..
header
Add 'skyautorotate' worldspawn property as found in rerelease game.
2023-09-16 19:42:40 +03:00
monster
Fix for AI bug introduced by new makron jump code
2023-06-07 13:44:11 +00:00
player
Added missing include for USHRT_MAX
2023-09-15 11:42:50 -03:00
savegame
Add 'skyautorotate' worldspawn property as found in rerelease game.
2023-09-16 19:42:40 +03:00
g_ai.c
Fixed monsters seeing players during intermissions
2023-04-25 00:02:32 +00:00
g_chase.c
Some minor cleanup/tuning/commenting
2013-04-14 18:46:08 +02:00
g_cmds.c
Merge pull request #902 from BjossiAlfreds/flood
2022-10-08 15:21:23 +02:00
g_combat.c
T_Damage no longer modifies dir parameter
2023-06-10 18:19:37 +00:00
g_func.c
Fix door_go_up(), G_UseTargets() exiting early if no activator is given.
2022-02-05 17:02:24 +01:00
g_items.c
Merge pull request #906 from BjossiAlfreds/powercubes
2022-10-08 15:24:40 +02:00
g_main.c
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:16:52 +02:00
g_misc.c
Various fixes to makron jump sequence
2023-05-21 16:43:07 +00:00
g_monster.c
Console warning and fix for triggered monsters with no targetname
2021-03-28 17:16:36 +00:00
g_phys.c
Merge pull request #909 from BjossiAlfreds/collision
2022-10-08 15:32:23 +02:00
g_spawn.c
Add 'skyautorotate' worldspawn property as found in rerelease game.
2023-09-16 19:42:40 +03:00
g_svcmds.c
game: sync functions definitions
2022-09-18 12:39:50 +03:00
g_target.c
game: sync functions definitions
2022-09-18 12:39:50 +03:00
g_trigger.c
Revert "Cleanup vector math"
2015-10-19 18:20:47 +02:00
g_turret.c
Sync LoadSP2, turret_driver_die, SP_info_player_intermission declarations
2020-12-16 22:44:38 +02:00
g_utils.c
game: sync functions definitions
2022-09-18 12:39:50 +03:00
g_weapon.c
T_Damage no longer modifies dir parameter
2023-06-10 18:19:37 +00:00