mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
f0d244e7b4
This is more in line with our file structure and other changes that added functionality to the client.
1028 lines
26 KiB
Makefile
Executable file
1028 lines
26 KiB
Makefile
Executable file
# ------------------------------------------------------ #
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# Makefile for the "Yamagi Quake 2 Client" #
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# #
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# Just type "make" to compile the #
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# - Client (quake2) #
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# - Server (q2ded) #
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# - Quake II Game (baseq2) #
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# - Renderer libraries (gl1, gl3, soft) #
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# #
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# Base dependencies: #
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# - SDL 2.0 #
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# - libGL #
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# #
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# Optional dependencies: #
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# - OpenAL #
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# #
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# Platforms: #
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# - FreeBSD #
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# - Linux #
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# - OpenBSD #
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# - OS X #
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# - Windows (MinGW) #
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# ------------------------------------------------------ #
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# User configurable options
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# -------------------------
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# Enables HTTP support through cURL. Used for
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# HTTP download.
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WITH_CURL:=yes
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# Enables the optional OpenAL sound system.
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# To use it your system needs libopenal.so.1
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# or openal32.dll (we recommend openal-soft)
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# installed
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WITH_OPENAL:=yes
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# Enable systemwide installation of game assets
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WITH_SYSTEMWIDE:=no
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# This will set the default SYSTEMDIR, a non-empty string
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# would actually be used. On Windows normals slashes (/)
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# instead of backslashed (\) should be used! The string
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# MUST NOT be surrounded by quotation marks!
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WITH_SYSTEMDIR:=""
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# This will set the architectures of the OSX-binaries.
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# You have to make sure your libs/frameworks supports
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# these architectures! To build an universal ppc-compatible
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# one would add -arch ppc for example.
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OSX_ARCH:=-arch $(shell uname -m | sed -e s/i.86/i386/)
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# This will set the build options to create an MacOS .app-bundle.
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# The app-bundle itself will not be created, but the runtime paths
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# will be set to expect the game-data in *.app/
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# Contents/Resources
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OSX_APP:=yes
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# This is an optional configuration file, it'll be used in
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# case of presence.
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CONFIG_FILE := config.mk
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# ----------
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# In case a of a configuration file being present, we'll just use it
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ifeq ($(wildcard $(CONFIG_FILE)), $(CONFIG_FILE))
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include $(CONFIG_FILE)
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endif
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# Detect the OS
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ifdef SystemRoot
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YQ2_OSTYPE := Windows
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else
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YQ2_OSTYPE ?= $(shell uname -s)
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endif
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# Special case for MinGW
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ifneq (,$(findstring MINGW,$(YQ2_OSTYPE)))
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YQ2_OSTYPE := Windows
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endif
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# Detect the architecture
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ifeq ($(YQ2_OSTYPE), Windows)
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ifdef PROCESSOR_ARCHITEW6432
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# 64 bit Windows
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YQ2_ARCH ?= $(PROCESSOR_ARCHITEW6432)
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else
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# 32 bit Windows
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YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
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endif
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else
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# Normalize some abiguous YQ2_ARCH strings
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YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
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endif
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# On Windows / MinGW $(CC) is undefined by default.
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ifeq ($(YQ2_OSTYPE),Windows)
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CC := gcc
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endif
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# Detect the compiler
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ifeq ($(shell $(CC) -v 2>&1 | grep -c "clang version"), 1)
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COMPILER := clang
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COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
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else ifeq ($(shell $(CC) -v 2>&1 | grep -c -E "(gcc version|gcc-Version)"), 1)
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COMPILER := gcc
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COMPILERVER := $(shell $(CC) -dumpversion | sed -e 's/\.\([0-9][0-9]\)/\1/g' -e 's/\.\([0-9]\)/0\1/g' -e 's/^[0-9]\{3,4\}$$/&00/')
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else
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COMPILER := unknown
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endif
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# ----------
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# Base CFLAGS.
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#
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# -O2 are enough optimizations.
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#
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# -fno-strict-aliasing since the source doesn't comply
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# with strict aliasing rules and it's next to impossible
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# to get it there...
