OSTYPE),FreeBSD)
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INCLUDE ?= -I/usr/local/include
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else ifeq ($(YQ2_OSTYPE),NetBSD)
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INCLUDE ?= -I/usr/X11R7/include -I/usr/pkg/include
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else ifeq ($(YQ2_OSTYPE),OpenBSD)
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INCLUDE ?= -I/usr/local/include
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else ifeq ($(YQ2_OSTYPE),Windows)
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INCLUDE ?= -I/usr/include
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else ifeq ($(YQ2_OSTYPE),Darwin)
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INCLUDE ?= -I/usr/local/include -I/opt/homebrew/include
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endif
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# ----------
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# Base LDFLAGS. This is just the library path.
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ifeq ($(YQ2_OSTYPE),Linux)
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LDFLAGS ?= -L/usr/lib
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else ifeq ($(YQ2_OSTYPE),FreeBSD)
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LDFLAGS ?= -L/usr/local/lib
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else ifeq ($(YQ2_OSTYPE),NetBSD)
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LDFLAGS ?= -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib
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else ifeq ($(YQ2_OSTYPE),OpenBSD)
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LDFLAGS ?= -L/usr/local/lib
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else ifeq ($(YQ2_OSTYPE),Windows)
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LDFLAGS ?= -L/usr/lib
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else ifeq ($(YQ2_OSTYPE),Darwin)
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LDFLAGS ?= -L/usr/local/lib -L/opt/homebrew/lib
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endif
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# Link address sanitizer if requested.
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ifdef ASAN
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override LDFLAGS += -fsanitize=address
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endif
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# Link undefined behavior sanitizer if requested.
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ifdef UBSAN
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override LDFLAGS += -fsanitize=undefined
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endif
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# Required libraries.
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ifeq ($(YQ2_OSTYPE),Linux)
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LDLIBS ?= -lm -ldl -rdynamic
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else ifeq ($(YQ2_OSTYPE),FreeBSD)
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LDLIBS ?= -lm
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else ifeq ($(YQ2_OSTYPE),NetBSD)
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LDLIBS ?= -lm
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else ifeq ($(YQ2_OSTYPE),OpenBSD)
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LDLIBS ?= -lm
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else ifeq ($(YQ2_OSTYPE),Windows)
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LDLIBS ?= -lws2_32 -lwinmm -static-libgcc
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else ifeq ($(YQ2_OSTYPE), Darwin)
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LDLIBS ?= -arch $(YQ2_ARCH)
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else ifeq ($(YQ2_OSTYPE), Haiku)
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LDLIBS ?= -lm -lnetwork
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else ifeq ($(YQ2_OSTYPE), SunOS)
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LDLIBS ?= -lm -lsocket -lnsl
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endif
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# ASAN and UBSAN must not be linked
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# with --no-undefined. OSX and OpenBSD
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# don't support it at all.
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ifndef ASAN
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ifndef UBSAN
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ifneq ($(YQ2_OSTYPE), Darwin)
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ifneq ($(YQ2_OSTYPE), OpenBSD)
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override LDFLAGS += -Wl,--no-undefined
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endif
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endif
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endif
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endif
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# ----------
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# Extra LDFLAGS for SDL
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ifeq ($(WITH_SDL3),yes)
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ifeq ($(YQ2_OSTYPE), Darwin)
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SDLLDFLAGS := -lSDL3
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else
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SDLLDFLAGS := $(shell pkgconf --libs sdl3)
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endif
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else
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ifeq ($(YQ2_OSTYPE), Darwin)
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SDLLDFLAGS := -lSDL2
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else
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SDLLDFLAGS := $(shell sdl2-config --libs)
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endif
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endif
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# The renderer libs don't need libSDL2main, libmingw32 or -mwindows.
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ifeq ($(YQ2_OSTYPE), Windows)
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DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDLLDFLAGS))))
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endif
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# ----------
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# When make is invoked by "make VERBOSE=1" print
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# the compiler and linker commands.
