yquake2remaster/src/server
Yamagi 81647f79ec Remove the unused msg cvar and server side infrastructure.
In Quake I this coould be used to filter messages by priority. id
Software never implemented it for Quake II, it's just a left-over.
Remove it.

The `msg` cvar was exploited in attacks against the client. A malicious
server send a `msg` cvar as stufftext -> it gets saved into the config
-> since it's retrivable over the network through the userinfo stuff
this can be used to track users, etc.
2023-01-07 19:15:01 +01:00
..
header Remove the unused msg cvar and server side infrastructure. 2023-01-07 19:15:01 +01:00
sv_cmd.c gamemode command for getting info and switching gamemodes 2021-11-13 11:45:48 +01:00
sv_conless.c Send protocol version to client. 2021-03-28 18:48:38 +02:00
sv_entities.c Fixed updated gunangles and gunoffset not always being sent to client 2021-10-14 02:06:52 +00:00
sv_game.c If CM_LeafCluster() returned -1, don't use that as array index, fix #894 2022-10-08 16:34:28 +02:00
sv_init.c Mark game mode cvar as CVAR_SERVERINFO and CVAR_LATCH. 2021-11-13 12:22:14 +01:00
sv_main.c Remove the unused msg cvar and server side infrastructure. 2023-01-07 19:15:01 +01:00
sv_save.c Detect if an autosave is loaded and advance world by 100 frames. 2021-05-29 17:16:42 +02:00
sv_send.c Remove the unused msg cvar and server side infrastructure. 2023-01-07 19:15:01 +01:00
sv_user.c Allow UDP download from paks that are not numbered. 2019-01-30 17:14:14 +01:00
sv_world.c PVS Studio: Misc. fixes and FIXMEs 2020-02-10 17:55:41 +01:00