yquake2remaster/src/client/refresh/gl3
2017-03-19 05:56:08 +01:00
..
glad begin implementing ref_gl3 2017-02-19 06:03:07 +01:00
header GL3: Multiple lightmaps/surface with lightstyles works 2017-03-19 05:45:10 +01:00
gl3_draw.c Render lightmaps together with corresponding faces; gl_overbrightbits 2017-03-12 03:11:29 +01:00
gl3_image.c GL3: Theoretically support 4 lightmaps with styles (in shaders) 2017-03-18 20:02:31 +01:00
gl3_light.c GL3: Multiple lightmaps/surface with lightstyles works 2017-03-19 05:45:10 +01:00
gl3_lightmap.c GL3: Remove some unused variables 2017-03-19 05:56:08 +01:00
gl3_main.c GL3: Theoretically support 4 lightmaps with styles (in shaders) 2017-03-18 20:02:31 +01:00
gl3_md2.c GL3: added missing source files and stubs of most functions 2017-02-19 06:03:07 +01:00
gl3_mesh.c Render lightmaps together with corresponding faces; gl_overbrightbits 2017-03-12 03:11:29 +01:00
gl3_misc.c Screenshots can be tga, bmp, png, jpg now, using stb_image_write.h 2017-03-12 03:28:06 +01:00
gl3_model.c GL3: Multiple lightmaps/surface with lightstyles works 2017-03-19 05:45:10 +01:00
gl3_sdl.c Allow switching VSync on/off without vid_restart (for SDL2) 2017-03-04 16:31:34 +01:00
gl3_shaders.c GL3: Reintroduce RenderLightmappedPoly from old multitexturing Code 2017-03-19 05:45:01 +01:00
gl3_sp2.c GL3: added missing source files and stubs of most functions 2017-02-19 06:03:07 +01:00
gl3_surf.c GL3: Remove some unused variables 2017-03-19 05:56:08 +01:00
gl3_warp.c GL3: render beams; common struct gl3_3D_vtx_t for vertex arrays 2017-02-26 05:22:39 +01:00