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ifdef VERBOSE
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Q :=
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else
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Q := @
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endif
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# ----------
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# Phony targets
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.PHONY : all client game icon server ref_gl1 ref_gl3 ref_gles3 ref_soft
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# ----------
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# Builds everything
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all: config client server game ref_gl1 ref_gl3 ref_gles3 ref_soft
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# ----------
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# Print config values
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config:
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@echo "Build configuration"
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@echo "============================"
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@echo "YQ2_ARCH = $(YQ2_ARCH) COMPILER = $(COMPILER)"
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@echo "WITH_CURL = $(WITH_CURL)"
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@echo "WITH_OPENAL = $(WITH_OPENAL)"
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@echo "WITH_RPATH = $(WITH_RPATH)"
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@echo "WITH_SDL3 = $(WITH_SDL3)"
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@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
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@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
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@echo "============================"
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@echo ""
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# ----------
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# Special target to compile the icon on Windows
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ifeq ($(YQ2_OSTYPE), Windows)
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icon:
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@echo "===> WR build/icon/icon.res"
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${Q}mkdir -p build/icon
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${Q}windres src/backends/windows/icon.rc -O COFF -o build/icon/icon.res
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endif
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# ----------
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# Cleanup
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clean:
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@echo "===> CLEAN"
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${Q}rm -Rf build release/*
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cleanall:
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@echo "===> CLEAN"
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${Q}rm -Rf build release
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# ----------
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# The client
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ifeq ($(YQ2_OSTYPE), Windows)
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client:
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@echo "===> Building yquake2.exe"
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${Q}mkdir -p release
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$(MAKE) release/yquake2.exe
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@echo "===> Building quake2.exe Wrapper"
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$(MAKE) release/quake2.exe
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build/client/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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release/yquake2.exe : LDFLAGS += -mwindows
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ifeq ($(WITH_CURL),yes)
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release/yquake2.exe : CFLAGS += -DUSE_CURL
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endif
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ifeq ($(WITH_OPENAL),yes)
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release/yquake2.exe : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"openal32.dll"'
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endif
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else # not Windows
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client:
