yquake2remaster/src/game
2023-09-16 18:16:52 +02:00
..
header "constifying" where underlying C calls expect compile time constants. 2023-09-16 18:16:52 +02:00
monster Fix for AI bug introduced by new makron jump code 2023-06-07 13:44:11 +00:00
player Added missing include for USHRT_MAX 2023-09-15 11:42:50 -03:00
savegame "constifying" where underlying C calls expect compile time constants. 2023-09-16 18:16:52 +02:00
g_ai.c Fixed monsters seeing players during intermissions 2023-04-25 00:02:32 +00:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Merge pull request #902 from BjossiAlfreds/flood 2022-10-08 15:21:23 +02:00
g_combat.c T_Damage no longer modifies dir parameter 2023-06-10 18:19:37 +00:00
g_func.c Fix door_go_up(), G_UseTargets() exiting early if no activator is given. 2022-02-05 17:02:24 +01:00
g_items.c Merge pull request #906 from BjossiAlfreds/powercubes 2022-10-08 15:24:40 +02:00
g_main.c "constifying" where underlying C calls expect compile time constants. 2023-09-16 18:16:52 +02:00
g_misc.c Various fixes to makron jump sequence 2023-05-21 16:43:07 +00:00
g_monster.c Console warning and fix for triggered monsters with no targetname 2021-03-28 17:16:36 +00:00
g_phys.c Merge pull request #909 from BjossiAlfreds/collision 2022-10-08 15:32:23 +02:00
g_spawn.c game: sync functions definitions 2022-09-18 12:39:50 +03:00
g_svcmds.c game: sync functions definitions 2022-09-18 12:39:50 +03:00
g_target.c game: sync functions definitions 2022-09-18 12:39:50 +03:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations 2020-12-16 22:44:38 +02:00
g_utils.c game: sync functions definitions 2022-09-18 12:39:50 +03:00
g_weapon.c T_Damage no longer modifies dir parameter 2023-06-10 18:19:37 +00:00