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#
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# -fomit-frame-pointer since the framepointer is mostly
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# useless for debugging Quake II and slows things down.
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#
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# -g to build always with debug symbols. Please DO NOT
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# CHANGE THIS, since it's our only chance to debug this
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# crap when random crashes happen!
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#
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# -MMD to generate header dependencies. (They cannot be
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# generated if building universal binaries on OSX)
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#
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# -fwrapv for defined integer wrapping. MSVC6 did this
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# and the game code requires it.
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ifeq ($(YQ2_OSTYPE), Darwin)
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CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
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-Wall -pipe -g -fwrapv
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CFLAGS += $(OSX_ARCH)
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else
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CFLAGS := -std=gnu99 -O2 -fno-strict-aliasing \
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-Wall -pipe -g -ggdb -MMD -fwrapv
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endif
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# ----------
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# Switch of some annoying warnings.
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ifeq ($(COMPILER), clang)
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# -Wno-missing-braces because otherwise clang complains
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# about totally valid 'vec3_t bla = {0}' constructs.
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CFLAGS += -Wno-missing-braces
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else ifeq ($(COMPILER), gcc)
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# GCC 8.0 or higher.
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ifeq ($(shell test $(COMPILERVER) -ge 80000; echo $$?),0)
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# -Wno-format-truncation and -Wno-format-overflow
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# because GCC spams about 50 false positives.
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CFLAGS += -Wno-format-truncation -Wno-format-overflow
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endif
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endif
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# ----------
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# Defines the operating system and architecture
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CFLAGS += -DYQ2OSTYPE=\"$(YQ2_OSTYPE)\" -DYQ2ARCH=\"$(YQ2_ARCH)\"
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# ----------
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# Fore reproduceable builds, look here for details:
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# https://reproducible-builds.org/specs/source-date-epoch/
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ifdef SOURCE_DATE_EPOCH
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CFLAGS += -DBUILD_DATE=\"$(shell date --utc --date="@${SOURCE_DATE_EPOCH}" +"%b %_d %Y" | sed -e 's/ /\\ /g')\"
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endif
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# ----------
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# If we're building with gcc for i386 let's define -ffloat-store.
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# This helps the old and crappy x87 FPU to produce correct values.
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# Would be nice if Clang had something comparable.
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ifeq ($(YQ2_ARCH), i386)
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ifeq ($(COMPILER), gcc)
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CFLAGS += -ffloat-store
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endif
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endif
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# Force SSE math on x86_64. All sane compilers should do this
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# anyway, just to protect us from broken Linux distros.
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ifeq ($(YQ2_ARCH), x86_64)
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CFLAGS += -mfpmath=sse
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endif
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# ----------
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# Systemwide installation.
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ifeq ($(WITH_SYSTEMWIDE),yes)
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CFLAGS += -DSYSTEMWIDE
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ifneq ($(WITH_SYSTEMDIR),"")
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CFLAGS += -DSYSTEMDIR=\"$(WITH_SYSTEMDIR)\"
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endif
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endif
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# ----------
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# Just set IOAPI_NO_64 on everything that's not Linux or Windows,
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# otherwise minizip will use fopen64(), fseek64() and friends that
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# may be unavailable. This is - of course - not really correct, in
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# a better world we would set -DIOAPI_NO_64 to force everything to
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# fopen(), fseek() and so on and -D_FILE_OFFSET_BITS=64 to let the
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# libc headers do their work. Currently we can't do that because
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# Quake II uses nearly everywere int instead of off_t...
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#
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# This may have the side effect that ZIP files larger than 2GB are
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# unsupported. But I doubt that anyone has such large files, they
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# would likely hit other internal limits.
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ifneq ($(YQ2_OSTYPE),Windows)
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ifneq ($(YQ2_OSTYPE),Linux)
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ZIPCFLAGS += -DIOAPI_NO_64
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endif
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endif
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# We don't support encrypted ZIP files.
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ZIPCFLAGS += -DNOUNCRYPT
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# ----------
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# Extra CFLAGS for SDL.
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SDLCFLAGS := $(shell sdl2-config --cflags)
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# ----------
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# Base include path.
