mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
50aebd2de4
Implemented a batching procedure, to try to group meshes in a buffer and use a final GL call to draw them all in one step, instead of the many GL draw calls existing today. For now, only 2D textures are included, especifically console text ("conchars"), scrap and tiles. It's not worth doing this for individual 2D elements (e.g. crosshair).
831 lines
28 KiB
CMake
831 lines
28 KiB
CMake
cmake_minimum_required(VERSION 3.1 FATAL_ERROR)
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# Print a message that using the Makefiles is recommended.
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message(NOTICE: " The CMakeLists.txt is unmaintained. Use the Makefile if possible.")
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# Enforce "Debug" as standard build type.
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
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endif()
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# CMake project configuration.
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project(yquake2 C)
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# Cmake module search path.
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/stuff/cmake/modules ${CMAKE_MODULE_PATH})
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_C_STANDARD_REQUIRED OFF)
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if(YQUAKE2LIBS)
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if(CMAKE_CROSSCOMPILING)
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set(CMAKE_FIND_ROOT_PATH ${YQUAKE2LIBS})
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else()
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set(ENV{CMAKE_PREFIX_PATH} ${YQUAKE2LIBS})
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endif()
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set(ENV{OPENALDIR} ${YQUAKE2LIBS})
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set(ENV{SDL2DIR} ${YQUAKE2LIBS})
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endif()
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# Add extended path for FreeBSD and Homebrew on OS X.
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list(APPEND CMAKE_PREFIX_PATH /usr/local)
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if (MSVC)
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add_compile_options(/MP) # parallel build (use all cores, or as many as configured in VS)
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# ignore some compiler warnings
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add_compile_options(/wd4244 /wd4305) # possible loss of data/truncation (double to float etc; ignore)
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add_compile_options(/wd4018) # signed/unsigned mismatch
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add_compile_options(/wd4996) # 'function': was declared deprecated (like all that secure CRT stuff)
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# don't show me warnings for system headers, why the fuck isn't this default
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add_compile_options(/experimental:external /external:W0)
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else() # GCC/clang/mingw
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# Enforce compiler flags:
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# -Wall -> More warnings
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# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
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# -fwrapv -> Make signed integer overflows defined
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# -fvisibility=hidden -> Force defaultsymbol visibility to hidden
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv -fvisibility=hidden")
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# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
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string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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endif() # MSVC'S else-case
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# Switch off some annoying warnings
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if (${CMAKE_C_COMPILER_ID} STREQUAL "Clang")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-missing-braces")
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elseif (${CMAKE_C_COMPILER_ID} STREQUAL "GNU")
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if (CMAKE_C_COMPILER_VERSION GREATER 7.99)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-format-truncation -Wno-format-overflow")
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endif()
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endif()
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# Compilation time options.
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option(CURL_SUPPORT "cURL support" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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option(SDL3_SUPPORT "Build against SDL 3 instead of SDL2" OFF)
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set(SYSTEMDIR "" CACHE STRING "Override the system default directory")
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# These variables will act as our list of include folders and linker flags.
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set(yquake2IncludeDirectories)
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set(yquake2LinkerDirectories)
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set(yquake2LinkerFlags)
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set(yquake2ClientLinkerFlags)
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set(yquake2ServerLinkerFlags)
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set(yquake2OpenGLLinkerFlags)
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set(yquake2VulkanLinkerFlags)
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set(yquake2SDLLinkerFlags)
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set(yquake2ZLibLinkerFlags)
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# Set directory locations (allowing us to move directories easily)
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set(SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/src)
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set(BACKENDS_SRC_DIR ${SOURCE_DIR}/backends)
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set(COMMON_SRC_DIR ${SOURCE_DIR}/common)
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set(GAME_SRC_DIR ${SOURCE_DIR}/game)
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set(SERVER_SRC_DIR ${SOURCE_DIR}/server)
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set(CLIENT_SRC_DIR ${SOURCE_DIR}/client)
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set(REF_SRC_DIR ${SOURCE_DIR}/client/refresh)
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# Operating system.
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set(YQ2OSTYPE "${CMAKE_SYSTEM_NAME}" CACHE STRING "Override operation system type")
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add_definitions(-DYQ2OSTYPE="${YQ2OSTYPE}")
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# Architecture string
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# work around CMake's useless/broken CMAKE_SYSTEM_PROCESSOR (taken from dhewm3)
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set(cpu ${CMAKE_SYSTEM_PROCESSOR})
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# Originally, ${CMAKE_SYSTEM_PROCESSOR} was supposed to contain the *target* CPU, according to CMake's documentation.
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# As far as I can tell this has always been broken (always returns host CPU) at least on Windows
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# (see e.g. https://cmake.org/pipermail/cmake-developers/2014-September/011405.html) and wasn't reliable on
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# other systems either, for example on Linux with 32bit userland but 64bit kernel it returned the kernel CPU type
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# (e.g. x86_64 instead of i686). Instead of fixing this, CMake eventually updated their documentation in 3.20,
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# now it's officially the same as CMAKE_HOST_SYSTEM_PROCESSOR except when cross-compiling (where it's explicitly set)
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# So we gotta figure out the actual target CPU type ourselves..
