mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 05:51:01 +00:00
21 lines
406 B
GLSL
21 lines
406 B
GLSL
#version 450
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
layout(location = 0) in vec3 inVertex;
|
|
layout(location = 1) in vec3 inColor;
|
|
|
|
layout(binding = 0) uniform UniformBufferObject
|
|
{
|
|
mat4 mvpMatrix;
|
|
} ubo;
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
out gl_PerVertex {
|
|
vec4 gl_Position;
|
|
};
|
|
|
|
void main() {
|
|
gl_Position = ubo.mvpMatrix * vec4(inVertex, 1.0);
|
|
color = vec4(inColor, 1.0);
|
|
}
|