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header
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
monster
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
player
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
savegame
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Add savegame defines for OS X
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2012-09-14 11:32:42 +02:00 |
g_ai.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_chase.c
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Remove unused variables and dead code (patch submitted by Christoph
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2012-04-30 10:02:58 +02:00 |
g_cmds.c
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Change atoi() to strtol()
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2012-06-04 09:13:28 +02:00 |
g_combat.c
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Whitespace fixes.
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2012-04-30 08:25:59 +02:00 |
g_func.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_items.c
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Prevent a divion by zero
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2012-06-04 09:13:29 +02:00 |
g_main.c
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Seed the game PRNG at startup
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2012-06-26 14:31:01 +02:00 |
g_misc.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_monster.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_phys.c
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Remove unused variables and dead code (patch submitted by Christoph
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2012-04-30 10:02:58 +02:00 |
g_spawn.c
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Change atof() to strtod()
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2012-06-04 09:13:28 +02:00 |
g_svcmds.c
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Change atoi() to strtol()
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2012-06-04 09:13:28 +02:00 |
g_target.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_trigger.c
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Change atoi() to strtol()
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2012-06-04 09:13:28 +02:00 |
g_turret.c
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Revert "Convert random() to randk() and crandom() to crandk()"
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2012-06-14 12:12:57 +02:00 |
g_utils.c
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Convert rand(), crand() and frand() to randk(), crandk() and frandk()
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2012-06-04 09:13:29 +02:00 |
g_weapon.c
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src/game/g_weapon.c: Some sanity check changes.
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2012-08-28 17:05:31 +02:00 |