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ifeq ($(YQ2_OSTYPE),Linux)
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INCLUDE := -I/usr/include
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else ifeq ($(YQ2_OSTYPE),FreeBSD)
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INCLUDE := -I/usr/local/include
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else ifeq ($(YQ2_OSTYPE),OpenBSD)
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INCLUDE := -I/usr/local/include
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else ifeq ($(YQ2_OSTYPE),Windows)
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INCLUDE := -I/usr/include
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endif
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# ----------
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# Local includes for GLAD.
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GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
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# ----------
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# Base LDFLAGS.
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ifeq ($(YQ2_OSTYPE),Linux)
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LDFLAGS := -L/usr/lib -lm -ldl -rdynamic
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else ifeq ($(YQ2_OSTYPE),FreeBSD)
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LDFLAGS := -L/usr/local/lib -lm
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else ifeq ($(YQ2_OSTYPE),OpenBSD)
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LDFLAGS := -L/usr/local/lib -lm
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else ifeq ($(YQ2_OSTYPE),Windows)
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LDFLAGS := -L/usr/lib -lws2_32 -lwinmm -static-libgcc
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else ifeq ($(YQ2_OSTYPE), Darwin)
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LDFLAGS := $(OSX_ARCH) -lm
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endif
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# Keep symbols hidden.
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CFLAGS += -fvisibility=hidden
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LDFLAGS += -fvisibility=hidden
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ifneq ($(YQ2_OSTYPE), Darwin)
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ifneq ($(YQ2_OSTYPE), OpenBSD)
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# for some reason the OSX & OpenBSD linker doesn't support this...
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LDFLAGS += -Wl,--no-undefined
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endif
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endif
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# ----------
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# Extra LDFLAGS for SDL
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ifeq ($(YQ2_OSTYPE), Darwin)
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SDLLDFLAGS := -lSDL2
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else # not Darwin
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SDLLDFLAGS := $(shell sdl2-config --libs)
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endif # Darwin
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# The renderer libs don't need libSDL2main, libmingw32 or -mwindows.
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ifeq ($(YQ2_OSTYPE), Windows)
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DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDLLDFLAGS))))
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endif
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# ----------
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# When make is invoked by "make VERBOSE=1" print
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# the compiler and linker commands.
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ifdef VERBOSE
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Q :=
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else
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Q := @
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endif
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# ----------
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# Phony targets
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.PHONY : all client game icon server ref_gl1 ref_gl3 ref_soft
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# ----------
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# Builds everything
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all: config client server game ref_gl1 ref_gl3 ref_soft
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# ----------
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# Print config values
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config:
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@echo "Build configuration"
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@echo "============================"
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@echo "WITH_OPENAL = $(WITH_OPENAL)"
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@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
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@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
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@echo "============================"
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@echo ""