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if(NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL CMAKE_HOST_SYSTEM_PROCESSOR))
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# special case: cross-compiling, here CMAKE_SYSTEM_PROCESSOR should be correct, hopefully
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# (just leave cpu at ${CMAKE_SYSTEM_PROCESSOR})
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elseif(MSVC)
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# because all this wasn't ugly enough, it turned out that, unlike standalone CMake, Visual Studio's
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# integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM, so I gave up on guessing the CPU arch here
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# and moved the CPU detection to MSVC-specific code in neo/sys/platform.h
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else() # not MSVC and not cross-compiling, assume GCC or clang (-compatible), seems to work for MinGW as well
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execute_process(COMMAND ${CMAKE_C_COMPILER} "-dumpmachine"
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RESULT_VARIABLE cc_dumpmachine_res
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OUTPUT_VARIABLE cc_dumpmachine_out)
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if(cc_dumpmachine_res EQUAL 0)
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string(STRIP ${cc_dumpmachine_out} cc_dumpmachine_out) # get rid of trailing newline
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message(DEBUG "`${CMAKE_C_COMPILER} -dumpmachine` says: \"${cc_dumpmachine_out}\"")
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# gcc -dumpmachine and clang -dumpmachine seem to print something like "x86_64-linux-gnu" (gcc)
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# or "x64_64-pc-linux-gnu" (clang) or "i686-w64-mingw32" (32bit mingw-w64) i.e. starting with the CPU,
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# then "-" and then OS or whatever - so use everything up to first "-"
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string(REGEX MATCH "^[^-]+" cpu ${cc_dumpmachine_out})
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message(DEBUG " => CPU architecture extracted from that: \"${cpu}\"")
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else()
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message(WARNING "${CMAKE_C_COMPILER} -dumpmachine failed with error (code) ${cc_dumpmachine_res}")
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message(WARNING "will use the (sometimes incorrect) CMAKE_SYSTEM_PROCESSOR (${cpu}) to determine YQ2ARCH")
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endif()
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endif()
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if(cpu STREQUAL "powerpc")
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set(cpu "ppc")
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elseif(cpu STREQUAL "aarch64")
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# "arm64" is more obvious, and some operating systems (like macOS) use it instead of "aarch64"
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set(cpu "arm64")
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elseif(cpu MATCHES "[aA][mM][dD]64" OR cpu MATCHES "[xX].*64")
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set(cpu "x86_64")
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elseif(cpu MATCHES "i.86" OR cpu MATCHES "[xX]86")
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set(cpu "i386")
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elseif(cpu MATCHES "[aA][rR][mM].*") # some kind of arm..
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# On 32bit Raspbian gcc -dumpmachine returns sth starting with "arm-",
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# while clang -dumpmachine says "arm6k-..." - try to unify that to "arm"
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) # sizeof(void*) == 8 => must be arm64
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set(cpu "arm64")
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else() # should be 32bit arm then (probably "armv7l" "armv6k" or sth like that)
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set(cpu "arm")
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endif()
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endif()
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if(MSVC)
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# for MSVC YQ2ARCH is set in code (in src/common/header/common.h)
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message(STATUS "Setting YQ2OSTYPE to \"${YQ2OSTYPE}\" - NOT setting YQ2ARCH, because we're targeting MSVC (VisualC++)")
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else()
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set(ARCH "${cpu}")
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add_definitions(-DYQ2ARCH="${ARCH}")
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message(STATUS "Setting YQ2OSTYPE to \"${YQ2OSTYPE}\" and YQ2ARCH to \"${ARCH}\".")
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endif()
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# make sure that ${cpu} isn't used below - if at all use ${ARCH}, but not when compiling with MSVC!
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unset(cpu)
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# END OF workarounds for CMake's poor choices regarding CPU architecture detection
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# Systemwide installation of game assets.
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if(${SYSTEMWIDE_SUPPORT})
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add_definitions(-DSYSTEMWIDE)
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if(NOT ${SYSTEMDIR} STREQUAL "")
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add_definitions(-DSYSTEMDIR="${SYSTEMDIR}")
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endif()
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endif()
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# We need to pass some options to minizip / unzip.
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add_definitions(-DNOUNCRYPT)
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if(NOT (CMAKE_SYSTEM_NAME MATCHES "Linux") AND NOT (CMAKE_SYSTEM_NAME MATCHES "Windows"))
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add_definitions(-DIOAPI_NO_64)
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endif()
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# Required libraries to build the different components of the binaries. Find
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# them and add the include/linker directories and flags (in case the package
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# manager find it in a weird place).
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if (SDL3_SUPPORT)
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find_package(SDL3 REQUIRED)
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add_definitions(-DUSE_SDL3)
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else()
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find_package(SDL2 REQUIRED)
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list(APPEND yquake2IncludeDirectories "${SDL2_INCLUDE_DIR}/..")
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list(APPEND yquake2SDLLinkerFlags ${SDL2_LIBRARY})
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endif()
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# We need an OpenGL implementation.
