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6ecc083c83
On Windows last_position_x/y (from SDL_GetWindowPosition()) was 0, 0 when coming from fullscreen, and creating a window at position (0, 0) cuts off the window decorations (SDL-Bug?) so the window can't even be moved around anymore. So now we only use the last_position_* if last_position_y was > 24, so we have enough of the title bar to move the window around with the mouse. This is part of #484 |
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backends | ||
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common | ||
game | ||
server | ||
win-wrapper |