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# ----------
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# Special target to compile the icon on Windows
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ifeq ($(YQ2_OSTYPE), Windows)
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icon:
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@echo "===> WR build/icon/icon.res"
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${Q}mkdir -p build/icon
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${Q}windres src/backends/windows/icon.rc -O COFF -o build/icon/icon.res
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endif
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# ----------
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# Cleanup
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clean:
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@echo "===> CLEAN"
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${Q}rm -Rf build release/*
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cleanall:
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@echo "===> CLEAN"
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${Q}rm -Rf build release
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# ----------
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# The client
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ifeq ($(YQ2_OSTYPE), Windows)
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client:
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@echo "===> Building yquake2.exe"
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${Q}mkdir -p release
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$(MAKE) release/yquake2.exe
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@echo "===> Building quake2.exe Wrapper"
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$(MAKE) release/quake2.exe
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build/client/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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release/yquake2.exe : LDFLAGS += -mwindows
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ifeq ($(WITH_CURL),yes)
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release/quake2 : CFLAGS += -DUSE_CURL
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endif
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ifeq ($(WITH_OPENAL),yes)
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release/yquake2.exe : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"openal32.dll"'
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endif
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else # not Windows
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client:
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@echo "===> Building quake2"
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${Q}mkdir -p release
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$(MAKE) release/quake2
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ifeq ($(YQ2_OSTYPE), Darwin)
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build/client/%.o : %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) $(OSX_ARCH) -x objective-c -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) $< -o $@
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else
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build/client/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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endif
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release/quake2 : CFLAGS += -Wno-unused-result
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ifeq ($(WITH_CURL),yes)
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release/quake2 : CFLAGS += -DUSE_CURL
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endif
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ifeq ($(WITH_OPENAL),yes)
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ifeq ($(YQ2_OSTYPE), OpenBSD)
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so"'
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else ifeq ($(YQ2_OSTYPE), Darwin)
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.dylib"' -I/usr/local/opt/openal-soft/include
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release/quake2 : LDFLAGS += -L/usr/local/opt/openal-soft/lib -rpath /usr/local/opt/openal-soft/lib
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else
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release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
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endif
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endif
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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release/quake2 : LDFLAGS += -lexecinfo
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endif
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib' -lexecinfo
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else ifeq ($(YQ2_OSTYPE), Linux)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$$ORIGIN/lib'
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endif
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ifeq ($(WITH_SYSTEMWIDE),yes)
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ifneq ($(WITH_SYSTEMDIR),"")
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$(WITH_SYSTEMDIR)/lib'
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else ifeq ($(YQ2_OSTYPE), Linux)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='$(WITH_SYSTEMDIR)/lib'