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL REQUIRED)
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list(APPEND yquake2IncludeDirectories ${OPENGL_INCLUDE_DIR})
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list(APPEND yquake2OpenGLLinkerFlags ${OPENGL_LIBRARIES})
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# backtrace lookup
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# Some systems like Linux has it within the libc some like the BSD, Haiku ...
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# into an external libexecinfo library
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include(CheckFunctionExists)
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include(CheckLibraryExists)
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check_function_exists(backtrace HAVE_EXECINFO_SYS)
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IF (NOT HAVE_EXECINFO_SYS)
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check_library_exists(execinfo backtrace "" HAVE_EXECINFO_LIB)
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if (HAVE_EXECINFO_LIB)
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list(APPEND yquake2ClientLinkerFlags execinfo)
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list(APPEND yquake2ServerLinkerFlags execinfo)
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add_definitions(-DHAVE_EXECINFO)
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endif()
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else()
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add_definitions(-DHAVE_EXECINFO)
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endif()
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# cURL support.
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if (${CURL_SUPPORT})
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find_package(CURL REQUIRED)
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add_definitions(-DUSE_CURL)
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endif()
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# OpenAL support.
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if(${OPENAL_SUPPORT})
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find_package(OpenAL)
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if(${OPENAL_FOUND})
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list(APPEND yquake2IncludeDirectories "${OPENAL_INCLUDE_DIR}")
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list(APPEND yquake2ClientLinkerFlags ${OPENAL_LIBRARY})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="openal32.dll")
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.dylib")
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elseif((${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") OR (${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD"))
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.so")
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else()
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER="libopenal.so.1")
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endif()
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endif()
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endif()
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# General linker flags.
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if(NOT MSVC)
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list(APPEND yquake2LinkerFlags m)
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endif()
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list(APPEND yquake2LinkerFlags ${CMAKE_DL_LIBS})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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if(!MSVC)
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list(APPEND yquake2LinkerFlags "-static-libgcc")
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endif()
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else()
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if (NOT ${CMAKE_SYSTEM_NAME} MATCHES "Haiku")
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list(APPEND yquake2LinkerFlags "-rdynamic")
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else()
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list(APPEND yquake2LinkerFlags "-lnetwork")
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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endif()
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if (${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
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list(APPEND yquake2LinkerFlags "-lsocket -lnsl")
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endif()
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endif()
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin" AND NOT ${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD" AND NOT WIN32)
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list(APPEND yquake2LinkerFlags "-Wl,--no-undefined")
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endif()
