yquake2remaster/src
Yamagi Burmeister 34c27cd2c7 Fix monsters not fighting back when attacked by a a parasite.
This is another corner case. Parasites have a bbox height of 24,
walkmonster_start_go() hardcodes a viewheight of 25. Therefor most
traces in other functions like visible() overshoot the parasite.
Fix this by not overriding the monster viewheight.

Analyzed and fix suggested by @BjossiAlfreds. Closes issue #440.
2019-09-06 06:52:55 +02:00
..
backends Merge pull request #384 from devnexen/netbsd_little_update 2019-04-08 14:00:16 +02:00
client Little code changes proposal. 2019-09-04 21:56:22 +01:00
common Add 'dec' and 'inc' operations. 2019-09-02 17:57:02 +02:00
game Fix monsters not fighting back when attacked by a a parasite. 2019-09-06 06:52:55 +02:00
server Fix case of map savegames name (save/bla/MAPNAME.sav/sv2) 2019-02-17 18:46:57 +01:00
win-wrapper quake2.exe wrapper puts Q2 window in foreground 2019-05-08 03:04:12 +02:00