yquake2remaster/src
Yamagi Burmeister 070d94ec77 Add a cvar cl_async, off by default.
Most (all?) clients implement the synchronous and the asynchronous
client by seperate code pathes. Instead of doing that we force the
asynchronous path to process one network frame for each render frame.
2016-08-11 19:36:42 +02:00
..
backends Use vertex arrays in R_RenderLightmappedPoly. 2016-08-06 15:25:54 +02:00
client Add a cvar cl_async, off by default. 2016-08-11 19:36:42 +02:00
common Bump version number to 6.00pre 2016-08-07 10:14:07 +02:00
game savegame: ensure that BUILD_DATE is defined 2016-07-05 18:29:54 +01:00
server Move file name check to prevent spurious "refusing to download messages 2015-10-27 17:38:28 +01:00