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# With all of those libraries and user defined paths
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# added, lets give them to the compiler and linker.
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include_directories(${yquake2IncludeDirectories})
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link_directories(${yquake2LinkerDirectories})
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# these settings only work for GCC and clang
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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# If we're building with gcc for i386 let's define -ffloat-store.
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# This helps the old and crappy x87 FPU to produce correct values.
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# Would be nice if Clang had something comparable.
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if ("${ARCH}" STREQUAL "i386" AND ${CMAKE_C_COMPILER_ID} STREQUAL "GNU")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ffloat-store")
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endif()
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# Force SSE math on x86_64. All sane compilers should do this
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# anyway, just to protect us from broken Linux distros.
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if ("${ARCH}" STREQUAL "x86_64")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfpmath=sse")
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endif()
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if ("${ARCH}" STREQUAL "arm")
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if (CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv6k")
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endif()
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endif()
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endif()
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set(Backends-Generic-Source
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${BACKENDS_SRC_DIR}/generic/misc.c
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)
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set(Backends-Unix-Source
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${BACKENDS_SRC_DIR}/unix/main.c
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${BACKENDS_SRC_DIR}/unix/network.c
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${BACKENDS_SRC_DIR}/unix/signalhandler.c
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${BACKENDS_SRC_DIR}/unix/system.c
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${BACKENDS_SRC_DIR}/unix/shared/hunk.c
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)
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set(Backends-Windows-Source
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${BACKENDS_SRC_DIR}/windows/icon.rc
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${BACKENDS_SRC_DIR}/windows/main.c
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${BACKENDS_SRC_DIR}/windows/network.c
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${BACKENDS_SRC_DIR}/windows/system.c
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${BACKENDS_SRC_DIR}/windows/shared/hunk.c
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)
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set(Backends-Windows-Header
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${BACKENDS_SRC_DIR}/windows/header/resource.h
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)
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set(REF-Windows-Source
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${BACKENDS_SRC_DIR}/windows/shared/hunk.c
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)
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set(REF-Unix-Source
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${BACKENDS_SRC_DIR}/unix/shared/hunk.c
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)
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# Set the nessesary platform specific source
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(Platform-Specific-Source ${Backends-Windows-Source} ${Backends-Windows-Header})
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set(REF-Platform-Specific-Source ${REF-Windows-Source})
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else()
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set(Platform-Specific-Source ${Backends-Unix-Source})
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set(REF-Platform-Specific-Source ${REF-Unix-Source})
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endif()
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set(Game-Source
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${COMMON_SRC_DIR}/shared/flash.c
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${COMMON_SRC_DIR}/shared/rand.c
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${COMMON_SRC_DIR}/shared/shared.c
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${GAME_SRC_DIR}/g_ai.c
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${GAME_SRC_DIR}/g_chase.c
