yquake2remaster/src
Yamagi Burmeister 38a72e018a Implement gl_overbrightbits in non multitexturing mode
This is still slighty broken, looks the overbright bits are applied in
both R_DrawGLPoly() and R_DrawGLPolyChain(). Fix to come.
2016-08-06 17:06:37 +02:00
..
backends Use vertex arrays in R_RenderLightmappedPoly. 2016-08-06 15:25:54 +02:00
client Implement gl_overbrightbits in non multitexturing mode 2016-08-06 17:06:37 +02:00
common Throttle the client to 1000 FPS. 2016-08-05 07:49:47 +02:00
game savegame: ensure that BUILD_DATE is defined 2016-07-05 18:29:54 +01:00
server Move file name check to prevent spurious "refusing to download messages 2015-10-27 17:38:28 +01:00