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@echo "===> Building quake2"
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${Q}mkdir -p release
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$(MAKE) release/quake2
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ifeq ($(YQ2_OSTYPE), Darwin)
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build/client/%.o : %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -arch $(YQ2_ARCH) -x objective-c -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) $< -o $@
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else
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build/client/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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endif
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release/quake2 : CFLAGS += -Wno-unused-result
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|
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ifeq ($(WITH_CURL),yes)
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release/quake2 : CFLAGS += -DUSE_CURL
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endif
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|
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ifeq ($(WITH_OPENAL),yes)
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ifeq ($(YQ2_OSTYPE), OpenBSD)
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so"'
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else ifeq ($(YQ2_OSTYPE), Darwin)
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OPENAL_PATH ?= $(shell brew --prefix openal-soft)
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.dylib"' -I$(OPENAL_PATH)/include
|
|
release/quake2 : LDFLAGS += -L$(OPENAL_PATH)/lib -rpath $(OPENAL_PATH)/lib
|
|
else
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Linux)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), SunOS)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), FreeBSD)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), NetBSD)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), OpenBSD)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Haiku)
|
|
release/quake2 : CFLAGS += -DHAVE_EXECINFO
|
|
release/quake2 : LDLIBS += -lexecinfo
|
|
endif
|
|
|
|
ifeq ($(WITH_RPATH),yes)
|
|
ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/quake2 : LDFLAGS += -Wl,-rpath,'@executable_path/lib'
|
|
else
|
|
release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib'
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The server
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/q2ded.exe
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
|
|
|
|
else # not Windows
|
|
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/q2ded
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/q2ded : CFLAGS += -DDEDICATED_ONLY -Wno-unused-result
|
|
|
|
ifeq ($(YQ2_OSTYPE), FreeBSD)
|
|
release/q2ded : LDLIBS += -lexecinfo
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The OpenGL 1.x renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gl1:
|
|
@echo "===> Building ref_gl1.dll"
|
|
$(MAKE) release/ref_gl1.dll
|
|
|
|
release/ref_gl1.dll : LDFLAGS += -shared
|
|
release/ref_gl1.dll : LDLIBS += -lopengl32
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gl1:
|
|
@echo "===> Building ref_gl1.dylib"
|
|
$(MAKE) release/ref_gl1.dylib
|
|
|
|
|
|
release/ref_gl1.dylib : LDFLAGS += -shared -framework OpenGL
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gl1:
|
|
@echo "===> Building ref_gl1.so"
|
|
$(MAKE) release/ref_gl1.so
|
|
|
|
|
|
release/ref_gl1.so : CFLAGS += -fPIC
|
|
release/ref_gl1.so : LDFLAGS += -shared
|
|
release/ref_gl1.so : LDLIBS += -lGL
|
|
|
|
endif # OS specific ref_gl1 stuff
|
|
|
|
build/ref_gl1/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The OpenGL 3.x renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.dll"
|
|
$(MAKE) release/ref_gl3.dll
|
|
|
|
release/ref_gl3.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
|
|
release/ref_gl3.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.dylib"
|
|
$(MAKE) release/ref_gl3.dylib
|
|
|
|
release/ref_gl3.dylib : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
|
|
release/ref_gl3.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.so"
|
|
$(MAKE) release/ref_gl3.so
|
|
|
|
release/ref_gl3.so : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
|
|
release/ref_gl3.so : CFLAGS += -fPIC
|
|
release/ref_gl3.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_gl3 stuff
|
|
|
|
build/ref_gl3/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The OpenGL ES 3.0 renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_gles3:
|
|
@echo "===> Building ref_gles3.dll"
|
|