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${GAME_SRC_DIR}/g_cmds.c
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${GAME_SRC_DIR}/g_combat.c
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${GAME_SRC_DIR}/g_func.c
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${GAME_SRC_DIR}/g_items.c
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${GAME_SRC_DIR}/g_main.c
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${GAME_SRC_DIR}/g_misc.c
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${GAME_SRC_DIR}/g_monster.c
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${GAME_SRC_DIR}/g_phys.c
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${GAME_SRC_DIR}/g_spawn.c
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${GAME_SRC_DIR}/g_svcmds.c
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${GAME_SRC_DIR}/g_target.c
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${GAME_SRC_DIR}/g_trigger.c
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${GAME_SRC_DIR}/g_turret.c
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${GAME_SRC_DIR}/g_utils.c
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${GAME_SRC_DIR}/g_weapon.c
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${GAME_SRC_DIR}/monster/berserker/berserker.c
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${GAME_SRC_DIR}/monster/boss2/boss2.c
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${GAME_SRC_DIR}/monster/boss3/boss3.c
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${GAME_SRC_DIR}/monster/boss3/boss31.c
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${GAME_SRC_DIR}/monster/boss3/boss32.c
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${GAME_SRC_DIR}/monster/brain/brain.c
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${GAME_SRC_DIR}/monster/chick/chick.c
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${GAME_SRC_DIR}/monster/flipper/flipper.c
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${GAME_SRC_DIR}/monster/float/float.c
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${GAME_SRC_DIR}/monster/flyer/flyer.c
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${GAME_SRC_DIR}/monster/gladiator/gladiator.c
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${GAME_SRC_DIR}/monster/gunner/gunner.c
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${GAME_SRC_DIR}/monster/hover/hover.c
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${GAME_SRC_DIR}/monster/infantry/infantry.c
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${GAME_SRC_DIR}/monster/insane/insane.c
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${GAME_SRC_DIR}/monster/medic/medic.c
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${GAME_SRC_DIR}/monster/misc/move.c
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${GAME_SRC_DIR}/monster/mutant/mutant.c
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${GAME_SRC_DIR}/monster/parasite/parasite.c
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${GAME_SRC_DIR}/monster/soldier/soldier.c
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${GAME_SRC_DIR}/monster/supertank/supertank.c
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${GAME_SRC_DIR}/monster/tank/tank.c
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${GAME_SRC_DIR}/player/client.c
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${GAME_SRC_DIR}/player/hud.c
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${GAME_SRC_DIR}/player/trail.c
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${GAME_SRC_DIR}/player/view.c
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${GAME_SRC_DIR}/player/weapon.c
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${GAME_SRC_DIR}/savegame/savegame.c
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)
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set(Game-Header
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${GAME_SRC_DIR}/header/game.h
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${GAME_SRC_DIR}/header/local.h
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${GAME_SRC_DIR}/monster/berserker/berserker.h
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${GAME_SRC_DIR}/monster/boss2/boss2.h
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${GAME_SRC_DIR}/monster/boss3/boss31.h
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${GAME_SRC_DIR}/monster/boss3/boss32.h
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${GAME_SRC_DIR}/monster/brain/brain.h
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${GAME_SRC_DIR}/monster/chick/chick.h
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${GAME_SRC_DIR}/monster/flipper/flipper.h
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${GAME_SRC_DIR}/monster/float/float.h
|
|
${GAME_SRC_DIR}/monster/flyer/flyer.h
|
|
${GAME_SRC_DIR}/monster/gladiator/gladiator.h
|
|
${GAME_SRC_DIR}/monster/gunner/gunner.h
|
|
${GAME_SRC_DIR}/monster/hover/hover.h
|
|
${GAME_SRC_DIR}/monster/infantry/infantry.h
|
|
${GAME_SRC_DIR}/monster/insane/insane.h
|
|
${GAME_SRC_DIR}/monster/medic/medic.h
|
|
${GAME_SRC_DIR}/monster/misc/player.h
