yquake2remaster/src
Daniel Gibson 6ecc083c83 Fix window position after switching from fullscreen
On Windows last_position_x/y (from SDL_GetWindowPosition()) was 0, 0 when
coming from fullscreen, and creating a window at position (0, 0) cuts off
the window decorations (SDL-Bug?) so the window can't even be moved
around anymore.
So now we only use the last_position_* if last_position_y was > 24, so we
have enough of the title bar to move the window around with the mouse.

This is part of #484
2019-11-16 18:38:21 +01:00
..
backends Fixes for PVS Studio warnings: warnings in unix/main.c and sv_send.c 2019-08-24 20:40:06 -01:00
client Fix window position after switching from fullscreen 2019-11-16 18:38:21 +01:00
common (Our) MinGW doesn't know about %ld, use %Id instead. 2019-11-13 19:31:55 +01:00
game Quad sound for quadded hand grenades 2019-10-01 21:07:46 +00:00
server Add missing stdint.h includes. This fixes the build on Windows. 2019-11-13 19:07:49 +01:00
win-wrapper quake2.exe wrapper puts Q2 window in foreground 2019-05-08 03:04:12 +02:00