mirror of
https://github.com/yquake2/yquake2remaster.git
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441 lines
20 KiB
Text
441 lines
20 KiB
Text
Quake II 7.44 to 7.45:
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- Fix a crash under windows when opening the games menu with mods
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installed.
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Quake II 7.43 to 7.44:
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- Fix some input option not getting saved.
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- Limit busywaits to the full client. This lowers the cpu consumption
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of q2ded considerably.
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- Rework the build system to be more distribution friendly. The base
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CFLAGS and LDFLAGS can now be overridden by the environment and by
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options passed to make. (by Simon McVittie)
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- Fix some corner cases of broken IPv6 connectivity.
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- Fix qport colliding between several Yamagi Quake II clients.
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- Keyboard keys unknown to Yamagi Quake II can now be bound.
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- Adaptive vsync is now supported by setting 'r_vsync' to '1'.
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- Implement 'coop_pickup_weapons'. When set to '1', a weapon may be
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picked up by coop players if the player doesn't have the weapon in
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their inventory or no other player has already picked it up.
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- In coop elevators wait for 'coop_elevator_delay' seconds.
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- If 'cl_anglekick' is set '1' angle kicks are ignored. This breaks
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the gameplay a little bit, but helps against motion sickness. This
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cvar is cheat protected.
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- Add 'listmaps' command and autocompletion for maps. (by JBerg)
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- Make 'wait' in scripts wait for 17 ms. This fixes some movement
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makros.
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- Support for Haiku. (by David Carlier)
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- Add a 'mods' submenu. (by earth-metal)
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- Add the 'vstr' command and 'nextdemo' cvar. Ported from ioquake3.
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(by Denis Pauk)
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Quake II 7.42 to 7.43:
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- Recover from a lost sound device, do not crash of no sound device is
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available. This fixes several problem with DisplayPort and HDMI audio,
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especially with the Intel Windows GPU drivers.
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- Several small game logic fixes. This includes a fix for a potential
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progress blocker in 'The Torture Chambers' introduced in the last
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release. (by BjossiAlfreds)
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- Add the 'gl1_particle_square' cvar, it forces square particles in
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the GL1 renderer. (by Mason UnixBeard)
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- The software renderer is no longer experimental.
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- Add an option to configure the gun Z offset in the software renderer.
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Quake II 7.41 to 7.42:
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- The console can now be scrolled with the mouse wheel. (by maxcrofts)
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- Fix entities on non-horizontal surfaces rendered in full black.
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- Add an option to choose the display Quake II runs on. (by Spirrwell)
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- Add an option to specify the display refresh rate used in fullscreen.
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- Allow mouse 'sensitivity' to be set to non-integral values.
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- Port cvar operations from q2pro. These allow the manipulation of cvar
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values, supported are: dec, inc, reset, resetall and toggle
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- Put the client into pause mode during savegame load. This prevents the
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world getting forwarded about 100 frames during load, time in which
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the player might be hurt by monsters or the environment.
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- New commands: 'listentities' allows listing of entities. 'teleport'
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teleports the player to the given coordinates.
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- Fix loading of config files not ending in newlines.
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- A lot of fixes for subtle, long standing AI and game play bugs. (by
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BjossiAlfreds)
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- Quicksaves can now be loaded and saved throught the savegame menus.
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- The software renderer now skips frames with no changes. This improves
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performance quite a bit, especially on slow CPUs. (by Denis Pauk)
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Quake II 7.40 to 7.41:
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- Some bugfixes to HTTP downloads introduced in 7.40.
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- Fix several crashes when loading savegames in coop.
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- Fix some out of memory aborts when loading maps with a lot surfaces.
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- Allow autodetection of the desktop resolution. Set 'r_mode' to '-2' to
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enable that. (by Denis Pauk)
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- Several fixes to the OpenGL 3.2 renderer. Some dynamic lights were
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missing, for example for most explosions. Stencil shadows were broken
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under some conditions. Performance was bad with the AMD driver under
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Windows. Intel Ivy Bridge didn't work. Under some conditions lights
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were too bright.
