yquake2remaster/src/game
2012-09-14 11:32:42 +02:00
..
header Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
monster Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
player Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
savegame Add savegame defines for OS X 2012-09-14 11:32:42 +02:00
g_ai.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_chase.c Remove unused variables and dead code (patch submitted by Christoph 2012-04-30 10:02:58 +02:00
g_cmds.c Change atoi() to strtol() 2012-06-04 09:13:28 +02:00
g_combat.c Whitespace fixes. 2012-04-30 08:25:59 +02:00
g_func.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_items.c Prevent a divion by zero 2012-06-04 09:13:29 +02:00
g_main.c Seed the game PRNG at startup 2012-06-26 14:31:01 +02:00
g_misc.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_monster.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_phys.c Remove unused variables and dead code (patch submitted by Christoph 2012-04-30 10:02:58 +02:00
g_spawn.c Change atof() to strtod() 2012-06-04 09:13:28 +02:00
g_svcmds.c Change atoi() to strtol() 2012-06-04 09:13:28 +02:00
g_target.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_trigger.c Change atoi() to strtol() 2012-06-04 09:13:28 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c Convert rand(), crand() and frand() to randk(), crandk() and frandk() 2012-06-04 09:13:29 +02:00
g_weapon.c src/game/g_weapon.c: Some sanity check changes. 2012-08-28 17:05:31 +02:00