yquake2remaster/src/game
De-Seppe 41a134a195 Add cvar machinegun_norecoil
Add cvar machinegun_norecoil
This cvar allows to disable machinegun recoil in single player.
The default value is the original Quake 2 behaviour.
2021-09-27 12:56:22 +02:00
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header Add cvar machinegun_norecoil 2021-09-27 12:56:22 +02:00
monster Shark bbox fix and added check for inuse after entity thinking 2021-04-18 01:07:07 +00:00
player Add cvar machinegun_norecoil 2021-09-27 12:56:22 +02:00
savegame Add cvar machinegun_norecoil 2021-09-27 12:56:22 +02:00
g_ai.c Fix crash with some projectiles generating sound targets. 2020-06-04 08:12:36 +02:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Added cycleweap command for generalized xatrix-like weapon switching 2019-09-29 11:57:09 +00:00
g_combat.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_func.c Implemented coop_elevator_delay cvar (for func_plat) 2020-08-10 14:27:35 +02:00
g_items.c Fix for some items playing wrong sound when instantly used 2020-04-11 01:50:57 +00:00
g_main.c Add cvar machinegun_norecoil 2021-09-27 12:56:22 +02:00
g_misc.c Add a cvar g_commanderbody_nogod to make the com. body destructable. 2021-03-31 19:28:20 +02:00
g_monster.c Console warning and fix for triggered monsters with no targetname 2021-03-28 17:16:36 +00:00
g_phys.c Shark bbox fix and added check for inuse after entity thinking 2021-04-18 01:07:07 +00:00
g_spawn.c Map fixes for old and newly discovered bugs + removed code hacks 2021-04-08 13:42:18 +00:00
g_svcmds.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_target.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations 2020-12-16 22:44:38 +02:00
g_utils.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00