$(MAKE) release/ref_gles3.dll
|
|
|
|
release/ref_gles3.dll : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
# YQ2_GL3_GLES3 is for GLES3, DYQ2_GL3_GLES is for things that are identical
|
|
# in both GLES3 and GLES2 (in case we ever support that)
|
|
release/ref_gles3.dll : CFLAGS += -DYQ2_GL3_GLES3 -DYQ2_GL3_GLES
|
|
|
|
release/ref_gles3.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gles3:
|
|
@echo "===> Building ref_gles3.dylib"
|
|
$(MAKE) release/ref_gles3.dylib
|
|
|
|
release/ref_gles3.dylib : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
# YQ2_GL3_GLES3 is for GLES3, DYQ2_GL3_GLES is for things that are identical
|
|
# in both GLES3 and GLES2 (in case we ever support that)
|
|
release/ref_gles3.dylib : CFLAGS += -DYQ2_GL3_GLES3 -DYQ2_GL3_GLES
|
|
|
|
release/ref_gles3.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gles3:
|
|
@echo "===> Building ref_gles3.so"
|
|
$(MAKE) release/ref_gles3.so
|
|
|
|
release/ref_gles3.so : GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
# YQ2_GL3_GLES3 is for GLES3, DYQ2_GL3_GLES is for things that are identical
|
|
# in both GLES3 and GLES2 (in case we ever support that)
|
|
release/ref_gles3.so : CFLAGS += -DYQ2_GL3_GLES3 -DYQ2_GL3_GLES -fPIC
|
|
|
|
release/ref_gles3.so : LDFLAGS += -shared
|
|
|
|
GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad-gles3/include
|
|
|
|
endif # OS specific ref_gl3 stuff
|
|
|
|
build/ref_gles3/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The soft renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.dll"
|
|
$(MAKE) release/ref_soft.dll
|
|
|
|
release/ref_soft.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.dylib"
|
|
$(MAKE) release/ref_soft.dylib
|
|
|
|
release/ref_soft.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.so"
|
|
$(MAKE) release/ref_soft.so
|
|
|
|
release/ref_soft.so : CFLAGS += -fPIC
|
|
release/ref_soft.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_soft stuff
|
|
|
|
build/ref_soft/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The baseq2 game
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
game:
|
|
@echo "===> Building baseq2/game.dll"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dll
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
game:
|
|
@echo "===> Building baseq2/game.dylib"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dylib
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dylib : CFLAGS += -fPIC
|
|
release/baseq2/game.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
game:
|
|
@echo "===> Building baseq2/game.so"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.so
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.so : CFLAGS += -fPIC -Wno-unused-result
|
|
release/baseq2/game.so : LDFLAGS += -shared
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the game
|
|
GAME_OBJS_ = \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/game/g_ai.o \
|
|
src/game/g_chase.o \
|
|
src/game/g_cmds.o \
|
|
src/game/g_combat.o \
|
|
src/game/g_func.o \
|
|
src/game/g_items.o \
|
|
src/game/g_main.o \
|
|
src/game/g_misc.o \
|
|
src/game/g_monster.o \
|
|
src/game/g_phys.o \
|
|
src/game/g_spawn.o \
|
|
src/game/g_svcmds.o \
|
|
src/game/g_target.o \
|
|
src/game/g_trigger.o \
|
|
src/game/g_turret.o \
|
|
src/game/g_utils.o \
|
|
src/game/g_weapon.o \
|
|
src/game/monster/berserker/berserker.o \
|
|
src/game/monster/boss2/boss2.o \
|
|
src/game/monster/boss3/boss3.o \
|
|
src/game/monster/boss3/boss31.o \
|
|
src/game/monster/boss3/boss32.o \
|
|
src/game/monster/brain/brain.o \
|
|
src/game/monster/chick/chick.o \
|
|
src/game/monster/flipper/flipper.o \
|
|
src/game/monster/float/float.o \
|
|
src/game/monster/flyer/flyer.o \
|
|
src/game/monster/gladiator/gladiator.o \
|
|
src/game/monster/gunner/gunner.o \
|
|
src/game/monster/hover/hover.o \
|
|
src/game/monster/infantry/infantry.o \
|
|
src/game/monster/insane/insane.o \
|
|
src/game/monster/medic/medic.o \
|
|
src/game/monster/misc/move.o \
|
|
src/game/monster/mutant/mutant.o \
|
|
src/game/monster/parasite/parasite.o \
|
|
src/game/monster/soldier/soldier.o \
|
|
src/game/monster/supertank/supertank.o \
|
|
src/game/monster/tank/tank.o \
|
|
src/game/player/client.o \
|
|
src/game/player/hud.o \
|
|
src/game/player/trail.o \
|
|
src/game/player/view.o \
|
|
src/game/player/weapon.o \
|
|
src/game/savegame/savegame.o
|
|
|
|
# ----------
|
|
|
|
# Used by the client
|
|
CLIENT_OBJS_ := \
|
|
src/backends/generic/misc.o \
|
|
src/client/cl_cin.o \
|
|
src/client/cl_console.o \
|
|
src/client/cl_download.o \
|
|
src/client/cl_effects.o \
|
|
src/client/cl_entities.o \
|
|
src/client/cl_input.o \
|
|
src/client/cl_inventory.o \
|
|
src/client/cl_keyboard.o \
|
|
src/client/cl_lights.o \
|
|
src/client/cl_main.o \
