mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-17 01:21:12 +00:00
104 lines
2 KiB
INI
104 lines
2 KiB
INI
//
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// KEY BINDINGS
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//
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unbindall
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bind 1 "use Blaster"
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bind 2 "use Shotgun"
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bind 3 "use Super Shotgun"
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bind 4 "use Machinegun"
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bind 5 "use Chaingun"
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bind 6 "use Grenade Launcher"
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bind 7 "use Rocket Launcher"
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bind 8 "use HyperBlaster"
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bind 9 "use Railgun"
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bind 0 "use BFG10K"
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bind MOUSE1 +attack
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bind d +back
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bind e +forward
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bind s +moveleft
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bind a +left
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bind f +moveright
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bind g +right
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bind TAB inven
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bind ENTER invuse
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bind o invprev
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bind p invnext
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bind BACKSPACE invdrop
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bind MWHEELUP weapnext
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bind WHEELDOWN weapprev
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bind q use quad damage
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bind SHIFT +speed
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bind SPACE +movedown
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bind MOUSE2 +moveup
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bind PAUSE "pause"
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bind ESCAPE "togglemenu"
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bind F1 "cmd help"
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bind F5 "echo Quick Saving...; wait; save quick"
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bind F9 "echo Quick Loading...; wait; load quick"
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bind F12 "screenshot"
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bind t "messagemode"
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//----------------------------------------------
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//
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// DEFAULT CVARS
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//
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set viewsize 100
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set vid_fullscreen 0
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set sensitivity 3
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set crosshair 1
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set cl_run 1
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set hand 0
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set m_pitch 0.022
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set m_yaw 0.022
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set m_forward 1
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set m_side 0.8
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set lookspring 0
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set lookstrafe 0
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set freelook 1
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set ogg_enable 1
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set cd_nocd 1
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//----------------------------------------------
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//
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// userinfo
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//
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set name Player
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set skin male/grunt
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//----------------------------------------------
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//
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// the demo loop. do NOT change this!
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//
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alias d1 "demomap idlog.cin ; set nextserver d2"
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alias d2 "demomap demo1.dm2 ; set nextserver d3"
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alias d3 "demomap idlog.cin ; set nextserver d4"
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alias d4 "demomap demo2.dm2 ; set nextserver d1"
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//
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// newgame command. do NOT change this!
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//
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alias newgame " killserver ; maxclients 1 ; deathmatch 0 ; map *ntro.cin+base1"
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//
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// dedicated server startup. do NOT change this!
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//
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alias dedicated_start "map base1"
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