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endif
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else
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='/usr/share/games/quake2/lib'
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else ifeq ($(YQ2_OSTYPE), Linux)
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release/quake2 : LDFLAGS += -Wl,-z,origin,-rpath='/usr/share/games/quake2/lib'
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endif
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endif
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endif
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endif
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# ----------
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# The server
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ifeq ($(YQ2_OSTYPE), Windows)
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server:
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@echo "===> Building q2ded"
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${Q}mkdir -p release
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$(MAKE) release/q2ded.exe
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build/server/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
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else # not Windows
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server:
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@echo "===> Building q2ded"
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${Q}mkdir -p release
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$(MAKE) release/q2ded
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build/server/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(ZIPCFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded : CFLAGS += -DDEDICATED_ONLY -Wno-unused-result
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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release/q2ded : LDFLAGS += -lexecinfo
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endif
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endif
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# ----------
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# The OpenGL 1.x renderer lib
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ifeq ($(YQ2_OSTYPE), Windows)
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ref_gl1:
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@echo "===> Building ref_gl1.dll"
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$(MAKE) release/ref_gl1.dll
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release/ref_gl1.dll : LDFLAGS += -lopengl32 -shared
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else ifeq ($(YQ2_OSTYPE), Darwin)
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ref_gl1:
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@echo "===> Building ref_gl1.dylib"
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$(MAKE) release/ref_gl1.dylib
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release/ref_gl1.dylib : LDFLAGS += -shared -framework OpenGL
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else # not Windows or Darwin
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ref_gl1:
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@echo "===> Building ref_gl1.so"
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$(MAKE) release/ref_gl1.so
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release/ref_gl1.so : CFLAGS += -fPIC
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release/ref_gl1.so : LDFLAGS += -shared -lGL
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endif # OS specific ref_gl1 stuff
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build/ref_gl1/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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# ----------
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# The OpenGL 3.x renderer lib
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ifeq ($(YQ2_OSTYPE), Windows)
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ref_gl3:
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@echo "===> Building ref_gl3.dll"
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$(MAKE) release/ref_gl3.dll
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release/ref_gl3.dll : LDFLAGS += -shared
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|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.dylib"
|
|
$(MAKE) release/ref_gl3.dylib
|
|
|
|
|
|
release/ref_gl3.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_gl3:
|
|
@echo "===> Building ref_gl3.so"
|
|
$(MAKE) release/ref_gl3.so
|
|
|
|
|
|
release/ref_gl3.so : CFLAGS += -fPIC
|
|
release/ref_gl3.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_gl3 stuff
|
|
|
|
build/ref_gl3/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The soft renderer lib
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.dll"
|
|
$(MAKE) release/ref_soft.dll
|
|
|
|
release/ref_soft.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.dylib"
|
|
$(MAKE) release/ref_soft.dylib
|
|
|
|
release/ref_soft.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
ref_soft:
|
|
@echo "===> Building ref_soft.so"
|
|
$(MAKE) release/ref_soft.so
|
|
|
|
release/ref_soft.so : CFLAGS += -fPIC
|
|
release/ref_soft.so : LDFLAGS += -shared
|
|
|
|
endif # OS specific ref_soft stuff
|
|
|
|
build/ref_soft/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
|
|
|
|
# ----------
|
|
|
|
