yquake2remaster/src/client/refresh
Daniel Gibson 66e9c5f6db GL3: fix calculation of perspective matrix, some cleanups
turns out R_MYgluPerspective() was not the same as gluPerspective()
and thus not equivalent to HMM_Perspective() either. Because of this,
the weapon and corresponding arm looked different in GL3 vs GL1.
Created GL3_MYgluPerspective() to fix that.
Also tested optimized code in GL3_RotateForEntity() and
rotAroundAxisZYX(), use this code from now on and cleaned it all up by
removing commented out code.
2017-02-20 17:08:59 +01:00
..
constants Make usage of anormtab.h a bit cleaner 2017-02-19 06:04:47 +01:00
files GL3: added missing source files and stubs of most functions 2017-02-19 06:03:07 +01:00
gl Make usage of anormtab.h a bit cleaner 2017-02-19 06:04:47 +01:00
gl3 GL3: fix calculation of perspective matrix, some cleanups 2017-02-20 17:08:59 +01:00
ref_shared.h GL3: added missing source files and stubs of most functions 2017-02-19 06:03:07 +01:00