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As Jack Whitham noticed [0], animated textures freeze at their first frame if they're on a transparent surface. This can be seen in base3 (Com Centre), for example. At least for the OpenGL renderer this is caused by the fact that the animation chain is never forwarded if the texture is bound to a transparent surface. The fix is to do exactly that... I can only speculate why the animations on transparent surfaces were never used / implemented. Maybe performance issues or it was just forgotten. 0: http://blog.jwhitham.org/2015/04/more-fun-with-floating-point-numbers.html |
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backends | ||
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common | ||
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server |