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- Add an optional fix for lighting problems in maps that misuse sky
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surfaces for interior lighting. Set 'gl_fixsurfsky' to '1' to enable
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it.
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- Another bunch of timing fixes. The game should now hold the framerate
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under all conditions, even with crappy Windows GPU drivers.
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- The quake2.exe wrapper forces the Quake II window into focus. This
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prevents Quake II starting in background.
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Quake II 7.30 to 7.40:
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- Add support for HTTP downloads. Both the r1q2 and q2pro URL schemes
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are supported, if a file is unavailable over HTTP the download code
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falls back to UDP.
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- Savegames can be removed through the menu by pressing 'del' on the
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selected savegame. (by Jonathan Bergeron)
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- Support external entity files. This was submitted by @NeonKnightOA.
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- Some fixes to OGG/Vorbis music playback. The music keeps playing after
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s_restart and ogg_shuffle is handled correctly by the menu.
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- Another round of timing fixes. Average frame times are now taken into
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account when taking an educated guess on the next frames render time.
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And the display refresh rate detection no longer cripple working GPU
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drivers in an efford to work around bugs in older version of AMDs.
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- A lot of fixes to the internal memory management. The game is now
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much more memory efficient, this allows playing of extremly big maps
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without crashes. This is largly based upon work done by Denis Pauk.
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- New and much more detailed documentation.
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- Enhancements to the software renderer. Retexturing packs are now
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supported, general cleanup and bugfixes. (by Denis Pauk)
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Quake II 7.21 to 7.30:
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- Removed support for SDL 1.2.
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- Removed static dependencies to libogg, libvorbis and libz.
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- Fixed several bugs regarding render- and fullscreen switch.
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- A lot of fixes and improvements to the software renderer. It's now
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able to render the whole game without artifacts and much faster than
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before. (by Denis Pauk)
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Quake II 7.20 to 7.21:
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- Fix some render glitches in the software renderer. (by Denis Pauk)
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- Render the weapon independent of the current field of view, otherwise
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the weapon distorts with very high FOV settings. The weapons FOV can
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be set through r_gunfov, it defaults to 90.
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- Rework the OGG/Vorbis backend. This fixes several annoying bugs, and
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adds support for alternative track <=> file mappings. Use this to
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implement support for the audio tracks supplied by the GOG.com version
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of Quake II.
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Quake II 7.10 to 7.20:
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- Add the soft renderer back. This feature is considered experimental.
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The porting of the old soft renderer code to SDL and it's cleanup
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were done by Denis Pauk.
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- Rename several cvars to be consistent across different renderers.
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The configuration file will be converted at the first start, when an
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old cvar name is used a message is printed.
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- Make the client unicode compatible. Yamagi Quake II can now be
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installed into pathes with unicode characters in it. On Windows the
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user name of the current account may contain unicode characters.
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As a side effect the game can run on ReFS volumes. While '+set
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basedir' is still supported, the unicode compatible '-datadir'
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should be used.
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- Another round of timing fixes. The game is now capable of holding
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the requestes or vsync framerate even on slow machines and with
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problematic GL drivers.
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- Fix server side mod handling, their configs are now saved to the
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correct directories and the configs are reexeced at mod startup.
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Quake II 7.02 to 7.10:
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- Joystick support including haptic feedback. This fantastic work was
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done by Denis Pauk. The dirty work is done by SDL, how good or bad
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a joystick or gamepad is supported depends on SDLs support for it.
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- Fix the old SDL sound backend, s_openal set to 0 is working again.
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- Fix possible Vorbis buffer underruns if too many sound samples are
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in flight. This occured only in large multi player games with at
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least 6 custom models.
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- Fix a possible crash on Windows if MSAA was set to a value not
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supported by the driver.
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- It's now possible to play through the whole game on a Raspberry PI
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and other ARM boards. Please note that the RPIs hardware is really
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limited. Only the OpenGL 1.4 renderer is supported and the framerate
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is highly dependend on the screen resolution.
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Quake II 7.01 to 7.02:
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- Fix several corner cases regarding render library loading. The game
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should now always fall back to the OpenGL 1.4 renderer if the new
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OpenGL 3.2 renderer can't be initialized. Also the game aborts if no
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useable OpenGL implementation exists.