|
|
${GAME_SRC_DIR}/monster/mutant/mutant.h
|
|
${GAME_SRC_DIR}/monster/parasite/parasite.h
|
|
${GAME_SRC_DIR}/monster/soldier/soldier.h
|
|
${GAME_SRC_DIR}/monster/supertank/supertank.h
|
|
${GAME_SRC_DIR}/monster/tank/tank.h
|
|
${GAME_SRC_DIR}/savegame/tables/clientfields.h
|
|
${GAME_SRC_DIR}/savegame/tables/fields.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamefunc_decs.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamefunc_list.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamemmove_decs.h
|
|
${GAME_SRC_DIR}/savegame/tables/gamemmove_list.h
|
|
${GAME_SRC_DIR}/savegame/tables/levelfields.h
|
|
)
|
|
|
|
set(Client-Source
|
|
${CLIENT_SRC_DIR}/cl_cin.c
|
|
${CLIENT_SRC_DIR}/cl_console.c
|
|
${CLIENT_SRC_DIR}/cl_download.c
|
|
${CLIENT_SRC_DIR}/cl_effects.c
|
|
${CLIENT_SRC_DIR}/cl_entities.c
|
|
${CLIENT_SRC_DIR}/cl_input.c
|
|
${CLIENT_SRC_DIR}/cl_inventory.c
|
|
${CLIENT_SRC_DIR}/cl_keyboard.c
|
|
${CLIENT_SRC_DIR}/cl_lights.c
|
|
${CLIENT_SRC_DIR}/cl_main.c
|
|
${CLIENT_SRC_DIR}/cl_network.c
|
|
${CLIENT_SRC_DIR}/cl_parse.c
|
|
${CLIENT_SRC_DIR}/cl_particles.c
|
|
${CLIENT_SRC_DIR}/cl_prediction.c
|
|
${CLIENT_SRC_DIR}/cl_screen.c
|
|
${CLIENT_SRC_DIR}/cl_tempentities.c
|
|
${CLIENT_SRC_DIR}/cl_view.c
|
|
${CLIENT_SRC_DIR}/curl/download.c
|
|
${CLIENT_SRC_DIR}/curl/qcurl.c
|
|
${CLIENT_SRC_DIR}/menu/menu.c
|
|
${CLIENT_SRC_DIR}/menu/qmenu.c
|
|
${CLIENT_SRC_DIR}/menu/videomenu.c
|
|
${CLIENT_SRC_DIR}/sound/ogg.c
|
|
${CLIENT_SRC_DIR}/sound/openal.c
|
|
${CLIENT_SRC_DIR}/sound/qal.c
|
|
${CLIENT_SRC_DIR}/sound/sdl.c
|
|
${CLIENT_SRC_DIR}/sound/sound.c
|
|
${CLIENT_SRC_DIR}/sound/wave.c
|
|
${CLIENT_SRC_DIR}/vid/vid.c
|
|
${COMMON_SRC_DIR}/argproc.c
|
|
${COMMON_SRC_DIR}/clientserver.c
|
|
${COMMON_SRC_DIR}/collision.c
|
|
${COMMON_SRC_DIR}/crc.c
|
|
${COMMON_SRC_DIR}/cmdparser.c
|
|
${COMMON_SRC_DIR}/cvar.c
|
|
${COMMON_SRC_DIR}/filesystem.c
|
|
${COMMON_SRC_DIR}/glob.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
${COMMON_SRC_DIR}/movemsg.c
|
|
${COMMON_SRC_DIR}/frame.c
|
|
${COMMON_SRC_DIR}/netchan.c
|
|
${COMMON_SRC_DIR}/pmove.c
|
|
${COMMON_SRC_DIR}/szone.c
|
|
${COMMON_SRC_DIR}/zone.c
|
|
${COMMON_SRC_DIR}/shared/flash.c
|
|
${COMMON_SRC_DIR}/shared/rand.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/unzip/ioapi.c
|
|
${COMMON_SRC_DIR}/unzip/unzip.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.c
|
|
${SERVER_SRC_DIR}/sv_cmd.c
|
|
${SERVER_SRC_DIR}/sv_conless.c
|
|
${SERVER_SRC_DIR}/sv_entities.c
|
|
${SERVER_SRC_DIR}/sv_game.c
|
|
${SERVER_SRC_DIR}/sv_init.c
|
|
${SERVER_SRC_DIR}/sv_main.c
|
|
${SERVER_SRC_DIR}/sv_save.c
|
|
${SERVER_SRC_DIR}/sv_send.c
|
|
${SERVER_SRC_DIR}/sv_user.c
|
|
${SERVER_SRC_DIR}/sv_world.c
|
|
)
|
|
|
|
if(SDL3_SUPPORT)
|
|
set(Client-SDL-Source
|
|
${CLIENT_SRC_DIR}/input/sdl3.c
|
|
${CLIENT_SRC_DIR}/vid/glimp_sdl3.c
|
|
)
|
|
else()
|
|
set(Client-SDL-Source
|
|
${CLIENT_SRC_DIR}/input/sdl2.c
|
|
${CLIENT_SRC_DIR}/vid/glimp_sdl2.c
|
|
)
|
|
endif()
|
|
|
|
set(Client-Header
|
|
${CLIENT_SRC_DIR}/header/client.h
|
|
${CLIENT_SRC_DIR}/header/console.h
|
|
${CLIENT_SRC_DIR}/header/keyboard.h
|
|
${CLIENT_SRC_DIR}/header/screen.h
|
|
${CLIENT_SRC_DIR}/curl/header/download.h
|
|
${CLIENT_SRC_DIR}/curl/header/qcurl.h
|
|
${CLIENT_SRC_DIR}/input/header/input.h
|
|
${CLIENT_SRC_DIR}/menu/header/qmenu.h
|
|
${CLIENT_SRC_DIR}/sound/header/local.h
|
|
${CLIENT_SRC_DIR}/sound/header/qal.h
|
|
${CLIENT_SRC_DIR}/sound/header/sound.h
|
|
${CLIENT_SRC_DIR}/sound/header/stb_vorbis.h
|
|
${CLIENT_SRC_DIR}/sound/header/vorbis.h
|
|
${CLIENT_SRC_DIR}/vid/header/ref.h
|
|
${CLIENT_SRC_DIR}/vid/header/stb_image_write.h
|
|
${CLIENT_SRC_DIR}/vid/header/vid.h
|
|
${COMMON_SRC_DIR}/header/common.h
|
|
${COMMON_SRC_DIR}/header/crc.h
|
|
${COMMON_SRC_DIR}/header/files.h
|
|
${COMMON_SRC_DIR}/header/glob.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
${COMMON_SRC_DIR}/header/zone.h
|
|
${COMMON_SRC_DIR}/unzip/ioapi.h
|
|
${COMMON_SRC_DIR}/unzip/unzip.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/minizconf.h
|
|
${SERVER_SRC_DIR}/header/server.h
|
|
)
|
|
|
|
set(Server-Source
|
|
${COMMON_SRC_DIR}/argproc.c
|
|
${COMMON_SRC_DIR}/clientserver.c
|
|
${COMMON_SRC_DIR}/collision.c
|
|
${COMMON_SRC_DIR}/crc.c
|
|
${COMMON_SRC_DIR}/cmdparser.c
|
|
${COMMON_SRC_DIR}/cvar.c
|
|
${COMMON_SRC_DIR}/filesystem.c
|
|
${COMMON_SRC_DIR}/glob.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
${COMMON_SRC_DIR}/frame.c
|
|
${COMMON_SRC_DIR}/movemsg.c
|
|
${COMMON_SRC_DIR}/netchan.c
|
|
${COMMON_SRC_DIR}/pmove.c
|
|
${COMMON_SRC_DIR}/szone.c
|
|
${COMMON_SRC_DIR}/zone.c
|
|
${COMMON_SRC_DIR}/shared/rand.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/unzip/ioapi.c
|
|
${COMMON_SRC_DIR}/unzip/unzip.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.c
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.c
|
|
${SERVER_SRC_DIR}/sv_cmd.c
|
|
${SERVER_SRC_DIR}/sv_conless.c
|
|
${SERVER_SRC_DIR}/sv_entities.c
|
|
${SERVER_SRC_DIR}/sv_game.c
|
|
${SERVER_SRC_DIR}/sv_init.c
|
|
${SERVER_SRC_DIR}/sv_main.c
|
|
${SERVER_SRC_DIR}/sv_save.c
|
|
${SERVER_SRC_DIR}/sv_send.c
|
