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https://github.com/yquake2/yquake2remaster.git
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66e9c5f6db
turns out R_MYgluPerspective() was not the same as gluPerspective() and thus not equivalent to HMM_Perspective() either. Because of this, the weapon and corresponding arm looked different in GL3 vs GL1. Created GL3_MYgluPerspective() to fix that. Also tested optimized code in GL3_RotateForEntity() and rotAroundAxisZYX(), use this code from now on and cleaned it all up by removing commented out code. |
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constants | ||
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gl | ||
gl3 | ||
ref_shared.h |