|
|
src/client/cl_network.o \
|
|
src/client/cl_parse.o \
|
|
src/client/cl_particles.o \
|
|
src/client/cl_prediction.o \
|
|
src/client/cl_screen.o \
|
|
src/client/cl_tempentities.o \
|
|
src/client/cl_view.o \
|
|
src/client/curl/download.o \
|
|
src/client/curl/qcurl.o \
|
|
src/client/menu/menu.o \
|
|
src/client/menu/qmenu.o \
|
|
src/client/menu/videomenu.o \
|
|
src/client/sound/ogg.o \
|
|
src/client/sound/openal.o \
|
|
src/client/sound/qal.o \
|
|
src/client/sound/sdl.o \
|
|
src/client/sound/sound.o \
|
|
src/client/sound/wave.o \
|
|
src/client/vid/vid.o \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/movemsg.o \
|
|
src/common/frame.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/common/unzip/miniz/miniz.o \
|
|
src/common/unzip/miniz/miniz_tdef.o \
|
|
src/common/unzip/miniz/miniz_tinfl.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(WITH_SDL3),yes)
|
|
CLIENT_OBJS_ += \
|
|
src/client/input/sdl3.o \
|
|
src/client/vid/glimp_sdl3.o
|
|
else
|
|
CLIENT_OBJS_ += \
|
|
src/client/input/sdl2.o \
|
|
src/client/vid/glimp_sdl2.o
|
|
endif
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
CLIENT_OBJS_ += \
|
|
src/backends/windows/main.o \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/hunk.o
|
|
else
|
|
CLIENT_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL1_OBJS_ := \
|
|
src/client/refresh/gl1/qgl.o \
|
|
src/client/refresh/gl1/gl1_draw.o \
|
|
src/client/refresh/gl1/gl1_image.o \
|
|
src/client/refresh/gl1/gl1_light.o \
|
|
src/client/refresh/gl1/gl1_lightmap.o \
|
|
src/client/refresh/gl1/gl1_main.o \
|
|
src/client/refresh/gl1/gl1_mesh.o \
|
|
src/client/refresh/gl1/gl1_misc.o \
|
|
src/client/refresh/gl1/gl1_model.o \
|
|
src/client/refresh/gl1/gl1_scrap.o \
|
|
src/client/refresh/gl1/gl1_surf.o \
|
|
src/client/refresh/gl1/gl1_warp.o \
|
|
src/client/refresh/gl1/gl1_sdl.o \
|
|
src/client/refresh/gl1/gl1_buffer.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/pcx.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/md4.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFGL1_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFGL1_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL3_OBJS_ := \
|
|
src/client/refresh/gl3/gl3_draw.o \
|
|
src/client/refresh/gl3/gl3_image.o \
|
|
src/client/refresh/gl3/gl3_light.o \
|
|
src/client/refresh/gl3/gl3_lightmap.o \
|
|
src/client/refresh/gl3/gl3_main.o \
|
|
src/client/refresh/gl3/gl3_mesh.o \
|
|
src/client/refresh/gl3/gl3_misc.o \
|
|
src/client/refresh/gl3/gl3_model.o \
|
|
src/client/refresh/gl3/gl3_sdl.o \
|
|
src/client/refresh/gl3/gl3_surf.o \
|
|
src/client/refresh/gl3/gl3_warp.o \
|
|
src/client/refresh/gl3/gl3_shaders.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/pcx.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/md4.o
|
|
|
|
REFGL3_OBJS_GLADE_ := \
|
|
src/client/refresh/gl3/glad/src/glad.o
|
|
|
|
REFGL3_OBJS_GLADEES_ := \
|
|
src/client/refresh/gl3/glad-gles3/src/glad.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFGL3_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFGL3_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFSOFT_OBJS_ := \
|
|
src/client/refresh/soft/sw_aclip.o \
|
|
src/client/refresh/soft/sw_alias.o \
|
|
src/client/refresh/soft/sw_bsp.o \
|
|
src/client/refresh/soft/sw_draw.o \
|
|
src/client/refresh/soft/sw_edge.o \
|
|
src/client/refresh/soft/sw_image.o \
|
|
src/client/refresh/soft/sw_light.o \
|
|
src/client/refresh/soft/sw_main.o \
|
|
src/client/refresh/soft/sw_misc.o \
|
|
src/client/refresh/soft/sw_model.o \
|
|
src/client/refresh/soft/sw_part.o \
|
|
src/client/refresh/soft/sw_poly.o \
|
|
src/client/refresh/soft/sw_polyset.o \
|
|
src/client/refresh/soft/sw_rast.o \
|
|
src/client/refresh/soft/sw_scan.o \
|
|
src/client/refresh/soft/sw_sprite.o \
|
|
src/client/refresh/soft/sw_surf.o \
|
|
src/client/refresh/files/surf.o \
|
|
src/client/refresh/files/models.o \
|
|
src/client/refresh/files/pcx.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/md4.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFSOFT_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFSOFT_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the server
|
|
SERVER_OBJS_ := \
|
|
src/backends/generic/misc.o \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/frame.o \
|
|
src/common/movemsg.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/common/unzip/miniz/miniz.o \
|
|
src/common/unzip/miniz/miniz_tdef.o \
|
|
src/common/unzip/miniz/miniz_tinfl.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
SERVER_OBJS_ += \
|
|
src/backends/windows/main.o \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
SERVER_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Rewrite paths to our object directory.