|
${SERVER_SRC_DIR}/sv_user.c
|
|
${SERVER_SRC_DIR}/sv_world.c
|
|
)
|
|
|
|
set(Server-Header
|
|
${COMMON_SRC_DIR}/header/common.h
|
|
${COMMON_SRC_DIR}/header/crc.h
|
|
${COMMON_SRC_DIR}/header/files.h
|
|
${COMMON_SRC_DIR}/header/glob.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
${COMMON_SRC_DIR}/header/zone.h
|
|
${COMMON_SRC_DIR}/unzip/ioapi.h
|
|
${COMMON_SRC_DIR}/unzip/unzip.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tdef.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/miniz_tinfl.h
|
|
${COMMON_SRC_DIR}/unzip/miniz/minizconf.h
|
|
${SERVER_SRC_DIR}/header/server.h
|
|
)
|
|
|
|
set(GL1-Source
|
|
${REF_SRC_DIR}/gl1/qgl.c
|
|
${REF_SRC_DIR}/gl1/gl1_draw.c
|
|
${REF_SRC_DIR}/gl1/gl1_image.c
|
|
${REF_SRC_DIR}/gl1/gl1_light.c
|
|
${REF_SRC_DIR}/gl1/gl1_lightmap.c
|
|
${REF_SRC_DIR}/gl1/gl1_main.c
|
|
${REF_SRC_DIR}/gl1/gl1_mesh.c
|
|
${REF_SRC_DIR}/gl1/gl1_misc.c
|
|
${REF_SRC_DIR}/gl1/gl1_model.c
|
|
${REF_SRC_DIR}/gl1/gl1_scrap.c
|
|
${REF_SRC_DIR}/gl1/gl1_surf.c
|
|
${REF_SRC_DIR}/gl1/gl1_warp.c
|
|
${REF_SRC_DIR}/gl1/gl1_sdl.c
|
|
${REF_SRC_DIR}/gl1/gl1_buffer.c
|
|
${REF_SRC_DIR}/files/models.c
|
|
${REF_SRC_DIR}/files/pcx.c
|
|
${REF_SRC_DIR}/files/stb.c
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/files/wal.c
|
|
${REF_SRC_DIR}/files/pvs.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
)
|
|
|
|
set(GL1-Header
|
|
${REF_SRC_DIR}/ref_shared.h
|
|
${REF_SRC_DIR}/constants/anorms.h
|
|
${REF_SRC_DIR}/constants/anormtab.h
|
|
${REF_SRC_DIR}/constants/warpsin.h
|
|
${REF_SRC_DIR}/files/stb_image.h
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/gl1/header/local.h
|
|
${REF_SRC_DIR}/gl1/header/model.h
|
|
${REF_SRC_DIR}/gl1/header/qgl.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
)
|
|
|
|
set(GL3-Source
|
|
${REF_SRC_DIR}/gl3/gl3_draw.c
|
|
${REF_SRC_DIR}/gl3/gl3_image.c
|
|
${REF_SRC_DIR}/gl3/gl3_light.c
|
|
${REF_SRC_DIR}/gl3/gl3_lightmap.c
|
|
${REF_SRC_DIR}/gl3/gl3_main.c
|
|
${REF_SRC_DIR}/gl3/gl3_mesh.c
|
|
${REF_SRC_DIR}/gl3/gl3_misc.c
|
|
${REF_SRC_DIR}/gl3/gl3_model.c
|
|
${REF_SRC_DIR}/gl3/gl3_sdl.c
|
|
${REF_SRC_DIR}/gl3/gl3_surf.c
|
|
${REF_SRC_DIR}/gl3/gl3_warp.c
|
|
${REF_SRC_DIR}/gl3/gl3_shaders.c
|
|
${REF_SRC_DIR}/files/models.c
|
|
${REF_SRC_DIR}/files/pcx.c
|
|
${REF_SRC_DIR}/files/stb.c
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/files/wal.c
|
|
${REF_SRC_DIR}/files/pvs.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
)
|
|
|
|
set(Glad-GL3-Source ${REF_SRC_DIR}/gl3/glad/src/glad.c)
|
|
set(Glad-GLES3-Source ${REF_SRC_DIR}/gl3/glad-gles3/src/glad.c)
|
|
|
|
set(GL3-Header
|
|
${REF_SRC_DIR}/ref_shared.h
|
|
${REF_SRC_DIR}/constants/anorms.h
|
|
${REF_SRC_DIR}/constants/anormtab.h
|
|
${REF_SRC_DIR}/constants/warpsin.h
|
|
${REF_SRC_DIR}/files/stb_image.h
|
|
${REF_SRC_DIR}/gl3/header/DG_dynarr.h
|
|
${REF_SRC_DIR}/gl3/header/HandmadeMath.h
|
|
${REF_SRC_DIR}/gl3/header/local.h
|
|
${REF_SRC_DIR}/gl3/header/model.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
)
|
|
|
|
set(Glad-GL3-Header
|
|
${REF_SRC_DIR}/gl3/glad/include/glad/glad.h
|
|
${REF_SRC_DIR}/gl3/glad/include/KHR/khrplatform.h
|
|
)
|
|
|
|
set(Glad-GLES3-Header
|
|
${REF_SRC_DIR}/gl3/glad-gles3/include/glad/glad.h
|
|
${REF_SRC_DIR}/gl3/glad-gles3/include/KHR/khrplatform.h
|
|
)
|
|
|
|
set(SOFT-Source
|
|
${REF_SRC_DIR}/soft/sw_aclip.c
|
|
${REF_SRC_DIR}/soft/sw_alias.c
|
|
${REF_SRC_DIR}/soft/sw_bsp.c
|
|
${REF_SRC_DIR}/soft/sw_draw.c
|
|
${REF_SRC_DIR}/soft/sw_edge.c
|
|
${REF_SRC_DIR}/soft/sw_image.c
|
|
${REF_SRC_DIR}/soft/sw_light.c
|
|
${REF_SRC_DIR}/soft/sw_main.c
|
|
${REF_SRC_DIR}/soft/sw_misc.c
|
|
${REF_SRC_DIR}/soft/sw_model.c
|
|
${REF_SRC_DIR}/soft/sw_part.c
|
|
${REF_SRC_DIR}/soft/sw_poly.c
|
|
${REF_SRC_DIR}/soft/sw_polyset.c
|
|
${REF_SRC_DIR}/soft/sw_rast.c
|
|
${REF_SRC_DIR}/soft/sw_scan.c
|
|
${REF_SRC_DIR}/soft/sw_sprite.c
|
|
${REF_SRC_DIR}/soft/sw_surf.c
|
|
${REF_SRC_DIR}/files/models.c
|
|
${REF_SRC_DIR}/files/pcx.c
|
|
${REF_SRC_DIR}/files/stb.c
|
|
${REF_SRC_DIR}/files/surf.c
|
|
${REF_SRC_DIR}/files/wal.c
|
|
${REF_SRC_DIR}/files/pvs.c
|
|
${COMMON_SRC_DIR}/shared/shared.c
|
|
${COMMON_SRC_DIR}/md4.c
|
|
)
|
|
|
|
set(SOFT-Header
|
|
${REF_SRC_DIR}/ref_shared.h
|
|
${REF_SRC_DIR}/files/stb_image.h
|
|
${REF_SRC_DIR}/files/stb_image_resize.h
|
|
${REF_SRC_DIR}/soft/header/local.h
|
|
${REF_SRC_DIR}/soft/header/model.h
|
|
${COMMON_SRC_DIR}/header/shared.h
|
|
)
|
|
|
|
# Main Quake 2 executable
|
|
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
add_executable(yquake2 WIN32 ${Client-Source} ${Client-SDL-Source} ${Client-Header}
|
|
${Platform-Specific-Source} ${Backends-Generic-Source})
|
|
set_target_properties(yquake2 PROPERTIES
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
target_link_libraries(yquake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
|
|
${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags} ws2_32 winmm)
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(yquake2 SDL3::SDL3)
|
|
endif()
|
|
|
|
if(MSVC AND CMAKE_MAJOR_VERSION GREATER 3 OR ( CMAKE_MAJOR_VERSION EQUAL 3 AND CMAKE_MINOR_VERSION GREATER_EQUAL 6 ))
