yquake2remaster/src
Yamagi Burmeister 22a321d462 Fix animated textures on transparent surfaces
As Jack Whitham noticed [0], animated textures freeze at their first
frame if they're on a transparent surface. This can be seen in base3
(Com Centre), for example. At least for the OpenGL renderer this is
caused by the fact that the animation chain is never forwarded if the
texture is bound to a transparent surface. The fix is to do exactly
that...

I can only speculate why the animations on transparent surfaces were
never used / implemented. Maybe performance issues or it was just
forgotten.

0: http://blog.jwhitham.org/2015/04/more-fun-with-floating-point-numbers.html
2015-06-22 21:10:25 +02:00
..
backends Fix "mark keys up when focus is lost" code, fixes #68 2015-04-14 00:51:38 +02:00
client Fix animated textures on transparent surfaces 2015-06-22 21:10:25 +02:00
common Set MAX_OSPATH to 4096 for !Windows + fixes for that 2015-05-23 02:02:27 +02:00
game Fix bug with high velocities in vents in 32bit builds, fix #71 2015-05-17 18:52:18 +02:00
server Set MAX_OSPATH to 4096 for !Windows + fixes for that 2015-05-23 02:02:27 +02:00