# The baseq2 game
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
game:
|
|
@echo "===> Building baseq2/game.dll"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dll
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dll : LDFLAGS += -shared
|
|
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
|
|
game:
|
|
@echo "===> Building baseq2/game.dylib"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.dylib
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.dylib : CFLAGS += -fPIC
|
|
release/baseq2/game.dylib : LDFLAGS += -shared
|
|
|
|
else # not Windows or Darwin
|
|
|
|
game:
|
|
@echo "===> Building baseq2/game.so"
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.so
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.so : CFLAGS += -fPIC -Wno-unused-result
|
|
release/baseq2/game.so : LDFLAGS += -shared
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the game
|
|
GAME_OBJS_ = \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/game/g_ai.o \
|
|
src/game/g_chase.o \
|
|
src/game/g_cmds.o \
|
|
src/game/g_combat.o \
|
|
src/game/g_func.o \
|
|
src/game/g_items.o \
|
|
src/game/g_main.o \
|
|
src/game/g_misc.o \
|
|
src/game/g_monster.o \
|
|
src/game/g_phys.o \
|
|
src/game/g_spawn.o \
|
|
src/game/g_svcmds.o \
|
|
src/game/g_target.o \
|
|
src/game/g_trigger.o \
|
|
src/game/g_turret.o \
|
|
src/game/g_utils.o \
|
|
src/game/g_weapon.o \
|
|
src/game/monster/berserker/berserker.o \
|
|
src/game/monster/boss2/boss2.o \
|
|
src/game/monster/boss3/boss3.o \
|
|
src/game/monster/boss3/boss31.o \
|
|
src/game/monster/boss3/boss32.o \
|
|
src/game/monster/brain/brain.o \
|
|
src/game/monster/chick/chick.o \
|
|
src/game/monster/flipper/flipper.o \
|
|
src/game/monster/float/float.o \
|
|
src/game/monster/flyer/flyer.o \
|
|
src/game/monster/gladiator/gladiator.o \
|
|
src/game/monster/gunner/gunner.o \
|
|
src/game/monster/hover/hover.o \
|
|
src/game/monster/infantry/infantry.o \
|
|
src/game/monster/insane/insane.o \
|
|
src/game/monster/medic/medic.o \
|
|
src/game/monster/misc/move.o \
|
|
src/game/monster/mutant/mutant.o \
|
|
src/game/monster/parasite/parasite.o \
|
|
src/game/monster/soldier/soldier.o \
|
|
src/game/monster/supertank/supertank.o \
|
|
src/game/monster/tank/tank.o \
|
|
src/game/player/client.o \
|
|
src/game/player/hud.o \
|
|
src/game/player/trail.o \
|
|
src/game/player/view.o \
|
|
src/game/player/weapon.o \
|
|
src/game/savegame/savegame.o
|
|
|
|
# ----------
|
|
|
|
# Used by the client
|
|
CLIENT_OBJS_ := \
|
|
src/backends/generic/misc.o \
|
|
src/client/cl_cin.o \
|
|
src/client/cl_console.o \
|
|
src/client/cl_download.o \
|
|
src/client/cl_effects.o \
|
|
src/client/cl_entities.o \
|
|
src/client/cl_input.o \
|
|
src/client/cl_inventory.o \
|
|
src/client/cl_keyboard.o \
|
|
src/client/cl_lights.o \
|
|
src/client/cl_main.o \
|
|
src/client/cl_network.o \
|
|
src/client/cl_parse.o \
|
|
src/client/cl_particles.o \
|
|
src/client/cl_prediction.o \
|
|
src/client/cl_screen.o \
|
|
src/client/cl_tempentities.o \
|
|
src/client/cl_view.o \
|
|
src/client/curl/download.o \
|
|
src/client/curl/qcurl.o \
|
|
src/client/input/sdl.o \
|
|
src/client/menu/menu.o \
|
|
src/client/menu/qmenu.o \
|
|
src/client/menu/videomenu.o \
|
|
src/client/sound/sdl.o \
|
|
src/client/sound/ogg.o \
|
|
src/client/sound/openal.o \
|
|
src/client/sound/qal.o \
|
|
src/client/sound/sound.o \
|
|
src/client/sound/wave.o \
|
|
src/client/vid/glimp_sdl.o \
|
|
src/client/vid/vid.o \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/movemsg.o \
|
|
src/common/frame.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/miniz.o \
|
|
src/common/unzip/unzip.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
CLIENT_OBJS_ += \
|
|
src/backends/windows/main.o \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/hunk.o
|
|
else
|
|
CLIENT_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL1_OBJS_ := \
|
|
src/client/refresh/gl1/qgl.o \
|
|
src/client/refresh/gl1/gl1_draw.o \
|
|
src/client/refresh/gl1/gl1_image.o \
|
|
src/client/refresh/gl1/gl1_light.o \
|
|
src/client/refresh/gl1/gl1_lightmap.o \
|
|
src/client/refresh/gl1/gl1_main.o \
|
|
src/client/refresh/gl1/gl1_mesh.o \
|
|
src/client/refresh/gl1/gl1_misc.o \
|
|
src/client/refresh/gl1/gl1_model.o \
|
|
src/client/refresh/gl1/gl1_scrap.o \
|
|
src/client/refresh/gl1/gl1_surf.o \
|
|
src/client/refresh/gl1/gl1_warp.o \
|
|
src/client/refresh/gl1/gl1_sdl.o \
|
|
src/client/refresh/gl1/gl1_md2.o \
|
|
src/client/refresh/gl1/gl1_sp2.o \
|
|
src/client/refresh/files/pcx.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/md4.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFGL1_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFGL1_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFGL3_OBJS_ := \
|
|
src/client/refresh/gl3/gl3_draw.o \
|
|
src/client/refresh/gl3/gl3_image.o \
|
|
src/client/refresh/gl3/gl3_light.o \
|
|
src/client/refresh/gl3/gl3_lightmap.o \
|
|
src/client/refresh/gl3/gl3_main.o \
|
|
src/client/refresh/gl3/gl3_mesh.o \
|
|
src/client/refresh/gl3/gl3_misc.o \
|
|
src/client/refresh/gl3/gl3_model.o \
|
|
src/client/refresh/gl3/gl3_sdl.o \
|
|
src/client/refresh/gl3/gl3_surf.o \
|
|
src/client/refresh/gl3/gl3_warp.o \
|
|
src/client/refresh/gl3/gl3_shaders.o \
|
|
src/client/refresh/gl3/gl3_md2.o \
|
|
src/client/refresh/gl3/gl3_sp2.o \
|
|
src/client/refresh/gl3/glad/src/glad.o \
|
|
src/client/refresh/files/pcx.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/md4.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFGL3_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFGL3_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