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- Refactor the search path code. This should fix several bugs with
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Quake II writing to the wrong directories or being unable to find
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some / all assets.
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- Reimplement portable binaries. If called with the -portable command
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line option Quake II saves all data (configs, savegames, screenshorts
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etc.) into it's systemwide installation directory and not users home
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directory. In contrast to the old implementation on Windows stdout.txt
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contains all output, the first lines are no longer missing.
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- vid_fullscreen set to 1 now keeps the desktops resolution. Set it to 2
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to change the resolution.
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- Instead of a list with precalculated FOV values the video menu now
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shows a slider with possible values from 60 to 120. Horplus is now
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always enabled, set the horplus cvar to 0 to disable it.
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- The game is now able to hold the requested framerate (either by the
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vsync or the gl_maxfps cvar) with an accuracy of about +/- 1% as long
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as the hardware is fast enough. The framecounter was reimplemented
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to be much more precise.
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- Fix misspredictions if an original client running on Win32 connects
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to a Yamagi Quake II server running on Linux/i386.
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Quake II 7.00 to 7.01:
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- Fix build of GL3 for platforms without SSE.
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- Fix Jennel Jaquays name in credits and quit screen.
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- Make Quake II high DPI aware on Window Vista and above.
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- Fix some problems with loading dependend librarys on Windows.
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Quake II 6.00 to 7.00:
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- Remove the broken multitexturing render path from the OpenGL 1.4
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renderer. It was switched off by default in 6.00.
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- Reimplement the support for shared renderer libraries. Please note
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the this is an incompatible implementation with an custom API. The
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original renderer libraries will not work!
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- Implement an OpenGL 3.2 renderer. This renderer has the same look
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and feel as the old OpenGL 1.4 renderer but makes heavy use of
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modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel
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starting with Ivy Bridge on Windows or Sandy Bridge on Linux, Nvidia
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staring with G80 and AMD starting with R600 / HD2000) is required.
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- Fix OpenAL compatibility with modern openal-soft versions.
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- Several fixes and optimizations to OpenAL, implement support for
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doppler effects. (by xorw)
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Quake II 5.34 to 6.00:
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- Make the client asynchronous. The old behaviour can be forced by
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setting cl_async to 0. Please note that asynchronicity can lead to
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problems if the old SDL 1.2 backend is used and vsync is enabled.
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- Implement gl_overbrightbits in the non multitexturing case. A value
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of 1 just fixes lighting on water surfaces, higher values increase
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the brightness of everything.
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- General renderer overhaul for better compatibility with modern GPUs.
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OpenGL 1.4 is now required, older versions are no longer supported.
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Multitexturing was deprecated and will be removed in a future release.
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- Fix some longstanding AI problems.
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- Several general gameplay fixes.
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Quake II 5.33 to 5.34:
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- Add support for stereo 3D (by Valery Guskov)
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- Make gibt solid so they move with conveyor belts.
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- Disable gl_ext_multitexturing by default.
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- Switch from an arch whitelist to an "all archs are supported"
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approach.
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- Add a new README.
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Quake II 5.32 to 5.33:
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- Add OGG volume slider in settings menu
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- Fixed some bugs in volume settings
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- Replaced HUD scale option in video menu with generic UI scale
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- General UI upscaling improvements
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- Better support for keyboards with AZERTY layout
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Quake II 5.31 to 5.32:
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- Fix problems with never openal-soft versions.
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- Fix overbright bits not applied to regular meshes. (by David Reid)
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- Several improvements to GUI / HUD scaling. (by David Reid)
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- Don't stop generating gibs after map change.
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- A new high resolution application / windows icon. (by Ryan)
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- Don't display baseq2 savegames in mods / addons.
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- Some smaller bugfixes.
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Quake II 5.30 to 5.31:
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- Enabled hud scaling by default and added an option to the video menu
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to switch scaling off.
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- Fixed animated textures on transparent surfaces.
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- Added CMake as an optional build system.
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- Implemented a persistent console history. (by caedes)
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- Fix bug with high velocities in vents in 32bit builds.