|
|
# CMake >= 3.6 supports setting the default project started for debugging (instead of trying to launch ALL_BUILD ...)
|
|
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yquake2)
|
|
set_target_properties(yquake2 PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/release)
|
|
endif()
|
|
|
|
# Wrapper for the Windows binary
|
|
set(Wrapper-Source
|
|
src/win-wrapper/wrapper.c
|
|
${BACKENDS_SRC_DIR}/windows/icon.rc
|
|
)
|
|
add_executable(quake2 WIN32 ${Wrapper-Source})
|
|
set_target_properties(quake2 PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release)
|
|
else()
|
|
add_executable(quake2 ${Client-Source} ${Client-SDL-Source} ${Client-Header}
|
|
${Platform-Specific-Source} ${Backends-Generic-Source})
|
|
set_target_properties(quake2 PROPERTIES
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
target_link_libraries(quake2 ${yquake2LinkerFlags} ${yquake2ClientLinkerFlags}
|
|
${yquake2SDLLinkerFlags} ${yquake2ZLibLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(quake2 SDL3::SDL3)
|
|
endif()
|
|
endif()
|
|
|
|
# Quake 2 Dedicated Server
|
|
add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Source}
|
|
${Backends-Generic-Source})
|
|
set_target_properties(q2ded PROPERTIES
|
|
COMPILE_DEFINITIONS "DEDICATED_ONLY"
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
)
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
target_link_libraries(q2ded ${yquake2LinkerFlags})
|
|
else()
|
|
target_link_libraries(q2ded ${yquake2LinkerFlags} ${yquake2ServerLinkerFlags} ${yquake2ZLibLinkerFlags})
|
|
endif()
|
|
|
|
# Build the game dynamic library
|
|
add_library(game MODULE ${Game-Source} ${Game-Header})
|
|
set_target_properties(game PROPERTIES
|
|
PREFIX ""
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
|
if(isMultiConfig) # multi-config, like Visual Studio solution
|
|
set_target_properties(game PROPERTIES
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/$<CONFIG>/baseq2
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/$<CONFIG>/baseq2
|
|
)
|
|
else() # single-config, like normal Makefiles
|
|
set_target_properties(game PROPERTIES
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
|
|
)
|
|
endif()
|
|
target_link_libraries(game ${yquake2LinkerFlags})
|
|
|
|
# Build the GL1 dynamic library
|
|
add_library(ref_gl1 MODULE ${GL1-Source} ${GL1-Header} ${REF-Platform-Specific-Source})
|
|
set_target_properties(ref_gl1 PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_link_libraries(ref_gl1 ${yquake2LinkerFlags} ${yquake2OpenGLLinkerFlags}
|
|
${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_gl1 SDL3::SDL3)
|
|
endif()
|
|
|
|
# Build the GL3 dynamic library
|
|
add_library(ref_gl3 MODULE ${GL3-Source} ${Glad-GL3-Source} ${GL3-Header} ${Glad-GL3-Header} ${REF-Platform-Specific-Source})
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|
set_target_properties(ref_gl3 PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_include_directories(ref_gl3 PRIVATE ${CMAKE_SOURCE_DIR}/src/client/refresh/gl3/glad/include)
|
|
target_link_libraries(ref_gl3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_gl3 SDL3::SDL3)
|
|
endif()
|
|
|
|
# Build the GLES3 dynamic library
|
|
add_library(ref_gles3 MODULE ${GL3-Source} ${Glad-GLES3-Source} ${GL3-Header} ${Glad-GLES3-Header} ${REF-Platform-Specific-Source})
|
|
set_target_properties(ref_gles3 PROPERTIES
|
|
PREFIX ""
|
|
#COMPILE_DEFINITIONS "YQ2_GL3_GLES3=1;YQ2_GL3_GLES=1"
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_include_directories(ref_gles3 PRIVATE ${CMAKE_SOURCE_DIR}/src/client/refresh/gl3/glad-gles3/include)
|
|
target_compile_definitions(ref_gles3 PRIVATE YQ2_GL3_GLES3=1 YQ2_GL3_GLES=1)
|
|
target_link_libraries(ref_gles3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_gles3 SDL3::SDL3)
|
|
endif()
|
|
|
|
# Build the soft renderer dynamic library
|
|
add_library(ref_soft MODULE ${SOFT-Source} ${SOFT-Header} ${REF-Platform-Specific-Source})
|
|
set_target_properties(ref_soft PROPERTIES
|
|
PREFIX ""
|
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
|
|
SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
|
|
)
|
|
target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
|
|
if(SDL3_SUPPORT)
|
|
target_link_libraries(ref_soft SDL3::SDL3)
|
|
endif()
|