REFSOFT_OBJS_ := \
|
|
src/client/refresh/soft/sw_aclip.o \
|
|
src/client/refresh/soft/sw_alias.o \
|
|
src/client/refresh/soft/sw_bsp.o \
|
|
src/client/refresh/soft/sw_draw.o \
|
|
src/client/refresh/soft/sw_edge.o \
|
|
src/client/refresh/soft/sw_image.o \
|
|
src/client/refresh/soft/sw_light.o \
|
|
src/client/refresh/soft/sw_main.o \
|
|
src/client/refresh/soft/sw_misc.o \
|
|
src/client/refresh/soft/sw_model.o \
|
|
src/client/refresh/soft/sw_part.o \
|
|
src/client/refresh/soft/sw_poly.o \
|
|
src/client/refresh/soft/sw_polyse.o \
|
|
src/client/refresh/soft/sw_rast.o \
|
|
src/client/refresh/soft/sw_scan.o \
|
|
src/client/refresh/soft/sw_sprite.o \
|
|
src/client/refresh/soft/sw_surf.o \
|
|
src/client/refresh/files/pcx.o \
|
|
src/client/refresh/files/stb.o \
|
|
src/client/refresh/files/wal.o \
|
|
src/client/refresh/files/pvs.o \
|
|
src/common/shared/shared.o \
|
|
src/common/md4.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
REFSOFT_OBJS_ += \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
REFSOFT_OBJS_ += \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the server
|
|
SERVER_OBJS_ := \
|
|
src/backends/generic/misc.o \
|
|
src/common/argproc.o \
|
|
src/common/clientserver.o \
|
|
src/common/collision.o \
|
|
src/common/crc.o \
|
|
src/common/cmdparser.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/glob.o \
|
|
src/common/md4.o \
|
|
src/common/frame.o \
|
|
src/common/movemsg.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/miniz.o \
|
|
src/common/unzip/unzip.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
SERVER_OBJS_ += \
|
|
src/backends/windows/main.o \
|
|
src/backends/windows/network.o \
|
|
src/backends/windows/system.o \
|
|
src/backends/windows/shared/hunk.o
|
|
else # not Windows
|
|
SERVER_OBJS_ += \
|
|
src/backends/unix/main.o \
|
|
src/backends/unix/network.o \
|
|
src/backends/unix/signalhandler.o \
|
|
src/backends/unix/system.o \
|
|
src/backends/unix/shared/hunk.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Rewrite pathes to our object directory.
|
|
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
|
|
REFGL1_OBJS = $(patsubst %,build/ref_gl1/%,$(REFGL1_OBJS_))
|
|
REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_))
|
|
REFSOFT_OBJS = $(patsubst %,build/ref_soft/%,$(REFSOFT_OBJS_))
|
|
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
|
|
GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
|
|
|
|
# ----------
|
|
|
|
# Generate header dependencies.
|
|
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
|
|
REFGL1_DEPS= $(REFGL1_OBJS:.o=.d)
|
|
REFGL3_DEPS= $(REFGL3_OBJS:.o=.d)
|
|
REFSOFT_DEPS= $(REFSOFT_OBJS:.o=.d)
|
|
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
|
|
GAME_DEPS= $(GAME_OBJS:.o=.d)
|
|
|
|
# Suck header dependencies in.
|
|
-include $(CLIENT_DEPS)
|
|
-include $(REFGL1_DEPS)
|
|
-include $(REFGL3_DEPS)
|
|
-include $(SERVER_DEPS)
|
|
-include $(GAME_DEPS)
|
|
|
|
# ----------
|
|
|
|
# release/quake2
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/yquake2.exe : $(CLIENT_OBJS) icon
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) build/icon/icon.res $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
release/quake2.exe : src/win-wrapper/wrapper.c icon
|
|
$(Q)$(CC) -Wall -mwindows build/icon/icon.res src/win-wrapper/wrapper.c -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/quake2 : $(CLIENT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/q2ded
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/q2ded.exe : $(SERVER_OBJS) icon
|
|
@echo "===> LD $@.exe"
|
|
${Q}$(CC) build/icon/icon.res $(SERVER_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else
|
|
release/q2ded : $(SERVER_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl1.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gl1.dll : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL1_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gl1.dylib : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL1_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl1.so : $(REFGL1_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL1_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl3.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_gl3.dll : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL3_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_gl3.dylib : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL3_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_gl3.so : $(REFGL3_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFGL3_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_soft.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/ref_soft.dll : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFSOFT_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/ref_soft.dylib : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFSOFT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
else
|
|
release/ref_soft.so : $(REFSOFT_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(REFSOFT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/baseq2/game.so
|
|
ifeq ($(YQ2_OSTYPE), Windows)
|
|
release/baseq2/game.dll : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
|
$(Q)strip $@
|
|
else ifeq ($(YQ2_OSTYPE), Darwin)
|
|
release/baseq2/game.dylib : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
|
else
|
|
release/baseq2/game.so : $(GAME_OBJS)
|
|
@echo "===> LD $@"
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
|
endif
|
|
|
|
# ----------
|