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- A lot of small fixes and changes. (by Ozkan Sezer)
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Quake II 5.24 to 5.30:
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- Support for Mac OS X was overhauled. (by Jarvik7)
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- Overhauled retexturing support, replacing libjpeg with stb_image,
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adding png support because it was so easy (by caedes).
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- Fix gamma (was broken in last release)
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- Fix mouse grabbing (again!)
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- Add binary directory to game data path
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Quake II 5.23 to 5.24:
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- Fix keyboard layouts in the console.
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- Use GL_ARB_texture_non_power_of_two if it's supported by the GPU.
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- Provide gl_consolescale and gl_menuscale cvars to change the scale
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of the console and the menu.
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- Several bugfixes and improvements to the sound system. Some bugs
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were fixed and the underwater effect is now supported in the SDL
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backend. (by bibendovsky)
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Quake II 5.22 to 5.23:
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- Provide gl_hudscale cvar that can be changed to scale the HUD, for
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high resolutions etc. (by caedes)
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- Several menu improvements.
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- A better work around for the "the mouse cursor hits the window
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border" SDL2 problem.
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Quake II 5.21 to 5.22:
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- Provide a fallback if SDL2s relative mouse mode cannot be activated.
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- Add support for MSAA through the gl_msaa_samples cvar.
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Quake II 5.20 to 5.21:
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- Fix a bug regaring mouse key handling (reported by phenixia2003)
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- Correct MS Windows builds. Add official support for Win64. This
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still needs some testing.
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- Allow to shutdown the client by pressing ctrl-c or sending SIGTERM.
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Unix / Linux only.
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Quake II 5.11 to 5.20
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- Integrate the refresher into the client and remove QGL. This means
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that ref_gl.so is gone and libGL is now linked like every other lib.
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(by Alejandro Ricoveri)
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- Port the client to SDL 2.0. The newer SDL version solves some long
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standing problems, like broken keyboard layouts and non working SDL
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sound on Windows. While SDL 2.0 is enabled by default, one can switch
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back to SDL 1.2 by editing the Makefile.
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- OS X support was put to hold. While OS X support is nice to have,
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non of the deveolpers has interest in maintaining it. Until someone
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steps up and takes responsibility, no OS X versions will be released.
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Quake II 5.10 to 5.11
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- A lot of bugfixes.
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- Videos are scaled to 4:3 to prevent distortions.
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- Another sound system cleanup.
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Quake II 5.00 to 5.10
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- Support for OS X. (by W. Beser)
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- Correct field of view handling (by Ricardo Garci)
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- Many improvements to the mouse release code (by svdijk)
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- Scrolling save / load menus (by svdijk)
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Quake II 4.21 to 5.00
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- Backport to Microsoft Windows.
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- Support for OpenBSD. (by Jonathan Gray)
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- Aspect ration can be set via the video menu.
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- A better random number generator.
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- The SDL sound driver is now selectable by "s_sdldriver".
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Quake II 4.20 to 4.21
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- Fix several segfaults with OpenAL. (reported by Joran and
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mxmvasilyev0)
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- Add a file CONTRIBUTE.
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- Some minor changes to the Makefile.
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Quake II 4.10 to 4.20
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- Add an options framework to allow disabling most option features
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(OGG/Vorbis, ZIP file loading, OpenAL, etc) at compile time.
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- Integrate OpenAL support, enabling surround sound and better stereo
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sound calculations.
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- Enforce the "C" locale to prevent libraries like broken LADSPA
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plugins to override it and break printf, scanf, etc.
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Quake II 4.03 to 4.10
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- Change the behavior of hotkey menus to fix some strange bugs and
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memory leaks in the menu system.
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- Add the "gl_farsee" cvar. When set to "1" Quake II renders maps up
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to 4096x4096 units instead of being limited to 2300x2300. The
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default is "0". (by Richard Allen)
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- Add support for the high resolution retexturing pack.
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- Reenable support for gamma via SDL, since the upstream bug was fixed
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with SDL 1.2.15. Gamma via X11 can be forced by defining X11GAMMA at
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compile time.