|
|
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
|
|
REFGL1_OBJS = $(patsubst %,build/ref_gl1/%,$(REFGL1_OBJS_))
|
|
REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_))
|
|
REFGL3_OBJS += $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_GLADE_))
|
|
REFGLES3_OBJS = $(patsubst %,build/ref_gles3/%,$(REFGL3_OBJS_))
|
|
REFGLES3_OBJS += $(patsubst %,build/ref_gles3/%,$(REFGL3_OBJS_GLADEES_))
|
|
REFSOFT_OBJS = $(patsubst %,build/ref_soft/%,$(REFSOFT_OBJS_))
|
|
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
|
|
GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
|
|
|
|
# ----------
|
|
|
|
# Generate header dependencies.
|
|
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
|
|
GAME_DEPS= $(GAME_OBJS:.o=.d)
|
|
REFGL1_DEPS= $(REFGL1_OBJS:.o=.d)
|
|
REFGL3_DEPS= $(REFGL3_OBJS:.o=.d)
|
|
REFGLES3_DEPS= $(REFGLES3_OBJS:.o=.d)
|
|
REFSOFT_DEPS= $(REFSOFT_OBJS:.o=.d)
|
|
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
|
|
|
|
# Suck header dependencies in.
|
|
-include $(CLIENT_DEPS)
|
|
-include $(GAME_DEPS)
|
|
-include $(REFGL1_DEPS)
|
|
-include $(REFGL3_DEPS)
|
|
-include $(REFGLES3_DEPS)
|
|
-include $(SERVER_DEPS)
|
|
|
|
# ----------
|
|
|
|
# release/quake2
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/yquake2.exe : $(CLIENT_OBJS) icon
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) build/icon/icon.res $(CLIENT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
release/quake2.exe : src/win-wrapper/wrapper.c icon
|
|
$(Q)$(CC) -Wall -mwindows build/icon/icon.res src/win-wrapper/wrapper.c -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/quake2 : $(CLIENT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(CLIENT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/q2ded
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/q2ded.exe : $(SERVER_OBJS) icon
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) build/icon/icon.res $(SERVER_OBJS) $(LDLIBS) -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/q2ded : $(SERVER_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(SERVER_OBJS) $(LDLIBS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl1.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gl1.dll : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL1_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gl1.dylib : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL1_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl1.so : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL1_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl3.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gl3.dll : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL3_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gl3.dylib : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl3.so : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGL3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gles3.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gles3.dll : $(REFGLES3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES3_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gles3.dylib : $(REFGLES3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gles3.so : $(REFGLES3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFGLES3_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_soft.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_soft.dll : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFSOFT_OBJS) $(LDLIBS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_soft.dylib : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFSOFT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_soft.so : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(REFSOFT_OBJS) $(LDLIBS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/baseq2/game.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/baseq2/game.dll : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(GAME_OBJS) $(LDLIBS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/baseq2/game.dylib : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(GAME_OBJS) $(LDLIBS) -o $@
|
|
else
|
|
release/baseq2/game.so : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(LDFLAGS) $(GAME_OBJS) $(LDLIBS) -o $@
|
|
endif
|
|
|
|
# ----------
|