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https://github.com/yquake2/yquake2remaster.git
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f2ea0b51b5
Now also available in GL1. Includes a call to glClear at the beginning of each frame, pointing to the same buffers that are discarded at the end. When value is 1, operates over color, depth and stencil buffers. When it's 2, only does depth and stencil, ignoring color. These changes provide a performance improvement on mobile/embedded. |
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010_index.md | ||
020_installation.md | ||
030_configuration.md | ||
040_cvarlist.md | ||
050_commands.md | ||
060_multiplayer.md | ||
070_packaging.md | ||
080_contributing.md | ||
090_filelists.md |