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- Add support for big endian architectures and enable the build on
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SPARC64 CPUs. (by Kieron Gillespie)
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Quake II 4.02 to 4.03
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- Fix wrong function call in the Quake II file system.
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- Fix gl_ext_multitexture set to 1. (reported by Richard Allen and
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Lukas Sabota)
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- Print the version number in the window title.
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Quake II 4.01 to 4.02
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- Fix a linker problem manifesting only on Ubuntu.
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Quake II 4.00 to 4.01
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- Fix a linker problem.
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- Fix a problem with displaying the version number.
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Quake II 3.00 to 4.00
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- A major rewrite of the savegame system.
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- Add a crash handler, printing a backtrace on Linux platforms.
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- Add support for system wide installations.
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- ctf was moved into a separate download.
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- All open bugs were fixed.
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- Fix spawnpoint selection if single player maps are loaded via
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console.
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- Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other
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Quake II clients.
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- The client does no longer crash if the menu is opened while
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connecting to remote server.
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- The game code received a code audit and major rework.
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Quake II 3.00RC2 to 3.00
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- Improve compatiblity with pulseaudio (by Ozkan Sezer)
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Quake II 3.00RC1 to 3.00RC2
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- Many improvements to the OGG/Vorbis support. (by Ozkan Sezer)
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- The map command now works even when a server is running.
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Quake II 2.11 to 3.00RC1
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- Complete refactoring and code audit of the client, leading to much
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cleaner and more maintainable code and improved stability.
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- Fixed a wrong cast under linux. This could result in sudden crashes.
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- Reworked the input system.
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- Much improved console tab completion.
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- Better TTY output of the startup and shutdown.
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- More reliable shutdown of the client.
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- Plugged a memory leak in the quake file system.
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- Major rework of the sound system:
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- A lot of bugfixes for the upper layer.
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- Simplified code and removed crap from the 90ies.
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- Rewrote the low level backend from scratch.
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- Major rework of the refresher:
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- Added multitexturing and paletted textures back (this was
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requested by many, many people).
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- Rewrote the SDL backend.
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- Reimplemented the gamma control using native X11 calls. This
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should fix the gamma for all setups.
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- Support for overbright bits.
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- Changed the window title to "Yamagi Quake II".
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Quake II 2.10 to 2.11
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- Fix a bug in the client. This fixes the strange crashes under
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Ubuntu. (Reported by many, special thanks to jhansonxi for his help)
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- Add a null pointer check in cl_view.c. This fixes a rare case crash
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in Ground Zero when files are missing. (by Sascha K.)
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- Add a script as possible work around for Ubuntu bug 32452 (by
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caedes)
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Quake II 2.10RC3 to 2.10:
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- Fix blending
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Quake II 2.10RC2 to 2.10RC3:
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- The refresher uses OpenGL 1.4 not 1.0
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- Saner standard configuration
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- Fix a bug when a video follows a video (like in Ground Zero)
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- Fix a crash when enabling OGG/Vorbis in the menu
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- Fix a crash when changing level after deactivating OGG/Vorbis
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playback
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- Do not show the gun symbol when fov is bigger than 91 and cl_gun is
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set to 2
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Quake II 2.10RC to 2.10RC2:
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- Fix a problem with machine gun soldiers deadlocking
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- Change CFLAGS to a saner default
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- Quake II now creates ~/.quake2 if it doesn't exist (reported by N.
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Tsakiris)
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- Slightly better game performance (~10 FPS)
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Quake II 2.00 to 2.10RC:
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- Automagical releases the mouse when the console is opened
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- Increased the maximal amount of file descriptores from 64 to 256.
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This should fix some very rare crashes with 'The Reconing' and
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possible similar problems with mods. (reported by E. Müller)
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- Support for custom resolutions (by caedes and Yamagi)
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Quake II 1.05 to 2.00:
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- Ogg/Vorbis Support as an optional replacement for the CD playback
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- Support for hardware gamma via SDL
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- Support for grabbing the mouse
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- Some bugfixes
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Quake II 1.04 to 1.05:
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- Fix slowdown with CD music under Linux (by caedes)
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Quake II 1.03 to 1.04:
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- Added icon (by caedes)
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- Added README
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- Removed duplicated file
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